Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard.

main
danginsburg 2024-03-28 10:20:15 -04:00 committed by Sam Lantinga
parent 0d007bbb01
commit fb5307c1b3
1 changed files with 27 additions and 9 deletions

View File

@ -341,6 +341,7 @@ typedef struct
VkImageLayout *swapchainImageLayouts;
VkSemaphore *imageAvailableSemaphores;
VkSemaphore *renderingFinishedSemaphores;
VkSemaphore currentImageAvailableSemaphore;
uint32_t currentSwapchainImageIndex;
VkPipelineStageFlags *waitDestStageMasks;
@ -860,6 +861,7 @@ static VkResult VULKAN_AcquireNextSwapchainImage(SDL_Renderer *renderer)
VkResult result;
rendererData->currentImageAvailableSemaphore = VK_NULL_HANDLE;
result = vkAcquireNextImageKHR(rendererData->device, rendererData->swapchain, UINT64_MAX,
rendererData->imageAvailableSemaphores[rendererData->currentCommandBufferIndex], VK_NULL_HANDLE, &rendererData->currentSwapchainImageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_ERROR_SURFACE_LOST_KHR) {
@ -872,7 +874,7 @@ static VkResult VULKAN_AcquireNextSwapchainImage(SDL_Renderer *renderer)
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "vkAcquireNextImageKHR(): %s\n", SDL_Vulkan_GetResultString(result));
return result;
}
rendererData->currentImageAvailableSemaphore = rendererData->imageAvailableSemaphores[rendererData->currentCommandBufferIndex];
return result;
}
@ -1026,16 +1028,28 @@ static VkResult VULKAN_IssueBatch(VULKAN_RenderData *rendererData)
vkEndCommandBuffer(rendererData->currentCommandBuffer);
VkSubmitInfo submitInfo = { 0 };
VkPipelineStageFlags waitDestStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &rendererData->currentCommandBuffer;
if (rendererData->waitRenderSemaphoreCount > 0) {
submitInfo.waitSemaphoreCount = rendererData->waitRenderSemaphoreCount;
Uint32 additionalSemaphoreCount = (rendererData->currentImageAvailableSemaphore != VK_NULL_HANDLE) ? 1 : 0;
submitInfo.waitSemaphoreCount = rendererData->waitRenderSemaphoreCount + additionalSemaphoreCount;
if (additionalSemaphoreCount > 0) {
rendererData->waitRenderSemaphores[rendererData->waitRenderSemaphoreCount] = rendererData->currentImageAvailableSemaphore;
rendererData->waitDestStageMasks[rendererData->waitRenderSemaphoreCount] = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
}
submitInfo.pWaitSemaphores = rendererData->waitRenderSemaphores;
submitInfo.pWaitDstStageMask = rendererData->waitDestStageMasks;
rendererData->waitRenderSemaphoreCount = 0;
} else if (rendererData->currentImageAvailableSemaphore != VK_NULL_HANDLE) {
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &rendererData->currentImageAvailableSemaphore;
submitInfo.pWaitDstStageMask = &waitDestStageMask;
}
result = vkQueueSubmit(rendererData->graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
rendererData->currentImageAvailableSemaphore = VK_NULL_HANDLE;
VULKAN_WaitForGPU(rendererData);
@ -3939,20 +3953,22 @@ static int VULKAN_RenderPresent(SDL_Renderer *renderer)
return -1;
}
VkPipelineStageFlags waitDestStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkPipelineStageFlags waitDestStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo submitInfo = { 0 };
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
if (rendererData->waitRenderSemaphoreCount > 0) {
submitInfo.waitSemaphoreCount = rendererData->waitRenderSemaphoreCount + 1;
rendererData->waitRenderSemaphores[rendererData->waitRenderSemaphoreCount] = rendererData->imageAvailableSemaphores[rendererData->currentCommandBufferIndex];
rendererData->waitDestStageMasks[rendererData->waitRenderSemaphoreCount] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
Uint32 additionalSemaphoreCount = (rendererData->currentImageAvailableSemaphore != VK_NULL_HANDLE) ? 1 : 0;
submitInfo.waitSemaphoreCount = rendererData->waitRenderSemaphoreCount + additionalSemaphoreCount;
if (additionalSemaphoreCount > 0) {
rendererData->waitRenderSemaphores[rendererData->waitRenderSemaphoreCount] = rendererData->currentImageAvailableSemaphore;
rendererData->waitDestStageMasks[rendererData->waitRenderSemaphoreCount] = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
}
submitInfo.pWaitSemaphores = rendererData->waitRenderSemaphores;
submitInfo.pWaitDstStageMask = rendererData->waitDestStageMasks;
rendererData->waitRenderSemaphoreCount = 0;
} else {
} else if (rendererData->currentImageAvailableSemaphore != VK_NULL_HANDLE) {
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &rendererData->imageAvailableSemaphores[rendererData->currentCommandBufferIndex];
submitInfo.pWaitSemaphores = &rendererData->currentImageAvailableSemaphore;
submitInfo.pWaitDstStageMask = &waitDestStageMask;
}
submitInfo.commandBufferCount = 1;
@ -3972,6 +3988,8 @@ static int VULKAN_RenderPresent(SDL_Renderer *renderer)
return -1;
}
rendererData->currentCommandBuffer = VK_NULL_HANDLE;
rendererData->currentImageAvailableSemaphore = VK_NULL_HANDLE;
VkPresentInfoKHR presentInfo = { 0 };
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;