audio: Destroy the logical audio device before sending DEVICE_REMOVED event.

This prevents catastrophe if someone tries to close the device in an event
filter in response to the event.

Note that this means SDL_GetAudioStreamDevice() for any stream on this
device will return 0 during the event filter!

Fixes #8331.
main
Ryan C. Gordon 2023-10-02 20:07:42 -04:00
parent 64ec208479
commit f1fc198278
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GPG Key ID: FA148B892AB48044
2 changed files with 23 additions and 14 deletions

View File

@ -398,8 +398,8 @@ SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool iscapture, const char *name,
// Post the event, if desired
if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_ADDED)) {
SDL_Event event;
SDL_zero(event);
event.type = SDL_EVENT_AUDIO_DEVICE_ADDED;
event.common.timestamp = 0;
event.adevice.which = device->instance_id;
event.adevice.iscapture = iscapture;
SDL_PushEvent(&event);
@ -412,17 +412,20 @@ SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool iscapture, const char *name,
// this _also_ destroys the logical device!
static void DisconnectLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
{
SDL_assert(logdev != NULL); // currently, this is always true.
const SDL_AudioDeviceID instance_id = logdev->instance_id;
const SDL_bool iscapture = logdev->physical_device->iscapture;
DestroyLogicalAudioDevice(logdev);
if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
SDL_Event event;
SDL_zero(event);
event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
event.common.timestamp = 0;
event.adevice.which = logdev->instance_id;
event.adevice.iscapture = logdev->physical_device->iscapture ? 1 : 0;
event.adevice.which = instance_id;
event.adevice.iscapture = iscapture ? 1 : 0;
SDL_PushEvent(&event);
}
DestroyLogicalAudioDevice(logdev);
}
// Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the audio device's thread.
@ -495,22 +498,26 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
// if there's an audio thread, don't free until thread is terminating, otherwise free stuff now.
const SDL_bool should_destroy = SDL_AtomicGet(&device->thread_alive) ? SDL_FALSE : SDL_TRUE;
const SDL_AudioDeviceID instance_id = device->instance_id;
const SDL_bool iscapture = device->iscapture;
SDL_UnlockMutex(device->lock);
if (should_destroy) {
DestroyPhysicalAudioDevice(device);
}
// Post the event, if we haven't tried to before and if it's desired
if (was_live && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
SDL_Event event;
SDL_zero(event);
event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
event.common.timestamp = 0;
event.adevice.which = device->instance_id;
event.adevice.iscapture = device->iscapture ? 1 : 0;
event.adevice.which = instance_id;
event.adevice.iscapture = iscapture ? 1 : 0;
SDL_PushEvent(&event);
}
if (should_destroy) {
DestroyPhysicalAudioDevice(device);
}
}

View File

@ -1167,8 +1167,10 @@ void SDL_DestroyAudioStream(SDL_AudioStream *stream)
const SDL_bool simplified = stream->simplified;
if (simplified) {
SDL_assert(stream->bound_device->simplified);
SDL_CloseAudioDevice(stream->bound_device->instance_id); // this will unbind the stream.
if (stream->bound_device) {
SDL_assert(stream->bound_device->simplified);
SDL_CloseAudioDevice(stream->bound_device->instance_id); // this will unbind the stream.
}
} else {
SDL_UnbindAudioStream(stream);
}