sndio: Updated to the SDL3 audio API.
parent
1a55282051
commit
fb395d3ad7
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@ -353,8 +353,6 @@ set_option(SDL_CLANG_TIDY "Run clang-tidy static analysis" OFF)
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set(SDL_VENDOR_INFO "" CACHE STRING "Vendor name and/or version to add to SDL_REVISION")
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set(SDL_SNDIO OFF)
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cmake_dependent_option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_DEFAULT} ${SDL_SHARED_AVAILABLE} OFF)
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option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_DEFAULT})
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option(SDL_TEST_LIBRARY "Build the SDL3_test library" ON)
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@ -23,7 +23,7 @@
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#ifdef SDL_AUDIO_DRIVER_SNDIO
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/* OpenBSD sndio target */
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// OpenBSD sndio target
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#ifdef HAVE_STDIO_H
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#include <stdio.h>
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@ -72,14 +72,13 @@ static int load_sndio_sym(const char *fn, void **addr)
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{
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*addr = SDL_LoadFunction(sndio_handle, fn);
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if (*addr == NULL) {
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/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
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return 0;
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return 0; // Don't call SDL_SetError(): SDL_LoadFunction already did.
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}
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return 1;
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}
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/* cast funcs to char* first, to please GCC's strict aliasing rules. */
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// cast funcs to char* first, to please GCC's strict aliasing rules.
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#define SDL_SNDIO_SYM(x) \
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if (!load_sndio_sym(#x, (void **)(char *)&SNDIO_##x)) \
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return -1
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@ -123,8 +122,7 @@ static int LoadSNDIOLibrary(void)
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if (sndio_handle == NULL) {
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sndio_handle = SDL_LoadObject(sndio_library);
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if (sndio_handle == NULL) {
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retval = -1;
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/* Don't call SDL_SetError(): SDL_LoadObject already did. */
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retval = -1; // Don't call SDL_SetError(): SDL_LoadObject already did.
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} else {
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retval = load_sndio_syms();
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if (retval < 0) {
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@ -147,129 +145,128 @@ static int LoadSNDIOLibrary(void)
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
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#endif // SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
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static void SNDIO_WaitDevice(SDL_AudioDevice *_this)
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static void SNDIO_WaitDevice(SDL_AudioDevice *device)
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{
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/* no-op; SNDIO_sio_write() blocks if necessary. */
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const SDL_bool iscapture = device->iscapture;
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while (!SDL_AtomicGet(&device->shutdown)) {
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if (SNDIO_sio_eof(device->hidden->dev)) {
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SDL_AudioDeviceDisconnected(device);
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return;
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}
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const int nfds = SNDIO_sio_pollfd(device->hidden->dev, device->hidden->pfd, iscapture ? POLLIN : POLLOUT);
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if (nfds <= 0 || poll(device->hidden->pfd, nfds, 10) < 0) {
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SDL_AudioDeviceDisconnected(device);
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return;
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}
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const int revents = SNDIO_sio_revents(device->hidden->dev, device->hidden->pfd);
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if (iscapture && (revents & POLLIN)) {
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return;
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} else if (!iscapture && (revents & POLLOUT)) {
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return;
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} else if (revents & POLLHUP) {
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SDL_AudioDeviceDisconnected(device);
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return;
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}
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}
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}
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static void SNDIO_PlayDevice(SDL_AudioDevice *_this)
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static void SNDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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const int written = SNDIO_sio_write(_this->hidden->dev,
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_this->hidden->mixbuf,
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_this->hidden->mixlen);
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/* If we couldn't write, assume fatal error for now */
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if (written == 0) {
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SDL_OpenedAudioDeviceDisconnected(_this);
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// !!! FIXME: this should be non-blocking so we can check device->shutdown.
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// this is set to blocking, because we _have_ to send the entire buffer down, but hopefully WaitDevice took most of the delay time.
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if (SNDIO_sio_write(device->hidden->dev, buffer, buflen) != buflen) {
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SDL_AudioDeviceDisconnected(device); // If we couldn't write, assume fatal error for now
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
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static int SNDIO_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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static int SNDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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size_t r;
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int revents;
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int nfds;
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/* Emulate a blocking read */
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r = SNDIO_sio_read(_this->hidden->dev, buffer, buflen);
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while (r == 0 && !SNDIO_sio_eof(_this->hidden->dev)) {
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nfds = SNDIO_sio_pollfd(_this->hidden->dev, _this->hidden->pfd, POLLIN);
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if (nfds <= 0 || poll(_this->hidden->pfd, nfds, INFTIM) < 0) {
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return -1;
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}
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revents = SNDIO_sio_revents(_this->hidden->dev, _this->hidden->pfd);
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if (revents & POLLIN) {
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r = SNDIO_sio_read(_this->hidden->dev, buffer, buflen);
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}
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if (revents & POLLHUP) {
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break;
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}
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// We set capture devices non-blocking; this can safely return 0 in SDL3, but we'll check for EOF to cause a device disconnect.
