Back out the following commits which are causing Dota 2 Exclusive Fullscreen to fail on AMD-based Macs. The details of why this is being reverted are at: https://bugzilla.libsdl.org/show_bug.cgi?id=3949
Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:28 -0300 macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag. http://hg.libsdl.org/SDL/rev/cfb3ddf796c3 Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:32 -0300 Fix a potential crash in macOS 10.7 and earlier. http://hg.libsdl.org/SDL/rev/4941c8867075
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9f4e4be8e0
commit
fcb77f9848
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@ -100,47 +100,15 @@ CG_SetError(const char *prefix, CGDisplayErr result)
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}
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static SDL_bool
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GetDisplayMode(_THIS, CGDisplayModeRef vidmode, CFArrayRef modelist, CVDisplayLinkRef link, SDL_DisplayMode *mode)
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GetDisplayMode(_THIS, CGDisplayModeRef vidmode, CVDisplayLinkRef link, SDL_DisplayMode *mode)
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{
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SDL_DisplayModeData *data;
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int width = (int) CGDisplayModeGetWidth(vidmode);
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int height = (int) CGDisplayModeGetHeight(vidmode);
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int width = 0;
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int height = 0;
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int bpp = 0;
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int refreshRate = 0;
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CFStringRef fmt;
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/* Ignore this mode if it's low-dpi (@1x) and we have a high-dpi mode in the
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* list with the same size in points.
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*/
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#ifdef MAC_OS_X_VERSION_10_8
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if (modelist != NULL && floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_7) {
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int pixelW = (int) CGDisplayModeGetPixelWidth(vidmode);
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int pixelH = (int) CGDisplayModeGetPixelHeight(vidmode);
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if (width == pixelW && height == pixelH) {
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CFIndex modescount = CFArrayGetCount(modelist);
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for (int i = 0; i < modescount; i++) {
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CGDisplayModeRef othermode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modelist, i);
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if (CFEqual(vidmode, othermode)) {
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continue;
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}
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int otherW = (int) CGDisplayModeGetWidth(othermode);
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int otherH = (int) CGDisplayModeGetHeight(othermode);
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int otherpixelW = (int) CGDisplayModeGetPixelWidth(othermode);
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int otherpixelH = (int) CGDisplayModeGetPixelHeight(othermode);
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if (width == otherW && height == otherH && (otherpixelW != otherW || otherpixelH != otherH)) {
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return SDL_FALSE;
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}
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}
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}
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}
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#endif
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data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
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if (!data) {
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return SDL_FALSE;
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@ -148,6 +116,8 @@ GetDisplayMode(_THIS, CGDisplayModeRef vidmode, CFArrayRef modelist, CVDisplayLi
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data->moderef = vidmode;
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fmt = CGDisplayModeCopyPixelEncoding(vidmode);
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width = (int) CGDisplayModeGetWidth(vidmode);
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height = (int) CGDisplayModeGetHeight(vidmode);
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refreshRate = (int) (CGDisplayModeGetRefreshRate(vidmode) + 0.5);
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if (CFStringCompare(fmt, CFSTR(IO32BitDirectPixels),
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@ -273,7 +243,7 @@ Cocoa_InitModes(_THIS)
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SDL_zero(display);
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/* this returns a stddup'ed string */
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display.name = (char *)Cocoa_GetDisplayName(displays[i]);
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if (!GetDisplayMode(_this, moderef, NULL, link, &mode)) {
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if (!GetDisplayMode(_this, moderef, link, &mode)) {
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CVDisplayLinkRelease(link);
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CGDisplayModeRelease(moderef);
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SDL_free(display.name);
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@ -370,32 +340,7 @@ void
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Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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{
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SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
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CFDictionaryRef dict = NULL;
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CFArrayRef modes;
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/* By default, CGDisplayCopyAllDisplayModes will only get a subset of the
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* system's available modes. For example on a 15" 2016 MBP, users can
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* choose 1920x1080@2x in System Preferences but it won't show up here,
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* unless we specify the option below.
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*/
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#ifdef MAC_OS_X_VERSION_10_8
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_7) {
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const CFStringRef dictkeys[] = {kCGDisplayShowDuplicateLowResolutionModes};
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const CFBooleanRef dictvalues[] = {kCFBooleanTrue};
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dict = CFDictionaryCreate(NULL,
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(const void **)dictkeys,
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(const void **)dictvalues,
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1,
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&kCFCopyStringDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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}
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#endif
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modes = CGDisplayCopyAllDisplayModes(data->display, dict);
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if (dict != NULL) {
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CFRelease(dict);
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}
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CFArrayRef modes = CGDisplayCopyAllDisplayModes(data->display, NULL);
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if (modes) {
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CVDisplayLinkRef link = NULL;
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@ -407,7 +352,7 @@ Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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for (i = 0; i < count; i++) {
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CGDisplayModeRef moderef = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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SDL_DisplayMode mode;
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if (GetDisplayMode(_this, moderef, modes, link, &mode)) {
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if (GetDisplayMode(_this, moderef, link, &mode)) {
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CGDisplayModeRetain(moderef);
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SDL_AddDisplayMode(display, &mode);
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}
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