Fixed bug 4702 - Android back button does not send SDL_KEYDOWN event
fallback when event.getSource() is SOURCE_UNKNOWN
parent
3fc447dfc9
commit
f994da0ef0
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@ -1799,6 +1799,10 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// Key events
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@Override
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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int deviceId = event.getDeviceId();
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int source = event.getSource();
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// Dispatch the different events depending on where they come from
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// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
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// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
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@ -1806,20 +1810,25 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
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// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
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// So, retrieve the device itself and check all of its sources
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if (SDLControllerManager.isDeviceSDLJoystick(event.getDeviceId())) {
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if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
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// Note that we process events with specific key codes here
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLControllerManager.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
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if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
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return true;
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}
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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if (SDLControllerManager.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
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if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
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return true;
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}
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}
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}
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if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
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if (source == InputDevice.SOURCE_UNKNOWN) {
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InputDevice device = InputDevice.getDevice(deviceId);
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source = device.getSources();
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}
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if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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//Log.v("SDL", "key down: " + keyCode);
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if (SDLActivity.isTextInputEvent(event)) {
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@ -1835,7 +1844,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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}
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}
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if ((event.getSource() & InputDevice.SOURCE_MOUSE) != 0) {
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if ((source & InputDevice.SOURCE_MOUSE) != 0) {
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// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
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// they are ignored here because sending them as mouse input to SDL is messy
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if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
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