Fixed all known static analysis bugs, with checker-279 on macOS.
parent
fd250bd636
commit
fb5fd67ccb
|
@ -24,6 +24,8 @@ static const char rcsid[] =
|
|||
#include "math_libm.h"
|
||||
#include "math_private.h"
|
||||
|
||||
#include "SDL_assert.h"
|
||||
|
||||
libm_hidden_proto(fabs)
|
||||
|
||||
/*
|
||||
|
@ -189,7 +191,12 @@ __ieee754_rem_pio2(x, y)
|
|||
}
|
||||
tx[2] = z;
|
||||
nx = 3;
|
||||
while (tx[nx - 1] == zero)
|
||||
|
||||
/* If this assertion ever fires, here's the static analysis that warned about it:
|
||||
http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-8c6ccb.html#EndPath */
|
||||
SDL_assert((tx[0] != zero) || (tx[1] != zero) || (tx[2] != zero));
|
||||
|
||||
while (nx && tx[nx - 1] == zero)
|
||||
nx--; /* skip zero term */
|
||||
n = __kernel_rem_pio2(tx, y, e0, nx, 2, two_over_pi);
|
||||
if (hx < 0) {
|
||||
|
|
|
@ -204,8 +204,13 @@ __kernel_rem_pio2(x, y, e0, nx, prec, ipio2)
|
|||
|
||||
/* compute q[0],q[1],...q[jk] */
|
||||
for (i = 0; i <= jk; i++) {
|
||||
for (j = 0, fw = 0.0; j <= jx; j++)
|
||||
fw += x[j] * f[jx + i - j];
|
||||
for (j = 0, fw = 0.0; j <= jx; j++) {
|
||||
const int32_t idx = jx + i - j;
|
||||
SDL_assert(idx >= 0);
|
||||
SDL_assert(idx < 20);
|
||||
SDL_assert(idx <= m);
|
||||
fw += x[j] * f[idx];
|
||||
}
|
||||
q[i] = fw;
|
||||
}
|
||||
|
||||
|
|
|
@ -734,8 +734,8 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
|
||||
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
||||
/* We can lock the texture and copy to it */
|
||||
void *native_pixels;
|
||||
int native_pitch;
|
||||
void *native_pixels = NULL;
|
||||
int native_pitch = 0;
|
||||
|
||||
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
||||
return -1;
|
||||
|
@ -745,18 +745,18 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
SDL_UnlockTexture(native);
|
||||
} else {
|
||||
/* Use a temporary buffer for updating */
|
||||
void *temp_pixels;
|
||||
int temp_pitch;
|
||||
|
||||
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
||||
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
||||
if (!temp_pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
||||
const size_t alloclen = rect->h * temp_pitch;
|
||||
if (alloclen > 0) {
|
||||
void *temp_pixels = SDL_malloc(alloclen);
|
||||
if (!temp_pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
||||
rect->w, rect->h, temp_pixels, temp_pitch);
|
||||
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
||||
SDL_free(temp_pixels);
|
||||
}
|
||||
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
||||
rect->w, rect->h, temp_pixels, temp_pitch);
|
||||
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
||||
SDL_free(temp_pixels);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -767,10 +767,14 @@ SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
{
|
||||
SDL_Texture *native = texture->native;
|
||||
|
||||
if (!rect->w || !rect->h) {
|
||||
return 0; /* nothing to do. */
|
||||
}
|
||||
|
||||
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
||||
/* We can lock the texture and copy to it */
|
||||
void *native_pixels;
|
||||
int native_pitch;
|
||||
void *native_pixels = NULL;
|
||||
int native_pitch = 0;
|
||||
|
||||
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
||||
return -1;
|
||||
|
@ -781,19 +785,19 @@ SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
SDL_UnlockTexture(native);
|
||||
} else {
|
||||
/* Use a temporary buffer for updating */
|
||||
void *temp_pixels;
|
||||
int temp_pitch;
|
||||
|
||||
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
||||
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
||||
if (!temp_pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
||||
const size_t alloclen = rect->h * temp_pitch;
|
||||
if (alloclen > 0) {
|
||||
void *temp_pixels = SDL_malloc(alloclen);
|
||||
if (!temp_pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_ConvertPixels(rect->w, rect->h,
|
||||
texture->format, pixels, pitch,
|
||||
native->format, temp_pixels, temp_pitch);
|
||||
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
||||
SDL_free(temp_pixels);
|
||||
}
|
||||
SDL_ConvertPixels(rect->w, rect->h,
|
||||
texture->format, pixels, pitch,
|
||||
native->format, temp_pixels, temp_pitch);
|
||||
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
||||
SDL_free(temp_pixels);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -853,10 +857,14 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
full_rect.h = texture->h;
|
||||
