Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.

Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
Sam Lantinga 2013-12-11 21:13:45 -08:00
parent bfcd28c1e6
commit fcf692276a
1 changed files with 2 additions and 2 deletions

View File

@ -34,7 +34,7 @@ DrawChessBoard(SDL_Renderer * renderer)
x = x + coloum; x = x + coloum;
for(coloum; coloum < 4+(row%2); coloum++) for(coloum; coloum < 4+(row%2); coloum++)
{ {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
rect.w = darea.w/8; rect.w = darea.w/8;
rect.h = darea.h/8; rect.h = darea.h/8;
@ -81,7 +81,7 @@ main(int argc, char *argv[])
} }
/* Clear the rendering surface with the specified color */ /* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0); SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer); SDL_RenderClear(renderer);