Improve audio compatibility in PSP. Now it supports more formats and frequencies
parent
16f5b9e3c3
commit
f3255df9c0
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@ -45,24 +45,42 @@ static int
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PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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int format, mixlen, i;
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc(sizeof(*this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(this->hidden);
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switch (this->spec.format & 0xff) {
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case 8:
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case 16:
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this->spec.format = AUDIO_S16LSB;
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break;
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default:
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return SDL_SetError("Unsupported audio format");
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}
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/* device only natively supports S16LSB */
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this->spec.format = AUDIO_S16LSB;
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/* The sample count must be a multiple of 64. */
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this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
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this->spec.freq = 44100;
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/* Setup the hardware channel. */
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if (this->spec.channels == 1) {
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format = PSP_AUDIO_FORMAT_MONO;
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} else {
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format = PSP_AUDIO_FORMAT_STEREO;
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}
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/* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo),
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however with frequencies differents than 44.1KHz, it just supports Stereo,
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so a resampler must be done for these scenarios */
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if (this->spec.freq == 44100) {
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this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
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} else {
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this->hidden->channel = sceAudioSRCChReserve(this->spec.samples, this->spec.freq, 2);
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this->spec.channels = 2; /* we're forcing the hardware to stereo. */
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}
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if (this->hidden->channel < 0) {
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free(this->hidden->rawbuf);
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this->hidden->rawbuf = NULL;
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return SDL_SetError("Couldn't reserve hardware channel");
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}
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/* Update the fragment size as size in bytes. */
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SDL_CalculateAudioSpec(&this->spec);
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@ -76,20 +94,6 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SDL_SetError("Couldn't allocate mixing buffer");
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}
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/* Setup the hardware channel. */
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if (this->spec.channels == 1) {
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format = PSP_AUDIO_FORMAT_MONO;
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} else {
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this->spec.channels = 2;
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format = PSP_AUDIO_FORMAT_STEREO;
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}
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this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
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if (this->hidden->channel < 0) {
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free(this->hidden->rawbuf);
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this->hidden->rawbuf = NULL;
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return SDL_SetError("Couldn't reserve hardware channel");
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}
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SDL_memset(this->hidden->rawbuf, 0, mixlen);
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for (i = 0; i < NUM_BUFFERS; i++) {
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this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
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@ -101,11 +105,12 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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static void PSPAUDIO_PlayDevice(_THIS)
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{
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Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
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if (this->spec.channels == 1) {
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sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
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if (this->spec.freq != 44100){
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Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
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SDL_assert(this->spec.channels == 2);
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, mixbuf);
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} else {
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Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
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sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
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}
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@ -126,10 +131,18 @@ static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
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static void PSPAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden->channel >= 0) {
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sceAudioChRelease(this->hidden->channel);
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if (this->spec.freq != 44100){
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sceAudioSRCChRelease();
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} else {
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sceAudioChRelease(this->hidden->channel);
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}
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this->hidden->channel = -1;
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}
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if (this->hidden->rawbuf != NULL) {
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free(this->hidden->rawbuf);
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this->hidden->rawbuf = NULL;
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}
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free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
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SDL_free(this->hidden);
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}
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static void PSPAUDIO_ThreadInit(_THIS)
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