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const size_t br = SNDIO_sio_read(device->hidden->dev, buffer, buflen);
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if ((br == 0) && SNDIO_sio_eof(device->hidden->dev)) {
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return -1;
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}
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return (int)r;
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return (int) br;
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}
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static void SNDIO_FlushCapture(SDL_AudioDevice *_this)
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static void SNDIO_FlushCapture(SDL_AudioDevice *device)
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{
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char buf[512];
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while (SNDIO_sio_read(_this->hidden->dev, buf, sizeof(buf)) != 0) {
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/* do nothing */;
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while (!SDL_AtomicGet(&device->shutdown) && (SNDIO_sio_read(device->hidden->dev, buf, sizeof(buf)) > 0)) {
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// do nothing
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}
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}
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static Uint8 *SNDIO_GetDeviceBuf(SDL_AudioDevice *_this)
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static Uint8 *SNDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return _this->hidden->mixbuf;
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return device->hidden->mixbuf;
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}
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static void SNDIO_CloseDevice(SDL_AudioDevice *_this)
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static void SNDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (_this->hidden->pfd != NULL) {
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SDL_free(_this->hidden->pfd);
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if (device->hidden) {
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if (device->hidden->dev != NULL) {
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SNDIO_sio_stop(device->hidden->dev);
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SNDIO_sio_close(device->hidden->dev);
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}
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SDL_free(device->hidden->pfd);
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SDL_free(device->hidden->mixbuf);
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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if (_this->hidden->dev != NULL) {
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SNDIO_sio_stop(_this->hidden->dev);
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SNDIO_sio_close(_this->hidden->dev);
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}
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SDL_free(_this->hidden->mixbuf);
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SDL_free(_this->hidden);
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}
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static int SNDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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static int SNDIO_OpenDevice(SDL_AudioDevice *device)
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{
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SDL_AudioFormat test_format;
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const SDL_AudioFormat *closefmts;
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struct sio_par par;
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SDL_bool iscapture = _this->iscapture;
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_this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc(sizeof(*_this->hidden));
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if (_this->hidden == NULL) {
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device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
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if (device->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(_this->hidden);
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_this->hidden->mixlen = _this->spec.size;
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// !!! FIXME: we really should standardize this on a specific SDL hint.
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const char *audiodev = SDL_getenv("AUDIODEV");
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/* Capture devices must be non-blocking for SNDIO_FlushCapture */
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_this->hidden->dev = SNDIO_sio_open(devname != NULL ? devname : SIO_DEVANY,
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iscapture ? SIO_REC : SIO_PLAY, iscapture);
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if (_this->hidden->dev == NULL) {
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// Capture devices must be non-blocking for SNDIO_FlushCapture
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device->hidden->dev = SNDIO_sio_open(audiodev != NULL ? audiodev : SIO_DEVANY,
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device->iscapture ? SIO_REC : SIO_PLAY, device->iscapture);
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if (device->hidden->dev == NULL) {
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return SDL_SetError("sio_open() failed");
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}
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/* Allocate the pollfd array for capture devices */
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if (iscapture) {
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_this->hidden->pfd = SDL_malloc(sizeof(struct pollfd) * SNDIO_sio_nfds(_this->hidden->dev));
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if (_this->hidden->pfd == NULL) {
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return SDL_OutOfMemory();
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}
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device->hidden->pfd = SDL_malloc(sizeof(struct pollfd) * SNDIO_sio_nfds(device->hidden->dev));
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if (device->hidden->pfd == NULL) {
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return SDL_OutOfMemory();
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}
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struct sio_par par;
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SNDIO_sio_initpar(&par);
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par.rate = _this->spec.freq;
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par.pchan = _this->spec.channels;
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par.round = _this->spec.samples;
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par.rate = device->spec.freq;
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par.pchan = device->spec.channels;
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par.round = device->sample_frames;
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par.appbufsz = par.round * 2;
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/* Try for a closest match on audio format */
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closefmts = SDL_ClosestAudioFormats(_this->spec.format);
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// Try for a closest match on audio format
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SDL_AudioFormat test_format;
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const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
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while ((test_format = *(closefmts++)) != 0) {
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if (!SDL_AUDIO_ISFLOAT(test_format)) {
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par.le = SDL_AUDIO_ISLITTLEENDIAN(test_format) ? 1 : 0;
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par.sig = SDL_AUDIO_ISSIGNED(test_format) ? 1 : 0;
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par.bits = SDL_AUDIO_BITSIZE(test_format);
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if (SNDIO_sio_setpar(_this->hidden->dev, &par) == 0) {
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if (SNDIO_sio_setpar(device->hidden->dev, &par) == 0) {
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continue;
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}
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if (SNDIO_sio_getpar(_this->hidden->dev, &par) == 0) {
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if (SNDIO_sio_getpar(device->hidden->dev, &par) == 0) {
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return SDL_SetError("sio_getpar() failed");
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}
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if (par.bps != SIO_BPS(par.bits)) {
