Fixed warning running a command queue without any vertex operations
parent
375bde8a4f
commit
f8b41919da
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@ -808,6 +808,7 @@ static SDL_HIDAPI_Device *HIDAPI_AddDevice(const struct SDL_hid_device_info *inf
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return NULL;
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}
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#define DEBUG_HIDAPI
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#ifdef DEBUG_HIDAPI
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SDL_Log("Added HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, serial %s, interface %d, interface_class %d, interface_subclass %d, interface_protocol %d, usage page 0x%.4x, usage 0x%.4x, path = %s, driver = %s (%s)\n", device->name, device->vendor_id, device->product_id, device->version, device->serial ? device->serial : "NONE", device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol, device->usage_page, device->usage, device->path, device->driver ? device->driver->name : "NONE", device->driver && device->driver->enabled ? "ENABLED" : "DISABLED");
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#endif
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@ -1099,7 +1099,7 @@ static int D3D_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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return -1;
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}
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if (vertices) {
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if (vertsize > 0) {
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/* upload the new VBO data for this set of commands. */
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vbo = data->vertexBuffers[vboidx];
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if (data->vertexBufferSize[vboidx] < vertsize) {
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