direct3d: Fixed SDL_RenderSetClipRect usage.
Fixes Bugzilla #4459.
parent
4f59d372f8
commit
f7b7a9727b
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@ -1185,7 +1185,7 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
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if (data->drawstate.cliprect_dirty) {
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const SDL_Rect *viewport = &data->drawstate.viewport;
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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const SDL_Rect *rect = &data->drawstate.cliprect;
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const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h };
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IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
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data->drawstate.cliprect_dirty = SDL_FALSE;
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@ -1511,6 +1511,7 @@ D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if (!data) {
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return;
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}
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D3D_DestroyTextureRep(&data->texture);
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D3D_DestroyTextureRep(&data->utexture);
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D3D_DestroyTextureRep(&data->vtexture);
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