Include anf fix vita2d renderer
parent
dbb730d395
commit
ef0bbfd6c6
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@ -0,0 +1,58 @@
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# Based on port by xerpi
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# Makefile to build the SDL library
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TARGET_LIB = libSDL2.a
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SOURCES = \
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src/*.c \
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src/atomic/*.c \
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src/audio/*.c \
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src/audio/vita/*.c \
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src/cpuinfo/*.c \
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src/events/*.c \
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src/file/*.c \
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src/haptic/*.c \
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src/haptic/dummy/*.c \
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src/joystick/*.c \
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src/joystick/vita/*.c \
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src/loadso/dummy/*.c \
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src/power/*.c \
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src/power/vita/*.c \
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src/filesystem/vita/*.c \
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src/render/*.c \
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src/render/software/*.c \
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src/render/vitagxm/*.c \
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src/sensor/*.c \
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src/sensor/dummy/*.c \
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src/stdlib/*.c \
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src/thread/*.c \
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src/thread/generic/SDL_systls.c \
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src/thread/vita/*.c \
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src/timer/*.c \
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src/timer/vita/*.c \
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src/video/*.c \
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src/video/vita/*.c \
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src/video/yuv2rgb/*.c \
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OBJS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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PREFIX = arm-dolce-eabi
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CC = $(PREFIX)-gcc
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AR = $(PREFIX)-ar
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CFLAGS = -g -Wl,-q -Wall -O3 -Iinclude \
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-D__VITA__ -D__ARM_ARCH=7 -D__ARM_ARCH_7A__ \
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-mfpu=neon -mcpu=cortex-a9 -mfloat-abi=hard
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ASFLAGS = $(CFLAGS)
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$(TARGET_LIB): $(OBJS)
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$(AR) rcs $@ $^
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clean:
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@rm -f $(TARGET_LIB) $(OBJS)
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install: $(TARGET_LIB)
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@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/lib"
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@cp $(TARGET_LIB) $(DOLCESDK)/arm-dolce-eabi/lib
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@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
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@cp include/*.h "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
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@echo "Installed!"
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@ -0,0 +1,58 @@
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# Based on port by xerpi
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# Makefile to build the SDL library
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TARGET_LIB = libSDL2.a
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SOURCES = \
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src/*.c \
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src/atomic/*.c \
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src/audio/*.c \
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src/audio/vita/*.c \
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src/cpuinfo/*.c \
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src/events/*.c \
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src/file/*.c \
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src/haptic/*.c \
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src/haptic/dummy/*.c \
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src/joystick/*.c \
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src/joystick/vita/*.c \
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src/loadso/dummy/*.c \
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src/power/*.c \
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src/power/vita/*.c \
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src/filesystem/vita/*.c \
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src/render/*.c \
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src/render/software/*.c \
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src/render/vita2d/*.c \
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src/sensor/*.c \
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src/sensor/dummy/*.c \
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src/stdlib/*.c \
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src/thread/*.c \
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src/thread/generic/SDL_systls.c \
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src/thread/vita/*.c \
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src/timer/*.c \
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src/timer/vita/*.c \
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src/video/*.c \
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src/video/vita/*.c \
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src/video/yuv2rgb/*.c \
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OBJS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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PREFIX = arm-dolce-eabi
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CC = $(PREFIX)-gcc
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AR = $(PREFIX)-ar
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CFLAGS = -g -Wl,-q -Wall -O3 -Iinclude \
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-D__VITA__ -D__ARM_ARCH=7 -D__ARM_ARCH_7A__ \
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-mfpu=neon -mcpu=cortex-a9 -mfloat-abi=hard
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ASFLAGS = $(CFLAGS)
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$(TARGET_LIB): $(OBJS)
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$(AR) rcs $@ $^
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clean:
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@rm -f $(TARGET_LIB) $(OBJS)
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install: $(TARGET_LIB)
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@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/lib"
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@cp $(TARGET_LIB) $(DOLCESDK)/arm-dolce-eabi/lib
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@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
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@cp include/*.h "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
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@echo "Installed!"
