emscriptenaudio: Fire the capture silence_callback at an interval.
Previously it was using setTimeout, not setInterval, so it would only fire once, which was obviously a mistake.main
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5191b20541
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fb79211732
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@ -97,7 +97,7 @@ static void EMSCRIPTENAUDIO_CloseDevice(SDL_AudioDevice *device)
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var SDL3 = Module['SDL3'];
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if ($0) {
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if (SDL3.capture.silenceTimer !== undefined) {
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clearTimeout(SDL3.capture.silenceTimer);
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clearInterval(SDL3.capture.silenceTimer);
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}
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if (SDL3.capture.stream !== undefined) {
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var tracks = SDL3.capture.stream.getAudioTracks();
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@ -215,7 +215,7 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
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var have_microphone = function(stream) {
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//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
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if (SDL3.capture.silenceTimer !== undefined) {
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clearTimeout(SDL3.capture.silenceTimer);
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clearInterval(SDL3.capture.silenceTimer);
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SDL3.capture.silenceTimer = undefined;
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SDL3.capture.silenceBuffer = undefined
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}
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@ -244,7 +244,7 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
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dynCall('vi', $2, [$3]);
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};
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SDL3.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL3.audioContext.sampleRate) * 1000);
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SDL3.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL3.audioContext.sampleRate) * 1000);
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if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
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navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone);
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