From f66f61de01e1269cd25999a584885ec563f174e8 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 11 Nov 2023 08:30:13 -0800 Subject: [PATCH] Fixed missing "0" in the button list --- test/gamepadutils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/gamepadutils.c b/test/gamepadutils.c index 123224336..a404591a1 100644 --- a/test/gamepadutils.c +++ b/test/gamepadutils.c @@ -1710,7 +1710,7 @@ void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick) highlight.h = (float)ctx->button_height; RenderJoystickButtonHighlight(ctx, i, &highlight); - SDL_snprintf(text, sizeof(text), "%2.d:", i); + SDL_snprintf(text, sizeof(text), "%2d:", i); SDLTest_DrawString(ctx->renderer, x, y, text); if (SDL_GetJoystickButton(joystick, (Uint8)i)) {