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@ -139,10 +139,11 @@
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#define SDL_FILESYSTEM_VITA 1
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#define SDL_FILESYSTEM_VITA 1
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#define SDL_VIDEO_RENDER_VITA_GLES2 1
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//#define SDL_VIDEO_RENDER_VITA_GLES2 1
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//#define SDL_VIDEO_RENDER_VITA_GXM 1
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//#define SDL_VIDEO_RENDER_VITA_GXM 1
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#define SDL_VIDEO_RENDER_VITA_VITA2D 1
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#if defined(SDL_VIDEO_RENDER_VITA_GLES2)
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#if defined(SDL_VIDEO_RENDER_VITA_GLES2) || defined(SDL_VIDEO_RENDER_VITA_GXM)
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_ES2 1
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#endif
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#endif
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@ -95,12 +95,6 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_OGL_ES2
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#if SDL_VIDEO_RENDER_OGL_ES2
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&GLES2_RenderDriver,
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&GLES2_RenderDriver,
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#endif
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#endif
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#if SDL_VIDEO_RENDER_VITA_GLES2
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&VITA_GLES2_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_VITA_GXM
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&VITA_GXM__RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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#if SDL_VIDEO_RENDER_OGL_ES
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&GLES_RenderDriver,
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&GLES_RenderDriver,
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#endif
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#endif
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@ -110,6 +104,15 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_PSP
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#if SDL_VIDEO_RENDER_PSP
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&PSP_RenderDriver,
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&PSP_RenderDriver,
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#endif
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#endif
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#if SDL_VIDEO_RENDER_VITA_GLES2
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&VITA_GLES2_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_VITA_GXM
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&VITA_GXM_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_VITA_VITA2D
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&VITA_VITA2D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_SW
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#if SDL_VIDEO_RENDER_SW
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&SW_RenderDriver
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&SW_RenderDriver
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#endif
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#endif
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@ -245,13 +245,14 @@ extern SDL_RenderDriver D3D_RenderDriver;
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extern SDL_RenderDriver D3D11_RenderDriver;
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extern SDL_RenderDriver D3D11_RenderDriver;
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extern SDL_RenderDriver GL_RenderDriver;
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extern SDL_RenderDriver GL_RenderDriver;
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extern SDL_RenderDriver GLES2_RenderDriver;
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extern SDL_RenderDriver GLES2_RenderDriver;
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extern SDL_RenderDriver VITA_GLES2_RenderDriver;
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extern SDL_RenderDriver VITA_GXM_RenderDriver;
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extern SDL_RenderDriver GLES_RenderDriver;
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extern SDL_RenderDriver GLES_RenderDriver;
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extern SDL_RenderDriver DirectFB_RenderDriver;
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extern SDL_RenderDriver DirectFB_RenderDriver;
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extern SDL_RenderDriver METAL_RenderDriver;
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extern SDL_RenderDriver METAL_RenderDriver;
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extern SDL_RenderDriver PSP_RenderDriver;
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extern SDL_RenderDriver PSP_RenderDriver;
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extern SDL_RenderDriver SW_RenderDriver;
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extern SDL_RenderDriver SW_RenderDriver;
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extern SDL_RenderDriver VITA_GLES2_RenderDriver;
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extern SDL_RenderDriver VITA_GXM_RenderDriver;
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extern SDL_RenderDriver VITA_VITA2D_RenderDriver;
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/* Blend mode functions */
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/* Blend mode functions */
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extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
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extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
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@ -0,0 +1,713 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_VITA_VITA2D
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#include "SDL_hints.h"
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#include "../SDL_sysrender.h"
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#include <psp2/types.h>
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#include <psp2/display.h>
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#include <psp2/gxm.h>
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#include <psp2/kernel/processmgr.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <vita2d.h>
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#define sceKernelDcacheWritebackAll() (void)0
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/* VITA renderer implementation, based on the vita2d lib */
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extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
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static SDL_Renderer *VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags);
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static void VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
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static SDL_bool VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
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static int VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static int VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, const void *pixels, int pitch);
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static int VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch);
