emscriptenaudio: Reworked to use SDL_AudioStream.
parent
3761b5f60b
commit
f07a1a5ad5
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@ -1243,17 +1243,8 @@ open_audio_device(const char *devname, int iscapture,
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device->spec.userdata = device;
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}
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open_devices[id] = device; /* add it to our list of open devices. */
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/* Start the audio thread if necessary */
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if (!current_audio.impl.ProvidesOwnCallbackThread) {
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/* Start the audio thread */
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/* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
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/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
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const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
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char threadname[64];
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/* Allocate a fake audio buffer; only used by our internal threads. */
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/* !!! FIXME: rename this from fake_stream */
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/* Allocate a scratch audio buffer */
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device->fake_stream_len = build_stream ? device->callbackspec.size : 0;
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if (device->spec.size > device->fake_stream_len) {
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device->fake_stream_len = device->spec.size;
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@ -1267,6 +1258,16 @@ open_audio_device(const char *devname, int iscapture,
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return 0;
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}
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open_devices[id] = device; /* add it to our list of open devices. */
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/* Start the audio thread if necessary */
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if (!current_audio.impl.ProvidesOwnCallbackThread) {
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/* Start the audio thread */
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/* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
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/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
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const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
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char threadname[64];
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SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id);
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device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
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@ -26,98 +26,14 @@
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#include "SDL_log.h"
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#include "../SDL_audio_c.h"
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#include "SDL_emscriptenaudio.h"
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#include "SDL_assert.h"
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#include <emscripten/emscripten.h>
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static int
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copyData(_THIS)
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{
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int byte_len;
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if (this->hidden->write_off + this->convert.len_cvt > this->hidden->mixlen) {
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if (this->hidden->write_off > this->hidden->read_off) {
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SDL_memmove(this->hidden->mixbuf,
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this->hidden->mixbuf + this->hidden->read_off,
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this->hidden->mixlen - this->hidden->read_off);
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this->hidden->write_off = this->hidden->write_off - this->hidden->read_off;
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} else {
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this->hidden->write_off = 0;
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}
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this->hidden->read_off = 0;
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}
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SDL_memcpy(this->hidden->mixbuf + this->hidden->write_off,
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this->convert.buf,
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this->convert.len_cvt);
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this->hidden->write_off += this->convert.len_cvt;
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byte_len = this->hidden->write_off - this->hidden->read_off;
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return byte_len;
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}
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static void
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HandleAudioProcess(_THIS)
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FeedAudioDevice(_THIS, const void *buf, const int buflen)
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{
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Uint8 *buf = NULL;
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int byte_len = 0;
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int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
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return;
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}
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if (this->convert.needed) {
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const int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
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if (this->hidden->conv_in_len != 0) {
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this->convert.len = this->hidden->conv_in_len * bytes_in * this->spec.channels;
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}
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(*this->spec.callback) (this->spec.userdata,
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this->convert.buf,
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this->convert.len);
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SDL_ConvertAudio(&this->convert);
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buf = this->convert.buf;
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byte_len = this->convert.len_cvt;
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/* size mismatch*/
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if (byte_len != this->spec.size) {
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if (!this->hidden->mixbuf) {
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this->hidden->mixlen = this->spec.size > byte_len ? this->spec.size * 2 : byte_len * 2;
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this->hidden->mixbuf = SDL_malloc(this->hidden->mixlen);
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}
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/* copy existing data */
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byte_len = copyData(this);
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/* read more data*/
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while (byte_len < this->spec.size) {
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(*this->spec.callback) (this->spec.userdata,
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this->convert.buf,
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this->convert.len);
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SDL_ConvertAudio(&this->convert);
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byte_len = copyData(this);
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}
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byte_len = this->spec.size;
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buf = this->hidden->mixbuf + this->hidden->read_off;
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this->hidden->read_off += byte_len;
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}
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} else {
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if (!this->hidden->mixbuf) {
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this->hidden->mixlen = this->spec.size;
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this->hidden->mixbuf = SDL_malloc(this->hidden->mixlen);
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}
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(*this->spec.callback) (this->spec.userdata,
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this->hidden->mixbuf,
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this->hidden->mixlen);
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buf = this->hidden->mixbuf;
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byte_len = this->hidden->mixlen;
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}
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if (buf) {
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const int framelen = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
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EM_ASM_ARGS({
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var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
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for (var c = 0; c < numChannels; ++c) {
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@ -127,74 +43,103 @@ HandleAudioProcess(_THIS)
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}
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for (var j = 0; j < $1; ++j) {
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channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2];
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channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2]; /* !!! FIXME: why are these shifts here? */
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}
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}
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}, buf, byte_len / bytes / this->spec.channels);
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}, buf, buflen / framelen);
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}
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static void
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HandleAudioProcess(_THIS)
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{
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SDL_AudioCallback callback = this->spec.callback;
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const int stream_len = this->callbackspec.size;
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
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if (this->stream) {
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SDL_AudioStreamClear(this->stream);
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}
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return;
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}
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if (this->stream == NULL) { /* no conversion necessary. */
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SDL_assert(this->spec.size == stream_len);
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callback(this->spec.userdata, this->fake_stream, stream_len);
