Fix issue with colorkey, palette and format conversion

Set the colorkey information on the converted surface.
Test-case in bug 3826/2979, conflicting with bug 4798
Sylvain Becker 2020-05-17 20:45:55 +02:00
parent 39690a0478
commit f6197aec85
1 changed files with 6 additions and 1 deletions

View File

@ -1106,6 +1106,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
if (copy_flags & SDL_COPY_COLORKEY) {
SDL_bool set_colorkey_by_color = SDL_FALSE;
SDL_bool convert_colorkey = SDL_TRUE;
if (surface->format->palette) {
if (format->palette &&
@ -1115,7 +1116,9 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
/* The palette is identical, just set the same colorkey */
SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
} else if (!format->palette) {
set_colorkey_by_color = SDL_TRUE;
/* Was done by 'palette_ck_transform' */
convert_colorkey = SDL_FALSE;
} else {
set_colorkey_by_color = SDL_TRUE;
}
@ -1156,7 +1159,9 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
SDL_SetColorKey(convert, 1, converted_colorkey);
/* This is needed when converting for 3D texture upload */
SDL_ConvertColorkeyToAlpha(convert, SDL_TRUE);
if (convert_colorkey) {
SDL_ConvertColorkeyToAlpha(convert, SDL_TRUE);
}
}
}
SDL_SetClipRect(convert, &surface->clip_rect);