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static int VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, void **pixels, int *pitch);
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static void VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer,
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SDL_Texture *texture);
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static void VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
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static int VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer,
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SDL_Texture *texture);
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static int VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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static int VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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static int VITA_VITA2D_RenderClear(SDL_Renderer *renderer);
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static int VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
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static int VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer,
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const SDL_FPoint *points, int count);
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static int VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer,
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const SDL_FPoint *points, int count);
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static int VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count);
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static int VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer,
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const SDL_FRect *rects, int count);
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static int VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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static int VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
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static int VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch);
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static int VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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static void VITA_VITA2D_RenderPresent(SDL_Renderer *renderer);
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static void VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static void VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer);
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SDL_RenderDriver VITA_VITA2D_RenderDriver = {
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.CreateRenderer = VITA_VITA2D_CreateRenderer,
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.info = {
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.name = "VITA",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC,
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.num_texture_formats = 1,
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR8888,
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},
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.max_texture_width = 1024,
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.max_texture_height = 1024,
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}
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};
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#define VITA_VITA2D_SCREEN_WIDTH 960
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#define VITA_VITA2D_SCREEN_HEIGHT 544
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#define VITA_VITA2D_FRAME_BUFFER_WIDTH 1024
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#define VITA_VITA2D_FRAME_BUFFER_SIZE (VITA_VITA2D_FRAME_BUFFER_WIDTH*VITA_VITA2D_SCREEN_HEIGHT)
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#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
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#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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typedef struct
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{
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void *frontbuffer;
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void *backbuffer;
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SDL_bool initialized;
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SDL_bool displayListAvail;
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unsigned int psm;
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unsigned int bpp;
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SDL_bool vsync;
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unsigned int currentColor;
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int currentBlendMode;
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} VITA_VITA2D_RenderData;
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typedef struct
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{
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vita2d_texture *tex;
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unsigned int pitch;
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unsigned int w;
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unsigned int h;
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} VITA_VITA2D_TextureData;
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typedef struct
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{
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SDL_Rect srcRect;
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SDL_FRect dstRect;
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} VITA_VITA2D_CopyData;
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void
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|
StartDrawing(SDL_Renderer *renderer)
|
||||||
|
{
|
||||||
|
VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||||
|
if(data->displayListAvail)
|
||||||
|
return;
|
||||||
|
|
||||||
|
vita2d_start_drawing();
|
||||||
|
|
||||||
|
data->displayListAvail = SDL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Renderer *
|
||||||
|
VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||||
|
{
|
||||||
|
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
VITA_VITA2D_RenderData *data;
|
||||||
|
|
||||||
|
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||||
|
if (!renderer) {
|
||||||
|
SDL_OutOfMemory();
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
data = (VITA_VITA2D_RenderData *) SDL_calloc(1, sizeof(*data));
|
||||||
|
if (!data) {
|
||||||
|
VITA_VITA2D_DestroyRenderer(renderer);
|
||||||
|
SDL_OutOfMemory();
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
renderer->WindowEvent = VITA_VITA2D_WindowEvent;
|
||||||
|
renderer->SupportsBlendMode = VITA_VITA2D_SupportsBlendMode;
|
||||||
|
renderer->CreateTexture = VITA_VITA2D_CreateTexture;
|
||||||
|
renderer->UpdateTexture = VITA_VITA2D_UpdateTexture;
|
||||||
|
renderer->UpdateTextureYUV = VITA_VITA2D_UpdateTextureYUV;
|
||||||
|
renderer->LockTexture = VITA_VITA2D_LockTexture;
|
||||||
|
renderer->UnlockTexture = VITA_VITA2D_UnlockTexture;
|
||||||
|
renderer->SetTextureScaleMode = VITA_VITA2D_SetTextureScaleMode;
|
||||||
|
renderer->SetRenderTarget = VITA_VITA2D_SetRenderTarget;
|
||||||
|
renderer->QueueSetViewport = VITA_VITA2D_QueueSetViewport;
|
||||||
|
renderer->QueueSetDrawColor = VITA_VITA2D_QueueSetDrawColor;
|
||||||
|
renderer->QueueDrawPoints = VITA_VITA2D_QueueDrawPoints;
|
||||||
|
renderer->QueueDrawLines = VITA_VITA2D_QueueDrawPoints; // lines and points queue the same way.