rect = &full_rect;
|
||||
|
||||
if (!rect->w || !rect->h) {
|
||||
return 0; /* nothing to do. */
|
||||
}
|
||||
|
||||
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
||||
/* We can lock the texture and copy to it */
|
||||
void *native_pixels;
|
||||
int native_pitch;
|
||||
void *native_pixels = NULL;
|
||||
int native_pitch = 0;
|
||||
|
||||
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
||||
return -1;
|
||||
|
@ -866,18 +874,18 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
SDL_UnlockTexture(native);
|
||||
} else {
|
||||
/* Use a temporary buffer for updating */
|
||||
void *temp_pixels;
|
||||
int temp_pitch;
|
||||
|
||||
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
||||
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
||||
if (!temp_pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
||||
const size_t alloclen = rect->h * temp_pitch;
|
||||
if (alloclen > 0) {
|
||||
void *temp_pixels = SDL_malloc(alloclen);
|
||||
if (!temp_pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
||||
rect->w, rect->h, temp_pixels, temp_pitch);
|
||||
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
||||
SDL_free(temp_pixels);
|
||||
}
|
||||
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
||||
rect->w, rect->h, temp_pixels, temp_pitch);
|
||||
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
||||
SDL_free(temp_pixels);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -924,6 +932,10 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
rect = &full_rect;
|
||||
}
|
||||
|
||||
if (!rect->w || !rect->h) {
|
||||
return 0; /* nothing to do. */
|
||||
}
|
||||
|
||||
if (texture->yuv) {
|
||||
return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
||||
} else {
|
||||
|
@ -1882,29 +1894,12 @@ SDL_RenderPresent(SDL_Renderer * renderer)
|
|||
renderer->RenderPresent(renderer);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DestroyTexture(SDL_Texture * texture)
|
||||
/* this isn't responsible for removing the deleted texture from the list!
|
||||
(this is to keep static analysis happy in SDL_DestroyRenderer().) */
|
||||
static void
|
||||
SDL_DestroyTextureInternal(SDL_Texture * texture)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
CHECK_TEXTURE_MAGIC(texture, );
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (texture == renderer->target) {
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
}
|
||||
|
||||
texture->magic = NULL;
|
||||
|
||||
if (texture->next) {
|
||||
texture->next->prev = texture->prev;
|
||||
}
|
||||
if (texture->prev) {
|
||||
texture->prev->next = texture->next;
|
||||
} else {
|
||||
renderer->textures = texture->next;
|
||||
}
|
||||
|
||||
SDL_Renderer *renderer = texture->renderer;
|
||||
if (texture->native) {
|
||||
SDL_DestroyTexture(texture->native);
|
||||
}
|
||||
|
@ -1917,17 +1912,50 @@ SDL_DestroyTexture(SDL_Texture * texture)
|
|||
SDL_free(texture);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DestroyTexture(SDL_Texture * texture)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
CHECK_TEXTURE_MAGIC(texture, );
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (texture == renderer->target) {
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
}
|
||||
|
||||
texture->magic = NULL; /* just in case, but we're about to free this... */
|
||||
|
||||
if (texture->next) {
|
||||
texture->next->prev = texture->prev;
|
||||
}
|
||||
if (texture->prev) {
|
||||
texture->prev->next = texture->next;
|
||||
} else {
|
||||
renderer->textures = texture->next;
|
||||
}
|
||||
|
||||
SDL_DestroyTextureInternal(texture);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DestroyRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
SDL_Texture *texture = NULL;
|
||||
SDL_Texture *nexttexture = NULL;
|
||||
|
||||
CHECK_RENDERER_MAGIC(renderer, );
|
||||
|
||||
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
|
||||
|
||||
/* Free existing textures for this renderer */
|
||||
while (renderer->textures) {
|
||||
SDL_DestroyTexture(renderer->textures);
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
|
||||
for (texture = renderer->textures; texture; texture = nexttexture) {
|
||||
nexttexture = texture->next;
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
renderer->textures = NULL;
|
||||
|
||||
if (renderer->window) {
|
||||
SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL);
|
||||
|
|
|
@ -875,14 +875,16 @@ number_of_bits_set(Uint32 a)
|
|||
* Low performance, do not call often.
