egl: add hint to disable eglGetDisplay fallback when eglGetPlatformDisplay fails
This fallback is undesirable when using ANGLE, because it will end up using some default configuration (e.g. on Windows it defaults to the D3D11 backend).main
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c608cf6222
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fb1a581209
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@ -1643,6 +1643,18 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY"
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/**
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* \brief If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay.
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*
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* This variable can be set to one of the following values:
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* "0" - Do not fall back to eglGetDisplay
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* "1" - Fall back to eglGetDisplay if eglGetPlatformDisplay fails.
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*
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* By default, SDL will fall back to eglGetDisplay if eglGetPlatformDisplay
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* fails.
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*/
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#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_GETDISPLAY_FALLBACK"
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/**
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* \brief A variable controlling whether the graphics context is externally managed.
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*
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@ -526,7 +526,9 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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}
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#endif
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/* Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails */
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if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) && (_this->egl_data->eglGetDisplay != NULL)) {
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if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) &&
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(_this->egl_data->eglGetDisplay != NULL) &&
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SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK, SDL_TRUE)) {
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_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
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}
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if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
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