|
||||||
|
renderer->QueueFillRects = VITA_VITA2D_QueueFillRects;
|
||||||
|
renderer->QueueCopy = VITA_VITA2D_QueueCopy;
|
||||||
|
renderer->QueueCopyEx = VITA_VITA2D_QueueCopyEx;
|
||||||
|
renderer->RunCommandQueue = VITA_VITA2D_RunCommandQueue;
|
||||||
|
renderer->RenderReadPixels = VITA_VITA2D_RenderReadPixels;
|
||||||
|
renderer->RenderPresent = VITA_VITA2D_RenderPresent;
|
||||||
|
renderer->DestroyTexture = VITA_VITA2D_DestroyTexture;
|
||||||
|
renderer->DestroyRenderer = VITA_VITA2D_DestroyRenderer;
|
||||||
|
renderer->info = VITA_VITA2D_RenderDriver.info;
|
||||||
|
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||||
|
renderer->driverdata = data;
|
||||||
|
renderer->window = window;
|
||||||
|
|
||||||
|
if (data->initialized != SDL_FALSE)
|
||||||
|
return 0;
|
||||||
|
data->initialized = SDL_TRUE;
|
||||||
|
|
||||||
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||||
|
data->vsync = SDL_TRUE;
|
||||||
|
} else {
|
||||||
|
data->vsync = SDL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
vita2d_init();
|
||||||
|
vita2d_set_vblank_wait(data->vsync);
|
||||||
|
|
||||||
|
return renderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_bool
|
||||||
|
VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||||
|
{
|
||||||
|
return SDL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||||
|
{
|
||||||
|
VITA_VITA2D_TextureData* vita_texture = (VITA_VITA2D_TextureData*) SDL_calloc(1, sizeof(*vita_texture));
|
||||||
|
|
||||||
|
if(!vita_texture)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
vita_texture->tex = vita2d_create_empty_texture(texture->w, texture->h);
|
||||||
|
|
||||||
|
if(!vita_texture->tex)
|
||||||
|
{
|
||||||
|
SDL_free(vita_texture);
|
||||||
|
return SDL_OutOfMemory();
|
||||||
|
}
|
||||||
|
|
||||||
|
texture->driverdata = vita_texture;
|
||||||
|
|
||||||
|
VITA_VITA2D_SetTextureScaleMode(renderer, texture, texture->scaleMode);
|
||||||
|
|
||||||
|
vita_texture->w = vita2d_texture_get_width(vita_texture->tex);
|
||||||
|
vita_texture->h = vita2d_texture_get_height(vita_texture->tex);
|
||||||
|
vita_texture->pitch = vita2d_texture_get_stride(vita_texture->tex);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||||
|
const SDL_Rect *rect, const void *pixels, int pitch)
|
||||||
|
{
|
||||||
|
const Uint8 *src;
|
||||||
|
Uint8 *dst;
|
||||||
|
int row, length,dpitch;
|
||||||
|
src = pixels;
|
||||||
|
|
||||||
|
VITA_VITA2D_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
|
||||||
|
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
||||||
|
if (length == pitch && length == dpitch) {
|
||||||
|
SDL_memcpy(dst, src, length*rect->h);
|
||||||
|
} else {
|
||||||
|
for (row = 0; row < rect->h; ++row) {
|
||||||
|
SDL_memcpy(dst, src, length);
|
||||||
|
src += pitch;
|
||||||
|
dst += dpitch;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sceKernelDcacheWritebackAll();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
|
const SDL_Rect * rect,
|
||||||
|
const Uint8 *Yplane, int Ypitch,
|
||||||
|
const Uint8 *Uplane, int Upitch,
|
||||||
|
const Uint8 *Vplane, int Vpitch)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||||
|
const SDL_Rect *rect, void **pixels, int *pitch)
|
||||||
|
{
|
||||||
|
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
|
||||||
|
|
||||||
|
*pixels =
|
||||||
|
(void *) ((Uint8 *) vita2d_texture_get_datap(vita_texture->tex)
|
||||||
|
+ (rect->y * vita_texture->pitch) + rect->x * SDL_BYTESPERPIXEL(texture->format));
|
||||||
|
*pitch = vita_texture->pitch;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||||
|
{
|
||||||
|
// no needs to update texture data on ps vita. VITA_VITA2D_LockTexture
|
||||||
|
// already return a pointer to the vita2d texture pixels buffer.
|
||||||
|
// This really improve framerate when using lock/unlock.
