Sync SDL3 wiki -> header
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@ -166,26 +166,26 @@ typedef struct SDL_IOStream SDL_IOStream;
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* The following properties may be set at creation time by SDL:
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*
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* - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast
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* to a win32 `HANDLE`, that this SDL_IOStream is using to access the filesystem.
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* If the program isn't running on Windows, or SDL used some other method
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* to access the filesystem, this property will not be set.
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* - `SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER`: a pointer, that can be cast
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* to a stdio `FILE *`, that this SDL_IOStream is using to access the filesystem.
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* If SDL used some other method to access the filesystem, this property
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* will not be set. PLEASE NOTE that if SDL is using a different C runtime
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* than your app, trying to use this pointer will almost certainly result
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* in a crash! This is mostly a problem on Windows; make sure you build SDL
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* and your app with the same compiler and settings to avoid it.
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* - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast
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* to an Android NDK `AAsset *`, that this SDL_IOStream is using to access the
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* to a win32 `HANDLE`, that this SDL_IOStream is using to access the
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* filesystem. If the program isn't running on Windows, or SDL used some
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* other method to access the filesystem, this property will not be set.
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* - `SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER`: a pointer, that can be cast to
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* a stdio `FILE *`, that this SDL_IOStream is using to access the
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* filesystem. If SDL used some other method to access the filesystem, this
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* property will not be set.
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* property will not be set. PLEASE NOTE that if SDL is using a different C
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* runtime than your app, trying to use this pointer will almost certainly
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* result in a crash! This is mostly a problem on Windows; make sure you
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* build SDL and your app with the same compiler and settings to avoid it.
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* - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast
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* to an Android NDK `AAsset *`, that this SDL_IOStream is using to access
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* the filesystem. If SDL used some other method to access the filesystem,
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* this property will not be set.
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*
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* \param file a UTF-8 string representing the filename to open
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* \param mode an ASCII string representing the mode to be used for opening
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* the file.
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* \returns a pointer to the SDL_IOStream structure that is created, or NULL on
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* failure; call SDL_GetError() for more information.
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* \returns a pointer to the SDL_IOStream structure that is created, or NULL
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* on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -210,17 +210,18 @@ extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromFile(const char *file, const cha
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* This function sets up an SDL_IOStream struct based on a memory area of a
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* certain size, for both read and write access.
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*
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* This memory buffer is not copied by the SDL_IOStream; the pointer you provide must
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* remain valid until you close the stream. Closing the stream will not free
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* the original buffer.
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* This memory buffer is not copied by the SDL_IOStream; the pointer you
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* provide must remain valid until you close the stream. Closing the stream
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* will not free the original buffer.
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*
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* If you need to make sure the SDL_IOStream never writes to the memory buffer, you
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* should use SDL_IOFromConstMem() with a read-only buffer of memory instead.
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* If you need to make sure the SDL_IOStream never writes to the memory
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* buffer, you should use SDL_IOFromConstMem() with a read-only buffer of
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* memory instead.
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*
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* \param mem a pointer to a buffer to feed an SDL_IOStream stream
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* \param size the buffer size, in bytes
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* \returns a pointer to a new SDL_IOStream structure, or NULL if it fails; call
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* SDL_GetError() for more information.
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* \returns a pointer to a new SDL_IOStream structure, or NULL if it fails;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -236,25 +237,26 @@ extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromFile(const char *file, const cha
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extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromMem(void *mem, size_t size);
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/**
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* Use this function to prepare a read-only memory buffer for use with SDL_IOStream.
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* Use this function to prepare a read-only memory buffer for use with
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* SDL_IOStream.
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*
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* This function sets up an SDL_IOStream struct based on a memory area of a
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* certain size. It assumes the memory area is not writable.
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*
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* Attempting to write to this SDL_IOStream stream will report an error without
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* writing to the memory buffer.
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* Attempting to write to this SDL_IOStream stream will report an error
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* without writing to the memory buffer.
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*
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* This memory buffer is not copied by the SDL_IOStream; the pointer you provide must
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* remain valid until you close the stream. Closing the stream will not free
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* the original buffer.
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* This memory buffer is not copied by the SDL_IOStream; the pointer you
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* provide must remain valid until you close the stream. Closing the stream
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* will not free the original buffer.
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*
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* If you need to write to a memory buffer, you should use SDL_IOFromMem()
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* with a writable buffer of memory instead.
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*
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* \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream
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* \param size the buffer size, in bytes
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* \returns a pointer to a new SDL_IOStream structure, or NULL if it fails; call
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* SDL_GetError() for more information.
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* \returns a pointer to a new SDL_IOStream structure, or NULL if it fails;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -281,9 +283,9 @@ extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromConstMem(const void *mem, size_t
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*
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* You must free the returned pointer with SDL_CloseIO().
