Fixed bug 3882 - cmake fix for osx

Ozkan Sezer

In my cross-build environment with cmake-2.8.12.1, cmake does not add
SDL_coreaudio.m to its makefiles and the result is a failure. The fix
is simple: set the language to C for it as it is done at other places
in CMakeLists.txt.
Sam Lantinga 2017-10-15 21:07:01 -07:00
parent dff56c3497
commit f658a737f6
1 changed files with 3 additions and 1 deletions

View File

@ -1352,7 +1352,7 @@ elseif(APPLE)
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
if (APPLE AND NOT IOS)
if(NOT IOS)
set(SDL_FRAMEWORK_COCOA 1)
set(SDL_FRAMEWORK_CARBON 1)
endif()
@ -1373,6 +1373,8 @@ elseif(APPLE)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C)
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
set(SDL_FRAMEWORK_COREAUDIO 1)