|
||||
*/
|
||||
static int
|
||||
free_bits_at_bottom_nonzero(Uint32 a)
|
||||
{
|
||||
SDL_assert(a != 0);
|
||||
return (((Sint32) a) & 1l) ? 0 : 1 + free_bits_at_bottom_nonzero(a >> 1);
|
||||
}
|
||||
|
||||
static SDL_INLINE int
|
||||
free_bits_at_bottom(Uint32 a)
|
||||
{
|
||||
/* assume char is 8 bits */
|
||||
if (!a)
|
||||
return sizeof(Uint32) * 8;
|
||||
if (((Sint32) a) & 1l)
|
||||
return 0;
|
||||
return 1 + free_bits_at_bottom(a >> 1);
|
||||
return a ? free_bits_at_bottom_nonzero(a) : 32;
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -894,6 +896,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
|
|||
int i;
|
||||
int bpp;
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
int freebits;
|
||||
|
||||
if (!SDL_PixelFormatEnumToMasks
|
||||
(target_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask) || bpp < 15) {
|
||||
|
@ -910,13 +913,24 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
|
|||
*/
|
||||
for (i = 0; i < 256; ++i) {
|
||||
r_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Rmask));
|
||||
r_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Rmask);
|
||||
freebits = free_bits_at_bottom(Rmask);
|
||||
if (freebits < 32) {
|
||||
r_2_pix_alloc[i + 256] <<= freebits;
|
||||
}
|
||||
r_2_pix_alloc[i + 256] |= Amask;
|
||||
|
||||
g_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Gmask));
|
||||
g_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Gmask);
|
||||
freebits = free_bits_at_bottom(Gmask);
|
||||
if (freebits < 32) {
|
||||
g_2_pix_alloc[i + 256] <<= freebits;
|
||||
}
|
||||
g_2_pix_alloc[i + 256] |= Amask;
|
||||
|
||||
b_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Bmask));
|
||||
b_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Bmask);
|
||||
freebits = free_bits_at_bottom(Bmask);
|
||||
if (freebits < 32) {
|
||||
b_2_pix_alloc[i + 256] <<= freebits;
|
||||
}
|
||||
b_2_pix_alloc[i + 256] |= Amask;
|
||||
}
|
||||
|
||||
|
|
|
@ -1430,18 +1430,21 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
|
||||
GL_ActivateRenderer(renderer);
|
||||
|
||||
if (!convert_format(data, temp_format, &internalFormat, &format, &type)) {
|
||||
return SDL_SetError("Texture format %s not supported by OpenGL",
|
||||
SDL_GetPixelFormatName(temp_format));
|
||||
}
|
||||
|
||||
if (!rect->w || !rect->h) {
|
||||
return 0; /* nothing to do. */
|
||||
}
|
||||
|
||||
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
||||
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
||||
if (!temp_pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
if (!convert_format(data, temp_format, &internalFormat, &format, &type)) {
|
||||
SDL_free(temp_pixels);
|
||||
return SDL_SetError("Texture format %s not supported by OpenGL",
|
||||
SDL_GetPixelFormatName(temp_format));
|
||||
}
|
||||
|
||||
SDL_GetRendererOutputSize(renderer, &w, &h);
|
||||
|
||||
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
|
|
@ -1277,7 +1277,7 @@ RLEColorkeySurface(SDL_Surface * surface)
|
|||
int y;
|
||||
Uint8 *srcbuf, *lastline;
|
||||
int maxsize = 0;
|
||||
int bpp = surface->format->BytesPerPixel;
|
||||
const int bpp = surface->format->BytesPerPixel;
|
||||
getpix_func getpix;
|
||||
Uint32 ckey, rgbmask;
|
||||
int w, h;
|
||||
|
@ -1300,6 +1300,9 @@ RLEColorkeySurface(SDL_Surface * surface)
|
|||
maxsize = surface->h * (4 * (surface->w / 65535 + 1)
|
||||
+ surface->w * 4) + 4;
|
||||
break;
|
||||
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
|
||||
rlebuf = (Uint8 *) SDL_malloc(maxsize);
|
||||
|
@ -1393,7 +1396,7 @@ RLEColorkeySurface(SDL_Surface * surface)
|
|||
surface->map->data = p;
|
||||
}
|
||||
|
||||
return (0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_rect_c.h"
|
||||
|
||||
#include "SDL_assert.h"
|
||||
|
||||
SDL_bool
|
||||
SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)
|
||||
|
@ -441,9 +441,15 @@ SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
|
|||
y = recty2;
|
||||
x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
|
||||
} else if (outcode2 & CODE_LEFT) {
|
||||
/* If this assertion ever fires, here's the static analysis that warned about it:
|
||||
http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-b0d01a.html#EndPath */
|
||||
SDL_assert(x2 != x1); /* if equal: division by zero. */
|
||||
x = rectx1;
|
||||
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
|
||||
} else if (outcode2 & CODE_RIGHT) {
|
||||
/* If this assertion ever fires, here's the static analysis that warned about it:
|
||||
http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-39b114.html#EndPath */
|
||||
SDL_assert(x2 != x1); /* if equal: division by zero. */
|
||||
x = rectx2;
|
||||
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
|
||||
}
|
||||
|
|
|
@ -338,9 +338,14 @@ SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * f
|
|||
/* Create framebuffer data */
|
||||
data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
|
||||
data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
|
||||
data->pixels = SDL_malloc(window->h * data->pitch);
|
||||
if (!data->pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
|
||||
{
|
||||
/* Make static analysis happy about potential malloc(0) calls. */
|
||||
const size_t allocsize = window->h * data->pitch;
|
||||
data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
|
||||
if (!data->pixels) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
|
||||
*pixels = data->pixels;
|
||||
|
|
Loading…
Reference in New Issue