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@ -282,46 +279,44 @@ static int SNDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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}
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if (!test_format) {
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return SDL_SetError("%s: Unsupported audio format", "sndio");
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return SDL_SetError("sndio: Unsupported audio format");
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}
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if ((par.bps == 4) && (par.sig) && (par.le)) {
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_this->spec.format = SDL_AUDIO_S32LSB;
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device->spec.format = SDL_AUDIO_S32LSB;
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} else if ((par.bps == 4) && (par.sig) && (!par.le)) {
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_this->spec.format = SDL_AUDIO_S32MSB;
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device->spec.format = SDL_AUDIO_S32MSB;
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} else if ((par.bps == 2) && (par.sig) && (par.le)) {
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_this->spec.format = SDL_AUDIO_S16LSB;
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device->spec.format = SDL_AUDIO_S16LSB;
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} else if ((par.bps == 2) && (par.sig) && (!par.le)) {
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_this->spec.format = SDL_AUDIO_S16MSB;
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device->spec.format = SDL_AUDIO_S16MSB;
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} else if ((par.bps == 1) && (par.sig)) {
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_this->spec.format = SDL_AUDIO_S8;
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device->spec.format = SDL_AUDIO_S8;
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} else if ((par.bps == 1) && (!par.sig)) {
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_this->spec.format = SDL_AUDIO_U8;
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device->spec.format = SDL_AUDIO_U8;
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} else {
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return SDL_SetError("sndio: Got unsupported hardware audio format.");
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}
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_this->spec.freq = par.rate;
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_this->spec.channels = par.pchan;
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_this->spec.samples = par.round;
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device->spec.freq = par.rate;
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device->spec.channels = par.pchan;
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device->sample_frames = par.round;
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&_this->spec);
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// Calculate the final parameters for this audio specification
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SDL_UpdatedAudioDeviceFormat(device);
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/* Allocate mixing buffer */
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_this->hidden->mixlen = _this->spec.size;
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_this->hidden->mixbuf = (Uint8 *)SDL_malloc(_this->hidden->mixlen);
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if (_this->hidden->mixbuf == NULL) {
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// Allocate mixing buffer
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device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
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if (device->hidden->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(_this->hidden->mixbuf, _this->spec.silence, _this->hidden->mixlen);
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SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
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if (!SNDIO_sio_start(_this->hidden->dev)) {
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if (!SNDIO_sio_start(device->hidden->dev)) {
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return SDL_SetError("sio_start() failed");
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}
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/* We're ready to rock and roll. :-) */
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return 0;
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return 0; // We're ready to rock and roll. :-)
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}
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static void SNDIO_Deinitialize(void)
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UnloadSNDIOLibrary();
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}
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static void SNDIO_DetectDevices(void)
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static void SNDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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{
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SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)0x1);
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SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)0x2);
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*default_output = SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)0x1);
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*default_capture = SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)0x2);
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}
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static SDL_bool SNDIO_Init(SDL_AudioDriverImpl *impl)
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return SDL_FALSE;
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}
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/* Set the function pointers */
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impl->OpenDevice = SNDIO_OpenDevice;
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impl->WaitDevice = SNDIO_WaitDevice;
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impl->PlayDevice = SNDIO_PlayDevice;
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impl->GetDeviceBuf = SNDIO_GetDeviceBuf;
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impl->CloseDevice = SNDIO_CloseDevice;
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impl->WaitCaptureDevice = SNDIO_WaitDevice;
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impl->CaptureFromDevice = SNDIO_CaptureFromDevice;
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impl->FlushCapture = SNDIO_FlushCapture;
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impl->Deinitialize = SNDIO_Deinitialize;
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impl->AllowsArbitraryDeviceNames = SDL_TRUE;
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impl->HasCaptureSupport = SDL_TRUE;
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return SDL_TRUE; /* this audio target is available. */
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return SDL_TRUE;
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}
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AudioBootStrap SNDIO_bootstrap = {
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"sndio", "OpenBSD sndio", SNDIO_Init, SDL_FALSE
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};
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#endif /* SDL_AUDIO_DRIVER_SNDIO */
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#endif // SDL_AUDIO_DRIVER_SNDIO
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@ -30,15 +30,9 @@
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struct SDL_PrivateAudioData
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{
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/* The audio device handle */
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struct sio_hdl *dev;
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/* Raw mixing buffer */
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Uint8 *mixbuf;
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int mixlen;
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/* Polling structures for non-blocking sndio devices */
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struct pollfd *pfd;
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struct sio_hdl *dev; // The audio device handle
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Uint8 *mixbuf; // Raw mixing buffer
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struct pollfd *pfd; // Polling structures for non-blocking sndio devices
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};
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#endif /* SDL_sndioaudio_h_ */
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