Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
Alex Szpakowski Currently the UIKit/EAGL backend for SDL's OpenGL context creation API doesn't support OpenGL ES 3, despite iOS 7+ being capable (on devices with the necessary hardware.) I have attached a patch to add support. It's also slightly more future-proof, so eventual OpenGL ES 4+ capability on iOS should hopefully work without requiring changes to SDL's UIKit/EAGL backend.
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@ -56,6 +56,11 @@
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const BOOL useDepthBuffer = (depthBits != 0);
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NSString *colorFormat = nil;
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/* The EAGLRenderingAPI enum values currently map 1:1 to major GLES
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versions, and this allows us to handle future OpenGL ES versions.
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*/
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EAGLRenderingAPI api = majorVersion;
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if (rBits == 8 && gBits == 8 && bBits == 8) {
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/* if user specifically requests rbg888 or some color format higher than 16bpp */
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colorFormat = kEAGLColorFormatRGBA8;
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@ -71,11 +76,7 @@
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eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
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if (majorVersion > 1) {
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:shareGroup];
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} else {
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1 sharegroup:shareGroup];
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}
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context = [[EAGLContext alloc] initWithAPI:api sharegroup:shareGroup];
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if (!context || ![EAGLContext setCurrentContext:context]) {
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[self release];
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SDL_SetError("OpenGL ES %d not supported", majorVersion);
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