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} else { /* streaming/converting */
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int got;
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while (SDL_AudioStreamAvailable(this->stream) < ((int) this->spec.size)) {
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callback(this->spec.userdata, this->fake_stream, stream_len);
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if (SDL_AudioStreamPut(this->stream, this->fake_stream, stream_len) == -1) {
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SDL_AudioStreamClear(this->stream);
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SDL_AtomicSet(&this->enabled, 0);
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}
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}
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got = SDL_AudioStreamGet(this->stream, this->spec.size, this->fake_stream, this->spec.size);
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SDL_assert((got < 0) || (got == this->spec.size));
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if (got != this->spec.size) {
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SDL_memset(this->fake_stream, this->spec.silence, this->spec.size);
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}
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}
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FeedAudioDevice(this, this->fake_stream, this->spec.size);
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}
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static void
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HandleCaptureProcess(_THIS)
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{
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Uint8 *buf;
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int buflen;
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SDL_AudioCallback callback = this->spec.callback;
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const int stream_len = this->callbackspec.size;
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
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SDL_AudioStreamClear(this->stream);
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return;
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}
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if (this->convert.needed) {
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buf = this->convert.buf;
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buflen = this->convert.len_cvt;
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} else {
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if (!this->hidden->mixbuf) {
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this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
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if (!this->hidden->mixbuf) {
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return; /* oh well. */
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}
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}
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buf = this->hidden->mixbuf;
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buflen = this->spec.size;
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}
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EM_ASM_ARGS({
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var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
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if (numChannels == 1) { /* fastpath this a little for the common (mono) case. */
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var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(0);
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if (channelData.length != $1) {
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throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
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}
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for (var j = 0; j < $1; ++j) {
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setValue($0 + (j * 4), channelData[j], 'float');
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}
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} else {
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for (var c = 0; c < numChannels; ++c) {
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var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
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if (channelData.length != $1) {
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throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
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}
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if (numChannels == 1) { /* fastpath this a little for the common (mono) case. */
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for (var j = 0; j < $1; ++j) {
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setValue($0 + (j * 4), channelData[j], 'float');
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}
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} else {
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for (var j = 0; j < $1; ++j) {
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setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float');
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}
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}
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}
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}, buf, (this->spec.size / sizeof (float)) / this->spec.channels);
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}, this->fake_stream, (this->spec.size / sizeof (float)) / this->spec.channels);
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/* okay, we've got an interleaved float32 array in C now. */
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if (this->convert.needed) {
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SDL_ConvertAudio(&this->convert);
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if (this->stream == NULL) { /* no conversion necessary. */
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SDL_assert(this->spec.size == stream_len);
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callback(this->spec.userdata, this->fake_stream, stream_len);
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} else { /* streaming/converting */
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if (SDL_AudioStreamPut(this->stream, this->fake_stream, this->spec.size) == -1) {
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SDL_AtomicSet(&this->enabled, 0);
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}
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/* Send it to the app. */
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(*this->spec.callback) (this->spec.userdata, buf, buflen);
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while (SDL_AudioStreamAvailable(this->stream) >= stream_len) {
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const int got = SDL_AudioStreamGet(this->stream, stream_len, this->fake_stream, stream_len);
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SDL_assert((got < 0) || (got == stream_len));
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if (got != stream_len) {
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SDL_memset(this->fake_stream, this->callbackspec.silence, stream_len);
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}
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callback(this->spec.userdata, this->fake_stream, stream_len); /* Send it to the app. */
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}
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}
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}
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static void
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EMSCRIPTENAUDIO_CloseDevice(_THIS)
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{
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@ -236,8 +181,9 @@ EMSCRIPTENAUDIO_CloseDevice(_THIS)
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}
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}, this->iscapture);
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SDL_free(this->hidden->mixbuf);
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#if 0 /* !!! FIXME: currently not used. Can we move some stuff off the SDL2 namespace? --ryan. */
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SDL_free(this->hidden);
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#endif
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}
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static int
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@ -245,8 +191,6 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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{
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SDL_bool valid_format = SDL_FALSE;
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SDL_AudioFormat test_format;
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int i;
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float f;
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int result;
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/* based on parts of library_sdl.js */
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@ -293,29 +237,17 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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}
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/* Initialize all variables that we clean on shutdown */
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#if 0 /* !!! FIXME: currently not used. Can we move some stuff off the SDL2 namespace? --ryan. */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(this->hidden);
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#endif
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/* limit to native freq */
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const int sampleRate = EM_ASM_INT_V({
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return SDL2.audioContext.sampleRate;
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});
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if(this->spec.freq != sampleRate) {
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for (i = this->spec.samples; i > 0; i--) {
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f = (float)i / (float)sampleRate * (float)this->spec.freq;
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if (SDL_floor(f) == f) {
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this->hidden->conv_in_len = SDL_floor(f);
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break;
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}
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}
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this->spec.freq = sampleRate;
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}
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this->spec.freq = EM_ASM_INT_V({ return SDL2.audioContext.sampleRate; });
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SDL_CalculateAudioSpec(&this->spec);
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@ -30,12 +30,7 @@
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struct SDL_PrivateAudioData
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{
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Uint8 *mixbuf;
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Uint32 mixlen;
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Uint32 conv_in_len;
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Uint32 write_off, read_off;
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int unused;
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};
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#endif /* _SDL_emscriptenaudio_h */
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