iOS: remove some code which could affect the state of UIViews that aren't owned by SDL.
It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
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@ -80,27 +80,6 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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return self;
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return self;
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}
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}
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- (void)layoutSubviews
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{
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// Fix for touch ios.
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#if TARGET_OS_IOS
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// on ios, a metal view gets added to our parent, and covers this for touch events.
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// So set ourselves to user interact, and siblings false. johna
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NSArray<UIView*>* subviews = [self.superview subviews];
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for (int i=0; i<[subviews count]; i++)
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{
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UIView *view = [subviews objectAtIndex:i];
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if (view == self) {
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[view setUserInteractionEnabled:YES]; // set our user interaction to true.
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} else {
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[view setUserInteractionEnabled:NO]; // siblings to false.
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}
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}
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#endif
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[super layoutSubviews];
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}
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- (void)setSDLWindow:(SDL_Window *)window
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- (void)setSDLWindow:(SDL_Window *)window
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{
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{
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SDL_WindowData *data = nil;
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SDL_WindowData *data = nil;
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