|
||||||
|
|
||||||
|
/*
|
||||||
|
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
|
||||||
|
SDL_Rect rect;
|
||||||
|
|
||||||
|
// We do whole texture updates, at least for now
|
||||||
|
rect.x = 0;
|
||||||
|
rect.y = 0;
|
||||||
|
rect.w = texture->w;
|
||||||
|
rect.h = texture->h;
|
||||||
|
VITA_VITA2D_UpdateTexture(renderer, texture, &rect, vita_texture->data, vita_texture->pitch);
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
|
||||||
|
{
|
||||||
|
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
|
||||||
|
|
||||||
|
/*
|
||||||
|
set texture filtering according to scaleMode
|
||||||
|
suported hint values are nearest (0, default) or linear (1)
|
||||||
|
vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
|
||||||
|
or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
|
||||||
|
*/
|
||||||
|
|
||||||
|
int vitaScaleMode = (scaleMode == SDL_ScaleModeNearest
|
||||||
|
? SCE_GXM_TEXTURE_FILTER_POINT
|
||||||
|
: SCE_GXM_TEXTURE_FILTER_LINEAR);
|
||||||
|
vita2d_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
VITA_VITA2D_SetBlendMode(SDL_Renderer *renderer, int blendMode)
|
||||||
|
{
|
||||||
|
/*VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||||
|
if (blendMode != data-> currentBlendMode) {
|
||||||
|
switch (blendMode) {
|
||||||
|
case SDL_BLENDMODE_NONE:
|
||||||
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
||||||
|
sceGuDisable(GU_BLEND);
|
||||||
|
break;
|
||||||
|
case SDL_BLENDMODE_BLEND:
|
||||||
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
||||||
|
sceGuEnable(GU_BLEND);
|
||||||
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
|
||||||
|
break;
|
||||||
|
case SDL_BLENDMODE_ADD:
|
||||||
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
||||||
|
sceGuEnable(GU_BLEND);
|
||||||
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
|
||||||
|
break;
|
||||||
|
case SDL_BLENDMODE_MOD:
|
||||||
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
||||||
|
sceGuEnable(GU_BLEND);
|
||||||
|
sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
data->currentBlendMode = blendMode;
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_RenderClear(SDL_Renderer *renderer)
|
||||||
|
{
|
||||||
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||||
|
vita2d_set_clear_color(color);
|
||||||
|
|
||||||
|
vita2d_clear_screen();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
||||||
|
{
|
||||||
|
const size_t vertlen = (sizeof (float) * 2) * count;
|
||||||
|
float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
|
||||||
|
if (!verts) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
cmd->data.draw.count = count;
|
||||||
|
SDL_memcpy(verts, points, vertlen);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points,
|
||||||
|
int count)
|
||||||
|
{
|
||||||
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < count; ++i) {
|
||||||
|
vita2d_draw_pixel(points[i].x, points[i].y, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points,
|
||||||
|
int count)
|
||||||
|
{
|
||||||
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < count; ++i) {
|
||||||
|
if (i < count -1) {
|
||||||
|
vita2d_draw_line(points[i].x, points[i].y, points[i+1].x, points[i+1].y, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
||||||
|
{
|
||||||
|
const size_t outLen = count * sizeof (SDL_FRect);
|
||||||
|
SDL_FRect *outRects = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
|
||||||
|
|
||||||
|
if (!outRects) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
cmd->data.draw.count = count;
|
||||||
|
SDL_memcpy(outRects, rects, outLen);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects,
|
||||||
|
int count)
|
||||||
|
{
|
||||||
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < count; ++i) {
|
||||||
|
const SDL_FRect *rect = &rects[i];
|
||||||
|
|
||||||
|
vita2d_draw_rectangle(rect->x, rect->y, rect->w, rect->h, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#define PI 3.14159265358979f
|
||||||
|
|
||||||
|
#define radToDeg(x) ((x)*180.f/PI)
|
||||||
|
#define degToRad(x) ((x)*PI/180.f)
|
||||||
|
|
||||||
|
float MathAbs(float x)
|
||||||
|
{
|
||||||
|
return (x < 0) ? -x : x;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MathSincos(float r, float *s, float *c)
|
||||||
|
{
|
||||||
|
*s = sinf(r);
|
||||||
|
*c = cosf(r);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Swap(float *a, float *b)
|
||||||
|
{
|
||||||
|
float n=*a;
|
||||||
|
*a = *b;
|
||||||
|
*b = n;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||||
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||||
|
{
|
||||||
|
const size_t outLen = sizeof (VITA_VITA2D_CopyData);
|
||||||
|
VITA_VITA2D_CopyData *outData = (VITA_VITA2D_CopyData *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
|
||||||
|
|
||||||
|
if (!outData) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
cmd->data.draw.count = 1;
|
||||||
|
|
||||||
|
SDL_memcpy(&outData->srcRect, srcrect, sizeof(SDL_Rect));
|
||||||
|
SDL_memcpy(&outData->dstRect, dstrect, sizeof(SDL_FRect));
