Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
parent
49d64d52d5
commit
fae4190dca
|
@ -41,6 +41,19 @@
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* Platform specific functions for Windows */
|
||||||
|
#ifdef __WIN32__
|
||||||
|
|
||||||
|
/* Returns the D3D9 adapter index that matches the specified display index.
|
||||||
|
This adapter index can be passed to IDirect3D9::CreateDevice and controls
|
||||||
|
on which monitor a full screen application will appear.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
||||||
|
|
||||||
|
#endif /* __WIN32__ */
|
||||||
|
|
||||||
|
|
||||||
/* Platform specific functions for iOS */
|
/* Platform specific functions for iOS */
|
||||||
#if defined(__IPHONEOS__) && __IPHONEOS__
|
#if defined(__IPHONEOS__) && __IPHONEOS__
|
||||||
|
|
||||||
|
@ -93,7 +106,6 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
|
||||||
|
|
||||||
#endif /* __ANDROID__ */
|
#endif /* __ANDROID__ */
|
||||||
|
|
||||||
|
|
||||||
/* Ends C function definitions when using C++ */
|
/* Ends C function definitions when using C++ */
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,8 @@
|
||||||
#include "SDL_loadso.h"
|
#include "SDL_loadso.h"
|
||||||
#include "SDL_syswm.h"
|
#include "SDL_syswm.h"
|
||||||
#include "../SDL_sysrender.h"
|
#include "../SDL_sysrender.h"
|
||||||
|
#include "../../video/SDL_sysvideo.h"
|
||||||
|
#include "../../video/windows/SDL_windowsmodes.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
#if SDL_VIDEO_RENDER_D3D
|
#if SDL_VIDEO_RENDER_D3D
|
||||||
|
@ -531,6 +533,72 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SDL_bool
|
||||||
|
D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
|
||||||
|
{
|
||||||
|
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
|
||||||
|
if (*pD3DDLL) {
|
||||||
|
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
|
||||||
|
|
||||||
|
D3DCreate =
|
||||||
|
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(*pD3DDLL,
|
||||||
|
"Direct3DCreate9");
|
||||||
|
if (D3DCreate) {
|
||||||
|
*pDirect3D9Interface = D3DCreate(D3D_SDK_VERSION);
|
||||||
|
}
|
||||||
|
if (!*pDirect3D9Interface) {
|
||||||
|
SDL_UnloadObject(*pD3DDLL);
|
||||||
|
*pD3DDLL = NULL;
|
||||||
|
return SDL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SDL_TRUE;
|
||||||
|
} else {
|
||||||
|
*pDirect3D9Interface = NULL;
|
||||||
|
return SDL_FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int
|
||||||
|
SDL_Direct3D9GetAdapterIndex( int displayIndex )
|
||||||
|
{
|
||||||
|
void *pD3DDLL;
|
||||||
|
IDirect3D9 *pD3D;
|
||||||
|
if (!D3D_LoadDLL( &pD3DDLL, &pD3D)) {
|
||||||
|
SDL_SetError("Unable to create Direct3D interface");
|
||||||
|
return D3DADAPTER_DEFAULT;
|
||||||
|
} else {
|
||||||
|
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData( displayIndex );
|
||||||
|
int adapterIndex = D3DADAPTER_DEFAULT;
|
||||||
|
|
||||||
|
if (!pData) {
|
||||||
|
SDL_SetError( "Invalid display index" );
|
||||||
|
} else {
|
||||||
|
char *displayName = WIN_StringToUTF8( pData->DeviceName );
|
||||||
|
unsigned int count = IDirect3D9_GetAdapterCount( pD3D );
|
||||||
|
unsigned int i;
|
||||||
|
for (i=0; i<count; i++) {
|
||||||
|
D3DADAPTER_IDENTIFIER9 id;
|
||||||
|
IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
|
||||||
|
|
||||||
|
if (SDL_strcmp(id.DeviceName, displayName) == 0) {
|
||||||
|
adapterIndex = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SDL_free( displayName );
|
||||||
|
}
|
||||||
|
|
||||||
|
/* free up the D3D stuff we inited */
|
||||||
|
IDirect3D9_Release(pD3D);
|
||||||
|
SDL_UnloadObject(pD3DDLL);
|
||||||
|
|
||||||
|
return adapterIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
SDL_Renderer *
|
SDL_Renderer *
|
||||||
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
{
|
{
|
||||||
|
@ -546,6 +614,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
SDL_DisplayMode fullscreen_mode;
|
SDL_DisplayMode fullscreen_mode;
|
||||||
int d3dxVersion;
|
int d3dxVersion;
|
||||||
char d3dxDLLFile[50];
|
char d3dxDLLFile[50];
|
||||||
|
int displayIndex;
|
||||||
|
|
||||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||||
if (!renderer) {
|
if (!renderer) {
|
||||||
|
@ -560,21 +629,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
data->d3dDLL = SDL_LoadObject("D3D9.DLL");
|
if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
|
||||||
if (data->d3dDLL) {
|
|
||||||
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
|
|
||||||
|
|
||||||
D3DCreate =
|
|
||||||
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
|
|
||||||
"Direct3DCreate9");
|
|
||||||
if (D3DCreate) {
|
|
||||||
data->d3d = D3DCreate(D3D_SDK_VERSION);
|
|
||||||
}
|
|
||||||
if (!data->d3d) {
|
|
||||||
SDL_UnloadObject(data->d3dDLL);
|
|
||||||
data->d3dDLL = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
|
for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
|
||||||
LPTSTR dllName;
|
LPTSTR dllName;
|
||||||
SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
|
SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
|
||||||
|
@ -667,8 +722,10 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* FIXME: Which adapter? */
|
/* Get the adapter for the display that the window is on */
|
||||||
data->adapter = D3DADAPTER_DEFAULT;
|
displayIndex = SDL_GetWindowDisplayIndex( window );
|
||||||
|
data->adapter = SDL_Direct3D9GetAdapterIndex( displayIndex );
|
||||||
|
|
||||||
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
|
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
|
||||||
|
|
||||||
result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
|
result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
|
||||||
|
|
|
@ -371,6 +371,7 @@ extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
|
||||||
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
|
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
|
||||||
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
|
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
|
||||||
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
|
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
|
||||||
|
extern void *SDL_GetDisplayDriverData( int displayIndex );
|
||||||
|
|
||||||
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
||||||
|
|
||||||
|
|
|
@ -615,6 +615,14 @@ SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void *
|
||||||
|
SDL_GetDisplayDriverData( int displayIndex )
|
||||||
|
{
|
||||||
|
CHECK_DISPLAY_INDEX( displayIndex, NULL );
|
||||||
|
|
||||||
|
return _this->displays[displayIndex].driverdata;
|
||||||
|
}
|
||||||
|
|
||||||
const char *
|
const char *
|
||||||
SDL_GetDisplayName(int displayIndex)
|
SDL_GetDisplayName(int displayIndex)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue