include: Fixed up SDL_AudioFormat documentation.
(this is not currently bridged to the wiki, but will be soon!)main
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38c4f29c29
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f121553082
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@ -59,19 +59,19 @@ extern "C" {
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* These are what the 16 bits in SDL_AudioFormat currently mean...
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* These are what the 16 bits in SDL_AudioFormat currently mean...
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* (Unspecified bits are always zero).
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* (Unspecified bits are always zero).
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*
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*
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* \verbatim
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* ```
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++-----------------------sample is signed if set
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* ++-----------------------sample is signed if set
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* ||
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|| ++-----------sample is bigendian if set
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* || ++-----------sample is bigendian if set
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|| ||
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* || ||
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|| || ++---sample is float if set
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* || || ++---sample is float if set
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|| || ||
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* || || ||
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|| || || +---sample bit size---+
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* || || || +=--sample bit size--++
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|| || || | |
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* || || || || ||
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15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
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* 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
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\endverbatim
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* ```
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*
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*
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* There are macros in SDL 2.0 and later to query these bits.
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* There are macros to query these bits.
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*/
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*/
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typedef Uint16 SDL_AudioFormat;
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typedef Uint16 SDL_AudioFormat;
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