video: wayland: Expose more resolutions for mode emulation
Expose as many emulated display modes as possible. They will currently display stretched to the display's native desktop aspect, but if an application requires a hardcoded resolution, it will work at minimum. Aside from the change in the emulated display mode list, the Wayland event handling code had to be updated to support separate scaling for the x and y axes, as square pixels are no longer guaranteed.main
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d875416ac4
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fa4c51989d
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@ -391,8 +391,8 @@ pointer_handle_motion(void *data, struct wl_pointer *pointer,
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if (input->pointer_focus) {
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const float sx_f = (float)wl_fixed_to_double(sx_w);
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const float sy_f = (float)wl_fixed_to_double(sy_w);
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const int sx = (int)SDL_lroundf(sx_f * window->pointer_scale);
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const int sy = (int)SDL_lroundf(sy_f * window->pointer_scale);
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const int sx = (int)SDL_lroundf(sx_f * window->pointer_scale_x);
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const int sy = (int)SDL_lroundf(sy_f * window->pointer_scale_y);
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SDL_SendMouseMotion(window->sdlwindow, 0, 0, sx, sy);
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}
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}
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@ -719,8 +719,8 @@ touch_handler_down(void *data, struct wl_touch *touch, unsigned int serial,
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int id, wl_fixed_t fx, wl_fixed_t fy)
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{
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(surface);
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const double dblx = wl_fixed_to_double(fx) * window_data->pointer_scale;
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const double dbly = wl_fixed_to_double(fy) * window_data->pointer_scale;
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const double dblx = wl_fixed_to_double(fx) * window_data->pointer_scale_x;
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const double dbly = wl_fixed_to_double(fy) * window_data->pointer_scale_y;
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const float x = dblx / window_data->sdlwindow->w;
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const float y = dbly / window_data->sdlwindow->h;
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@ -752,8 +752,8 @@ touch_handler_motion(void *data, struct wl_touch *touch, unsigned int timestamp,
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int id, wl_fixed_t fx, wl_fixed_t fy)
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{
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id));
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const double dblx = wl_fixed_to_double(fx) * window_data->pointer_scale;
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const double dbly = wl_fixed_to_double(fy) * window_data->pointer_scale;
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const double dblx = wl_fixed_to_double(fx) * window_data->pointer_scale_x;
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const double dbly = wl_fixed_to_double(fy) * window_data->pointer_scale_y;
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const float x = dblx / window_data->sdlwindow->w;
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const float y = dbly / window_data->sdlwindow->h;
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@ -1821,8 +1821,8 @@ tablet_tool_handle_motion(void* data, struct zwp_tablet_tool_v2* tool, wl_fixed_
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if (input->tool_focus) {
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const float sx_f = (float)wl_fixed_to_double(sx_w);
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const float sy_f = (float)wl_fixed_to_double(sy_w);
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const int sx = (int)SDL_lroundf(sx_f * window->pointer_scale);
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const int sy = (int)SDL_lroundf(sy_f * window->pointer_scale);
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const int sx = (int)SDL_lroundf(sx_f * window->pointer_scale_x);
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const int sy = (int)SDL_lroundf(sy_f * window->pointer_scale_y);
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SDL_SendMouseMotion(window->sdlwindow, 0, 0, sx, sy);
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}
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}
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@ -2351,10 +2351,10 @@ int Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *wi
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} else {
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SDL_Rect scaled_mouse_rect;
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scaled_mouse_rect.x = (int)SDL_floorf((float)window->mouse_rect.x / w->pointer_scale);
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scaled_mouse_rect.y = (int)SDL_floorf((float)window->mouse_rect.y / w->pointer_scale);
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scaled_mouse_rect.w = (int)SDL_ceilf((float)window->mouse_rect.w / w->pointer_scale);
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scaled_mouse_rect.h = (int)SDL_ceilf((float)window->mouse_rect.h / w->pointer_scale);
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scaled_mouse_rect.x = (int)SDL_floorf((float)window->mouse_rect.x / w->pointer_scale_x);
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scaled_mouse_rect.y = (int)SDL_floorf((float)window->mouse_rect.y / w->pointer_scale_y);
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scaled_mouse_rect.w = (int)SDL_ceilf((float)window->mouse_rect.w / w->pointer_scale_x);
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scaled_mouse_rect.h = (int)SDL_ceilf((float)window->mouse_rect.h / w->pointer_scale_y);
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confine_rect = wl_compositor_create_region(d->compositor);
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wl_region_add(confine_rect,
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@ -374,35 +374,7 @@ AddEmulatedModes(SDL_VideoDisplay *dpy, SDL_bool rot_90)
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};
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/* Resolution lists courtesy of XWayland */
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const struct EmulatedMode modes_4x3[] = {
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/* 4:3 (1.33) */
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{ 2048, 1536 },
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{ 1920, 1440 },
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{ 1600, 1200 },
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{ 1440, 1080 },
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{ 1400, 1050 },
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{ 1280, 1024 },
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{ 1280, 960 },
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{ 1152, 864 },
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{ 1024, 768 },
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{ 800, 600 },
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{ 640, 480 },
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{ 320, 240 }
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};
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const struct EmulatedMode modes_16x10[] = {
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/* 16:10 (1.6) */
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{ 2560, 1600 },
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{ 1920, 1200 },
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{ 1680, 1050 },
