Fixes #2529, guard SDL_d3math.* with the proper defines

Gabriel Jacobo 2014-05-10 16:23:06 -03:00
parent 536dd01307
commit fb389950a7
2 changed files with 8 additions and 0 deletions

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@ -19,6 +19,8 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "../SDL_internal.h"
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
#include "SDL_stdinc.h" #include "SDL_stdinc.h"
#include "SDL_d3dmath.h" #include "SDL_d3dmath.h"
@ -126,6 +128,9 @@ Float4X4 MatrixRotationZ(float r)
m._33 = 1.0f; m._33 = 1.0f;
m._44 = 1.0f; m._44 = 1.0f;
return m; return m;
} }
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

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@ -20,6 +20,7 @@
*/ */
#include "../SDL_internal.h" #include "../SDL_internal.h"
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
/* Direct3D matrix math functions */ /* Direct3D matrix math functions */
@ -66,4 +67,6 @@ Float4X4 MatrixRotationX(float r);
Float4X4 MatrixRotationY(float r); Float4X4 MatrixRotationY(float r);
Float4X4 MatrixRotationZ(float r); Float4X4 MatrixRotationZ(float r);
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */