Update mouse transparency when the window shape changes

Fixes github.com/libsdl-org/SDL/issues/7617
main
Sam Lantinga 2024-02-12 10:49:45 -08:00
parent 42cdbf6b21
commit f4d97bdb14
4 changed files with 85 additions and 1 deletions

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@ -0,0 +1,28 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_cocoashape_h_
#define SDL_cocoashape_h_
extern int Cocoa_UpdateWindowShape(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *shape);
#endif /* SDL_cocoashape_h_ */

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@ -0,0 +1,54 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
int Cocoa_UpdateWindowShape(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *shape)
{
SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->driverdata;
BOOL ignoresMouseEvents = NO;
if (shape) {
SDL_FPoint point;
SDL_GetGlobalMouseState(&point.x, &point.y);
point.x -= window->x;
point.y -= window->y;
if (point.x >= 0.0f && point.x < window->w &&
point.y >= 0.0f && point.y < window->h) {
int x = (int)SDL_roundf((point.x / (window->w - 1)) * (shape->w - 1));
int y = (int)SDL_roundf((point.y / (window->h - 1)) * (shape->h - 1));
Uint8 a;
if (SDL_ReadSurfacePixel(shape, x, y, NULL, NULL, NULL, &a) < 0 || a == SDL_ALPHA_TRANSPARENT) {
ignoresMouseEvents = YES;
}
}
}
data.nswindow.ignoresMouseEvents = ignoresMouseEvents;
return 0;
}
#endif /* SDL_VIDEO_DRIVER_COCOA */

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@ -31,6 +31,7 @@
#include "SDL_cocoametalview.h"
#include "SDL_cocoaopengles.h"
#include "SDL_cocoamessagebox.h"
#include "SDL_cocoashape.h"
@implementation SDL_CocoaVideoData
@ -115,6 +116,7 @@ static SDL_VideoDevice *Cocoa_CreateDevice(void)
device->DestroyWindow = Cocoa_DestroyWindow;
device->SetWindowHitTest = Cocoa_SetWindowHitTest;
device->AcceptDragAndDrop = Cocoa_AcceptDragAndDrop;
device->UpdateWindowShape = Cocoa_UpdateWindowShape;
device->FlashWindow = Cocoa_FlashWindow;
device->SetWindowFocusable = Cocoa_SetWindowFocusable;
device->SyncWindow = Cocoa_SyncWindow;

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@ -208,8 +208,8 @@ static SDL_VideoDevice *X11_CreateDevice(void)
device->DestroyWindowFramebuffer = X11_DestroyWindowFramebuffer;
device->SetWindowHitTest = X11_SetWindowHitTest;
device->AcceptDragAndDrop = X11_AcceptDragAndDrop;
device->FlashWindow = X11_FlashWindow;
device->UpdateWindowShape = X11_UpdateWindowShape;
device->FlashWindow = X11_FlashWindow;
device->ShowWindowSystemMenu = X11_ShowWindowSystemMenu;
device->SetWindowFocusable = X11_SetWindowFocusable;
device->SyncWindow = X11_SyncWindow;