|
||||||
|
|
||||||
|
Uint8 r, g, b, a;
|
||||||
|
SDL_GetTextureColorMod(texture, &r, &g, &b);
|
||||||
|
SDL_GetTextureAlphaMod(texture, &a);
|
||||||
|
|
||||||
|
cmd->data.draw.r = r;
|
||||||
|
cmd->data.draw.g = g;
|
||||||
|
cmd->data.draw.b = b;
|
||||||
|
cmd->data.draw.a = a;
|
||||||
|
cmd->data.draw.blend = renderer->blendMode;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||||
|
{
|
||||||
|
StartDrawing(renderer);
|
||||||
|
|
||||||
|
while (cmd) {
|
||||||
|
switch (cmd->command) {
|
||||||
|
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_SETVIEWPORT: {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_SETCLIPRECT: {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_CLEAR: {
|
||||||
|
VITA_VITA2D_RenderClear(renderer);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_DRAW_POINTS: {
|
||||||
|
const size_t count = cmd->data.draw.count;
|
||||||
|
const size_t first = cmd->data.draw.first;
|
||||||
|
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
|
||||||
|
VITA_VITA2D_RenderDrawPoints(renderer, points, count);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_DRAW_LINES: {
|
||||||
|
const size_t count = cmd->data.draw.count;
|
||||||
|
const size_t first = cmd->data.draw.first;
|
||||||
|
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
|
||||||
|
|
||||||
|
VITA_VITA2D_RenderDrawLines(renderer, points, count);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_FILL_RECTS: {
|
||||||
|
const size_t count = cmd->data.draw.count;
|
||||||
|
const size_t first = cmd->data.draw.first;
|
||||||
|
const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + first);
|
||||||
|
|
||||||
|
VITA_VITA2D_RenderFillRects(renderer, rects, count);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_COPY: {
|
||||||
|
const size_t first = cmd->data.draw.first;
|
||||||
|
const VITA_VITA2D_CopyData *copyData = (VITA_VITA2D_CopyData *) (((Uint8 *) vertices) + first);
|
||||||
|
|
||||||
|
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) cmd->data.draw.texture->driverdata;
|
||||||
|
|
||||||
|
const SDL_Rect *srcrect = ©Data->srcRect;
|
||||||
|
const SDL_FRect *dstrect = ©Data->dstRect;
|
||||||
|
|
||||||
|
float scaleX = dstrect->w == srcrect->w ? 1 : (float)(dstrect->w/srcrect->w);
|
||||||
|
float scaleY = dstrect->h == srcrect->h ? 1 : (float)(dstrect->h/srcrect->h);
|
||||||
|
|
||||||
|
Uint8 r, g, b, a;
|
||||||
|
r = cmd->data.draw.r;
|
||||||
|
g = cmd->data.draw.g;
|
||||||
|
b = cmd->data.draw.b;
|
||||||
|
a = cmd->data.draw.a;
|
||||||
|
|
||||||
|
VITA_VITA2D_SetBlendMode(renderer, cmd->data.draw.blend);
|
||||||
|
|
||||||
|
if(r == 255 && g == 255 && b == 255 && a == 255)
|
||||||
|
{
|
||||||
|
vita2d_draw_texture_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
|
||||||
|
srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY);
|
||||||
|
} else {
|
||||||
|
vita2d_draw_texture_tint_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
|
||||||
|
srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY, (a << 24) + (b << 16) + (g << 8) + r);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_COPY_EX: {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_NO_OP:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
cmd = cmd->next;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||||
|
Uint32 pixel_format, void *pixels, int pitch)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||||
|
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
|
||||||
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
VITA_VITA2D_RenderPresent(SDL_Renderer *renderer)
|
||||||
|
{
|
||||||
|
VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||||
|
if(!data->displayListAvail)
|
||||||
|
return;
|
||||||
|
|
||||||
|
vita2d_end_drawing();
|
||||||
|
vita2d_wait_rendering_done();
|
||||||
|
vita2d_swap_buffers();
|
||||||
|
|
||||||
|
data->displayListAvail = SDL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||||
|
{
|
||||||
|
VITA_VITA2D_RenderData *renderdata = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||||
|
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
|
||||||
|
|
||||||
|
if (renderdata == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(vita_texture == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
vita2d_wait_rendering_done();
|
||||||
|
vita2d_free_texture(vita_texture->tex);
|
||||||
|
SDL_free(vita_texture);
|
||||||
|
texture->driverdata = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer)
|
||||||
|
{
|
||||||
|
VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||||
|
if (data) {
|
||||||
|
if (!data->initialized)
|
||||||
|
return;
|
||||||
|
|
||||||
|
vita2d_fini();
|
||||||
|
|
||||||
|
data->initialized = SDL_FALSE;
|
||||||
|
data->displayListAvail = SDL_FALSE;
|
||||||
|
SDL_free(data);
|
||||||
|
}
|
||||||
|
SDL_free(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* SDL_VIDEO_RENDER_VITA_VITA2D */
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
||||||
|
|
Loading…
Reference in New Issue