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{ 1440, 900 },
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{ 1280, 800 },
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{ 720, 480 },
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{ 640, 400 },
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{ 320, 200 }
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};
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const struct EmulatedMode modes_16x9[] = {
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const struct EmulatedMode mode_list[] = {
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/* 16:9 (1.77) */
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{ 7680, 4320 },
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{ 6144, 3160 },
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@ -417,33 +389,37 @@ AddEmulatedModes(SDL_VideoDisplay *dpy, SDL_bool rot_90)
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{ 1600, 900 },
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{ 1368, 768 },
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{ 1280, 720 },
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{ 1024, 768 },
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{ 864, 486 },
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{ 720, 400 },
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{ 640, 350 }
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/* 16:10 (1.6) */
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{ 2560, 1600 },
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{ 1920, 1200 },
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{ 1680, 1050 },
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{ 1440, 900 },
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{ 1280, 800 },
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/* 3:2 (1.5) */
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{ 720, 480 },
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/* 4:3 (1.33) */
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{ 2048, 1536 },
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{ 1920, 1440 },
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{ 1600, 1200 },
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{ 1440, 1080 },
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{ 1400, 1050 },
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{ 1280, 1024 },
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{ 1280, 960 },
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{ 1152, 864 },
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{ 1024, 768 },
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{ 800, 600 },
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{ 640, 480 }
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};
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int i;
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const struct EmulatedMode *mode_list = NULL;
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int mode_list_size;
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const int native_width = (float)dpy->display_modes->w;
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const int native_height = (float)dpy->display_modes->h;
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const float aspect = (float)native_width / (float)native_height;
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const int native_width = dpy->display_modes->w;
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const int native_height = dpy->display_modes->h;
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if (aspect >= 1.7f) { /* 16x9 (1.77) */
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mode_list = modes_16x9;
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mode_list_size = SDL_arraysize(modes_16x9);
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} else if (aspect >= 1.5f) { /* 16x10 (1.6) */
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mode_list = modes_16x10;
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mode_list_size = SDL_arraysize(modes_16x10);
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} else if (aspect >= 1.3f) { /* 4x3 (1.33) */
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mode_list = modes_4x3;
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mode_list_size = SDL_arraysize(modes_4x3);
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} else {
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return; /* Some weird aspect we don't support */
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}
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for (i = 0; i < mode_list_size; ++i) {
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for (i = 0; i < SDL_arraysize(mode_list); ++i) {
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/* Only add modes that are smaller than the native mode */
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if ((mode_list[i].w < native_width && mode_list[i].h < native_height) ||
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(mode_list[i].w < native_width && mode_list[i].h == native_height)) {
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@ -204,7 +204,8 @@ ConfigureViewport(SDL_Window *window)
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GetFullScreenDimensions(window, &fs_width, &fs_height, &src_width, &src_height);
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SetViewport(window, src_width, src_height, output->width, output->height);
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data->pointer_scale = (float)fs_width / (float)output->width;
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data->pointer_scale_x = (float)fs_width / (float)output->width;
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data->pointer_scale_y = (float)fs_height / (float)output->height;
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/*
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* If mouse_rect is not empty, re-create the confinement region with the new scale value.
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@ -216,7 +217,8 @@ ConfigureViewport(SDL_Window *window)
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}
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} else {
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UnsetViewport(window);
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data->pointer_scale = 1.0f;
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data->pointer_scale_x = 1.0f;
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data->pointer_scale_y = 1.0f;
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/* Re-scale the pointer confinement region */
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if (!SDL_RectEmpty(&window->mouse_rect)) {
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@ -1485,7 +1487,8 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
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data->sdlwindow = window;
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data->scale_factor = 1.0f;
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data->pointer_scale = 1.0f;
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data->pointer_scale_x = 1.0f;
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data->pointer_scale_y = 1.0f;
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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int i;
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@ -87,7 +87,8 @@ typedef struct {
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int num_outputs;
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float scale_factor;
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float pointer_scale;
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float pointer_scale_x;
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float pointer_scale_y;
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int drawable_width, drawable_height;
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SDL_bool needs_resize_event;
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SDL_bool floating_resize_pending;
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