Fixed bug 5374 - WGI: Use fast-pass strings.
Joel Linn Eliminate additional heap allocation for short-lived HSTRINGs. Uses `WindowsCreateStringReference()` to disable reference counting and memory management by the Window Runtime.
parent
42c5b4acde
commit
f2fff21762
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@ -542,21 +542,19 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
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HRESULT hr;
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HMODULE hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
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typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
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typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
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typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
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WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
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WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
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RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
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if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
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if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
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LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
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HSTRING_HEADER hNamespaceStringHeader;
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HSTRING hNamespaceString;
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hr = WindowsCreateStringFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceString);
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hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
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if (SUCCEEDED(hr)) {
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RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &wgi_state.gamepad_statics);
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WindowsDeleteStringFunc(hNamespaceString);
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}
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}
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FreeLibrary(hModule);
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@ -363,29 +363,28 @@ WGI_JoystickInit(void)
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HRESULT hr;
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HMODULE hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
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typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
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typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
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typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
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WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
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WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
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RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
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if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
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if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
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LPTSTR pNamespace;
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HSTRING_HEADER hNamespaceStringHeader;
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HSTRING hNamespaceString;
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pNamespace = L"Windows.Gaming.Input.RawGameController";
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hr = WindowsCreateStringFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceString);
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hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
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if (SUCCEEDED(hr)) {
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hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRawGameControllerStatics, &wgi.statics);
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if (!SUCCEEDED(hr)) {
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SDL_SetError("Couldn't find IRawGameControllerStatics: 0x%x", hr);
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}
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WindowsDeleteStringFunc(hNamespaceString);
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}
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pNamespace = L"Windows.Gaming.Input.ArcadeStick";
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hr = WindowsCreateStringFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceString);
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hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
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if (SUCCEEDED(hr)) {
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hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IArcadeStickStatics, &wgi.arcade_stick_statics);
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if (SUCCEEDED(hr)) {
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@ -393,21 +392,19 @@ WGI_JoystickInit(void)
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} else {
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SDL_SetError("Couldn't find IID_IArcadeStickStatics: 0x%x", hr);
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}
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WindowsDeleteStringFunc(hNamespaceString);
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}
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pNamespace = L"Windows.Gaming.Input.FlightStick";
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hr = WindowsCreateStringFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceString);
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hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
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if (SUCCEEDED(hr)) {
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hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IFlightStickStatics, &wgi.flight_stick_statics);
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if (!SUCCEEDED(hr)) {
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SDL_SetError("Couldn't find IID_IFlightStickStatics: 0x%x", hr);
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}
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WindowsDeleteStringFunc(hNamespaceString);
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}
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pNamespace = L"Windows.Gaming.Input.Gamepad";
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hr = WindowsCreateStringFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceString);
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hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
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if (SUCCEEDED(hr)) {
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hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IGamepadStatics, &wgi.gamepad_statics);
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if (SUCCEEDED(hr)) {
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@ -415,11 +412,10 @@ WGI_JoystickInit(void)
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} else {
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SDL_SetError("Couldn't find IGamepadStatics: 0x%x", hr);
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}
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WindowsDeleteStringFunc(hNamespaceString);
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}
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pNamespace = L"Windows.Gaming.Input.RacingWheel";
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hr = WindowsCreateStringFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceString);
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hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
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if (SUCCEEDED(hr)) {
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hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRacingWheelStatics, &wgi.racing_wheel_statics);
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if (SUCCEEDED(hr)) {
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@ -427,7 +423,6 @@ WGI_JoystickInit(void)
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} else {
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SDL_SetError("Couldn't find IRacingWheelStatics: 0x%x", hr);
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}
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WindowsDeleteStringFunc(hNamespaceString);
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}
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}
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FreeLibrary(hModule);
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