XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).

Ryan C. Gordon 2013-08-22 13:32:27 -04:00
parent f77c2372e0
commit faf760d203
2 changed files with 4 additions and 20 deletions

View File

@ -91,14 +91,6 @@ DSOUND_Load(void)
return loaded;
}
static __inline__ char *
utf16_to_utf8(const WCHAR *S)
{
/* !!! FIXME: this should be UTF-16, not UCS-2! */
return SDL_iconv_string("UTF-8", "UCS-2", (char *)(S),
(SDL_wcslen(S)+1)*sizeof(WCHAR));
}
static int
SetDSerror(const char *function, int code)
{
@ -158,7 +150,7 @@ FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
{
SDL_AddAudioDevice addfn = (SDL_AddAudioDevice) data;
if (guid != NULL) { /* skip default device */
char *str = utf16_to_utf8(desc);
char *str = WIN_StringToUTF8(desc);
if (str != NULL) {
addfn(str);
SDL_free(str); /* addfn() makes a copy of this string. */
@ -439,7 +431,7 @@ FindDevGUID(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID _data)
{
if (guid != NULL) { /* skip the default device. */
FindDevGUIDData *data = (FindDevGUIDData *) _data;
char *str = utf16_to_utf8(desc);
char *str = WIN_StringToUTF8(desc);
const int match = (SDL_strcmp(str, data->devname) == 0);
SDL_free(str);
if (match) {

View File

@ -60,14 +60,6 @@ struct SDL_PrivateAudioData
};
static __inline__ char *
utf16_to_utf8(const WCHAR *S)
{
/* !!! FIXME: this should be UTF-16, not UCS-2! */
return SDL_iconv_string("UTF-8", "UCS-2", (char *)(S),
(SDL_wcslen(S)+1)*sizeof(WCHAR));
}
static void
XAUDIO2_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
{
@ -90,7 +82,7 @@ XAUDIO2_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
for (i = 0; i < devcount; i++) {
XAUDIO2_DEVICE_DETAILS details;
if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
char *str = utf16_to_utf8(details.DisplayName);
char *str = WIN_StringToUTF8(details.DisplayName);
if (str != NULL) {
addfn(str);
SDL_free(str); /* addfn() made a copy of the string. */
@ -265,7 +257,7 @@ XAUDIO2_OpenDevice(_THIS, const char *devname, int iscapture)
for (i = 0; i < devcount; i++) {
XAUDIO2_DEVICE_DETAILS details;
if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
char *str = utf16_to_utf8(details.DisplayName);
char *str = WIN_StringToUTF8(details.DisplayName);
if (str != NULL) {
const int match = (SDL_strcmp(str, devname) == 0);
SDL_free(str);