Sync SDL wiki -> header
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@ -154,7 +154,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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/**
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* Move the mouse cursor to the given position within the window.
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*
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* This function generates a mouse motion event if relative mode is not enabled. If relative mode is enabled, you can force mouse events for the warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
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* This function generates a mouse motion event if relative mode is not
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* enabled. If relative mode is enabled, you can force mouse events for the
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* warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
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*
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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