PSP: add implementation for RenderGeometry
parent
e92a639b23
commit
f080273acd
|
@ -108,9 +108,22 @@ typedef struct
|
||||||
{
|
{
|
||||||
float u, v;
|
float u, v;
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
|
|
||||||
} VertTV;
|
} VertTV;
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
int col;
|
||||||
|
float x, y, z;
|
||||||
|
} VertCV;
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
float u, v;
|
||||||
|
int col;
|
||||||
|
float x, y, z;
|
||||||
|
} VertTCV;
|
||||||
|
|
||||||
#define PI 3.14159265358979f
|
#define PI 3.14159265358979f
|
||||||
|
|
||||||
#define radToDeg(x) ((x)*180.f/PI)
|
#define radToDeg(x) ((x)*180.f/PI)
|
||||||
|
@ -473,6 +486,94 @@ PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
|
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||||
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||||
|
float scale_x, float scale_y)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
int count = indices ? num_indices : num_vertices;
|
||||||
|
|
||||||
|
cmd->data.draw.count = count;
|
||||||
|
size_indices = indices ? size_indices : 0;
|
||||||
|
|
||||||
|
if (texture == NULL) {
|
||||||
|
VertCV *verts;
|
||||||
|
verts = (VertCV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertCV), 4, &cmd->data.draw.first);
|
||||||
|
if (!verts) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < count; i++) {
|
||||||
|
int j;
|
||||||
|
float *xy_;
|
||||||
|
int col_;
|
||||||
|
if (size_indices == 4) {
|
||||||
|
j = ((const Uint32 *)indices)[i];
|
||||||
|
} else if (size_indices == 2) {
|
||||||
|
j = ((const Uint16 *)indices)[i];
|
||||||
|
} else if (size_indices == 1) {
|
||||||
|
j = ((const Uint8 *)indices)[i];
|
||||||
|
} else {
|
||||||
|
j = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||||
|
col_ = *(int *)((char*)color + j * color_stride);
|
||||||
|
|
||||||
|
verts->x = xy_[0] * scale_x;
|
||||||
|
verts->y = xy_[1] * scale_y;
|
||||||
|
verts->z = 0;
|
||||||
|
|
||||||
|
verts->col = col_;
|
||||||
|
|
||||||
|
verts++;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
||||||
|
VertTCV *verts;
|
||||||
|
verts = (VertTCV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertTCV), 4, &cmd->data.draw.first);
|
||||||
|
if (!verts) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < count; i++) {
|
||||||
|
int j;
|
||||||
|
float *xy_;
|
||||||
|
int col_;
|
||||||
|
float *uv_;
|
||||||
|
|
||||||
|
if (size_indices == 4) {
|
||||||
|
j = ((const Uint32 *)indices)[i];
|
||||||
|
} else if (size_indices == 2) {
|
||||||
|
j = ((const Uint16 *)indices)[i];
|
||||||
|
} else if (size_indices == 1) {
|
||||||
|
j = ((const Uint8 *)indices)[i];
|
||||||
|
} else {
|
||||||
|
j = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||||
|
col_ = *(int *)((char*)color + j * color_stride);
|
||||||
|
uv_ = (float *)((char*)uv + j * uv_stride);
|
||||||
|
|
||||||
|
verts->x = xy_[0] * scale_x;
|
||||||
|
verts->y = xy_[1] * scale_y;
|
||||||
|
verts->z = 0;
|
||||||
|
|
||||||
|
verts->col = col_;
|
||||||
|
|
||||||
|
verts->u = uv_[0] * psp_texture->textureWidth;
|
||||||
|
verts->v = uv_[1] * psp_texture->textureHeight;
|
||||||
|
|
||||||
|
verts++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
||||||
{
|
{
|
||||||
|
@ -853,6 +954,25 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_GEOMETRY: {
|
||||||
|
const size_t count = cmd->data.draw.count;
|
||||||
|
if (cmd->data.draw.texture == NULL) {
|
||||||
|
const VertCV *verts = (VertCV *) (gpumem + cmd->data.draw.first);
|
||||||
|
sceGuDisable(GU_TEXTURE_2D);
|
||||||
|
/* In GU_SMOOTH mode */
|
||||||
|
sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
|
||||||
|
sceGuEnable(GU_TEXTURE_2D);
|
||||||
|
} else {
|
||||||
|
const VertTCV *verts = (VertTCV *) (gpumem + cmd->data.draw.first);
|
||||||
|
TextureActivate(cmd->data.draw.texture);
|
||||||
|
/* Need to force refresh of blending mode, probably something to FIXME */
|
||||||
|
PSP_SetBlendMode(renderer, SDL_BLENDMODE_INVALID);
|
||||||
|
PSP_SetBlendMode(renderer, cmd->data.draw.blend);
|
||||||
|
sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case SDL_RENDERCMD_NO_OP:
|
case SDL_RENDERCMD_NO_OP:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -967,6 +1087,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->QueueSetDrawColor = PSP_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
renderer->QueueSetDrawColor = PSP_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
||||||
renderer->QueueDrawPoints = PSP_QueueDrawPoints;
|
renderer->QueueDrawPoints = PSP_QueueDrawPoints;
|
||||||
renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
||||||
|
renderer->QueueGeometry = PSP_QueueGeometry;
|
||||||
renderer->QueueFillRects = PSP_QueueFillRects;
|
renderer->QueueFillRects = PSP_QueueFillRects;
|
||||||
renderer->QueueCopy = PSP_QueueCopy;
|
renderer->QueueCopy = PSP_QueueCopy;
|
||||||
renderer->QueueCopyEx = PSP_QueueCopyEx;
|
renderer->QueueCopyEx = PSP_QueueCopyEx;
|
||||||
|
@ -1028,8 +1149,11 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
sceGuEnable(GU_SCISSOR_TEST);
|
sceGuEnable(GU_SCISSOR_TEST);
|
||||||
|
|
||||||
/* Backface culling */
|
/* Backface culling */
|
||||||
|
/*
|
||||||
|
FIXME: Culling probably un-needed ? It can conflict with SDL_RENDERCMD_GEOMETRY
|
||||||
sceGuFrontFace(GU_CCW);
|
sceGuFrontFace(GU_CCW);
|
||||||
sceGuEnable(GU_CULL_FACE);
|
sceGuEnable(GU_CULL_FACE);
|
||||||
|
*/
|
||||||
|
|
||||||
/* Texturing */
|
/* Texturing */
|
||||||
sceGuEnable(GU_TEXTURE_2D);
|
sceGuEnable(GU_TEXTURE_2D);
|
||||||
|
|
Loading…
Reference in New Issue