From f0e406e994e087a9446d6e595e6faa78d818b435 Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Wed, 25 Dec 2013 22:27:58 -0500 Subject: [PATCH] WinRT: d3d11 compiled-shader code cleanup I'm surprised this code even compiled, before this change. It did, but regardless, here's a cleanup. --- src/render/direct3d11/SDL_render_d3d11.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 8e094bf0f..9651c6fa4 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -319,7 +319,7 @@ static const DWORD D3D11_PixelShader_Colors[] = { 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, - 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, + 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054 }; #else #error "An appropriate 'colors' pixel shader is not defined." @@ -440,7 +440,7 @@ static const DWORD D3D11_VertexShader[] = { 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x505f5653, - 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, + 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f }; #elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3) static const DWORD D3D11_VertexShader[] = {