Fixed warning running a command queue without any vertex operations

main
Sam Lantinga 2023-02-06 11:22:00 -08:00
parent 375bde8a4f
commit f8b41919da
2 changed files with 2 additions and 1 deletions

View File

@ -808,6 +808,7 @@ static SDL_HIDAPI_Device *HIDAPI_AddDevice(const struct SDL_hid_device_info *inf
return NULL;
}
#define DEBUG_HIDAPI
#ifdef DEBUG_HIDAPI
SDL_Log("Added HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, serial %s, interface %d, interface_class %d, interface_subclass %d, interface_protocol %d, usage page 0x%.4x, usage 0x%.4x, path = %s, driver = %s (%s)\n", device->name, device->vendor_id, device->product_id, device->version, device->serial ? device->serial : "NONE", device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol, device->usage_page, device->usage, device->path, device->driver ? device->driver->name : "NONE", device->driver && device->driver->enabled ? "ENABLED" : "DISABLED");
#endif

View File

@ -1099,7 +1099,7 @@ static int D3D_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
return -1;
}
if (vertices) {
if (vertsize > 0) {
/* upload the new VBO data for this set of commands. */
vbo = data->vertexBuffers[vboidx];
if (data->vertexBufferSize[vboidx] < vertsize) {