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*
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*
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* \param iface The function pointers that implement this SDL_IOStream.
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* \param userdata The app-controlled pointer that is passed to iface's functions when called.
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* \param userdata The app-controlled pointer that is passed to iface's
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* functions when called.
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* \returns a pointer to the allocated memory on success, or NULL on failure;
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* call SDL_GetError() for more information.
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*
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@ -296,8 +298,8 @@ extern DECLSPEC SDL_IOStream *SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *if
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/**
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* Close and free an allocated SDL_IOStream structure.
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*
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* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases
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* any resources used by the stream and frees the SDL_IOStream itself. This
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* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
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* resources used by the stream and frees the SDL_IOStream itself. This
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* returns 0 on success, or -1 if the stream failed to flush to its output
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* (e.g. to disk).
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*
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@ -340,13 +342,13 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *conte
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/**
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* Query the stream status of an SDL_IOStream.
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*
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* This information can be useful to decide if a short read or write was
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* due to an error, an EOF, or a non-blocking operation that isn't yet
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* ready to complete.
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* This information can be useful to decide if a short read or write was due
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* to an error, an EOF, or a non-blocking operation that isn't yet ready to
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* complete.
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*
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* An SDL_IOStream's status is only expected to change after a SDL_ReadIO or
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* SDL_WriteIO call; don't expect it to change if you just call this
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* query function in a tight loop.
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* SDL_WriteIO call; don't expect it to change if you just call this query
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* function in a tight loop.
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*
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* \param context the SDL_IOStream to query.
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* \returns an SDL_IOStatus enum with the current state.
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@ -405,9 +407,9 @@ extern DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset,
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/**
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* Determine the current read/write offset in an SDL_IOStream data stream.
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*
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* SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's `seek`
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* method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to simplify
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* application development.
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* SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's
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* `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to
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* simplify application development.
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*
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* \param context an SDL_IOStream data stream object from which to get the
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* current offset
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@ -587,8 +589,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value);
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/**
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* Use this function to read 16 bits of little-endian data from an SDL_IOStream
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* and return in native format.
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* Use this function to read 16 bits of little-endian data from an
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* SDL_IOStream and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -603,8 +605,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value);
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value);
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/**
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* Use this function to read 16 bits of little-endian data from an SDL_IOStream
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* and return in native format.
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* Use this function to read 16 bits of little-endian data from an
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* SDL_IOStream and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -619,8 +621,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value);
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/**
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* Use this function to read 16 bits of big-endian data from an SDL_IOStream and
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* return in native format.
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* Use this function to read 16 bits of big-endian data from an SDL_IOStream
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* and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -635,8 +637,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value);
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/**
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* Use this function to read 16 bits of big-endian data from an SDL_IOStream and
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* return in native format.
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* Use this function to read 16 bits of big-endian data from an SDL_IOStream
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* and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -651,8 +653,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value);
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/**
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* Use this function to read 32 bits of little-endian data from an SDL_IOStream
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* and return in native format.
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* Use this function to read 32 bits of little-endian data from an
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* SDL_IOStream and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -667,8 +669,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value);
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/**
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* Use this function to read 32 bits of little-endian data from an SDL_IOStream
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* and return in native format.
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* Use this function to read 32 bits of little-endian data from an
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* SDL_IOStream and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -683,8 +685,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value);
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/**
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* Use this function to read 32 bits of big-endian data from an SDL_IOStream and
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* return in native format.
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* Use this function to read 32 bits of big-endian data from an SDL_IOStream
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* and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -699,8 +701,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value);
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/**
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* Use this function to read 32 bits of big-endian data from an SDL_IOStream and
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* return in native format.
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* Use this function to read 32 bits of big-endian data from an SDL_IOStream
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* and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -715,8 +717,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value);
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/**
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* Use this function to read 64 bits of little-endian data from an SDL_IOStream
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* and return in native format.
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* Use this function to read 64 bits of little-endian data from an
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* SDL_IOStream and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -731,8 +733,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value);
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/**
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* Use this function to read 64 bits of little-endian data from an SDL_IOStream
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* and return in native format.
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* Use this function to read 64 bits of little-endian data from an
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* SDL_IOStream and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -747,8 +749,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value);
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/**
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* Use this function to read 64 bits of big-endian data from an SDL_IOStream and
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* return in native format.
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* Use this function to read 64 bits of big-endian data from an SDL_IOStream
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* and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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@ -763,8 +765,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value)
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extern DECLSPEC SDL_bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value);
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/**
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* Use this function to read 64 bits of big-endian data from an SDL_IOStream and
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* return in native format.
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* Use this function to read 64 bits of big-endian data from an SDL_IOStream
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* and return in native format.
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*
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* SDL byteswaps the data only if necessary, so the data returned will be in
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* the native byte order.
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