Updated GameInput device info to match other joystick drivers
parent
8f0f14c312
commit
fd9a4eff9f
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@ -33,15 +33,15 @@
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typedef struct GAMEINPUT_InternalDevice
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{
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IGameInputDevice *device;
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const char *deviceName; /* this is a constant string literal */
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char path[(APP_LOCAL_DEVICE_ID_SIZE * 2) + 1];
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const char *name; /* this is a constant string literal */
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Uint16 vendor;
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Uint16 product;
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SDL_JoystickGUID joystickGuid; /* generated by SDL. */
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SDL_JoystickID instanceId; /* generated by SDL. */
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int playerIndex;
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SDL_JoystickGUID guid; /* generated by SDL */
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SDL_JoystickID device_instance; /* generated by SDL */
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GameInputRumbleMotors supportedRumbleMotors;
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char devicePath[(APP_LOCAL_DEVICE_ID_SIZE * 2) + 1];
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SDL_bool isAdded, isDeleteRequested;
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SDL_bool isAdded;
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SDL_bool isDeleteRequested;
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} GAMEINPUT_InternalDevice;
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typedef struct GAMEINPUT_InternalList
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@ -72,7 +72,7 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
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Uint16 vendor = 0;
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Uint16 product = 0;
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Uint16 version = 0;
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char tmpbuff[4];
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char tmp[4];
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int idx = 0;
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if (!pDevice) {
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@ -105,8 +105,8 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
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/* generate a device name */
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for (idx = 0; idx < APP_LOCAL_DEVICE_ID_SIZE; ++idx) {
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SDL_snprintf(tmpbuff, SDL_arraysize(tmpbuff), "%02hhX", devinfo->deviceId.value[idx]);
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SDL_strlcat(elem->devicePath, tmpbuff, SDL_arraysize(tmpbuff));
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SDL_snprintf(tmp, SDL_arraysize(tmp), "%02hhX", devinfo->deviceId.value[idx]);
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SDL_strlcat(elem->path, tmp, SDL_arraysize(tmp));
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}
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if (devinfo->capabilities & GameInputDeviceCapabilityWireless) {
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bus = SDL_HARDWARE_BUS_BLUETOOTH;
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@ -120,12 +120,12 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
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g_GameInputList.devices = devicelist;
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IGameInputDevice_AddRef(pDevice);
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elem->device = pDevice;
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elem->deviceName = "GameInput Gamepad";
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elem->name = "GameInput Gamepad";
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elem->vendor = vendor;
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elem->product = product;
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elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, "GameInput", "Gamepad", 'g', 0);
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elem->device_instance = SDL_GetNextObjectID();
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elem->supportedRumbleMotors = devinfo->supportedRumbleMotors;
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elem->joystickGuid = SDL_CreateJoystickGUID(bus, vendor, product, version, "GameInput", "Gamepad", 'g', 0);
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elem->instanceId = SDL_GetNextObjectID();
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g_GameInputList.devices[g_GameInputList.count] = elem;
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/* finally increment the count and return */
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@ -172,11 +172,7 @@ static int GAMEINPUT_InternalRemoveByIndex(int idx)
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static GAMEINPUT_InternalDevice *GAMEINPUT_InternalFindByIndex(int idx)
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{
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if (idx < 0 || idx >= g_GameInputList.count) {
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SDL_SetError("GAMEINPUT_InternalFindByIndex argument idx %d out of range", idx);
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return NULL;
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}
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/* We're guaranteed that the index is in range when this is called */
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return g_GameInputList.devices[idx];
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}
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@ -265,12 +261,12 @@ static void GAMEINPUT_JoystickDetect(void)
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}
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if (!elem->isAdded) {
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SDL_PrivateJoystickAdded(elem->instanceId);
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SDL_PrivateJoystickAdded(elem->device_instance);
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elem->isAdded = SDL_TRUE;
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}
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if (elem->isDeleteRequested || !(IGameInputDevice_GetDeviceStatus(elem->device) & GameInputDeviceConnected)) {
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SDL_PrivateJoystickRemoved(elem->instanceId);
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SDL_PrivateJoystickRemoved(elem->device_instance);
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GAMEINPUT_InternalRemoveByIndex(idx--);
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}
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}
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@ -298,25 +294,13 @@ static SDL_bool GAMEINPUT_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 produ
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static const char *GAMEINPUT_JoystickGetDeviceName(int device_index)
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{
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GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
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if (!elem) {
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return NULL;
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}
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return elem->deviceName;
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return GAMEINPUT_InternalFindByIndex(device_index)->name;
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}
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static const char *GAMEINPUT_JoystickGetDevicePath(int device_index)
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{
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GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
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if (!elem) {
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return NULL;
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}
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/* APP_LOCAL_DEVICE_ID as a hex string, since it's required for some association callbacks */
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return elem->devicePath;
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return GAMEINPUT_InternalFindByIndex(device_index)->path;
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}
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static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
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@ -327,57 +311,21 @@ static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
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static int GAMEINPUT_JoystickGetDevicePlayerIndex(int device_index)
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{
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/*
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* Okay, so, while XInput technically has player indicies,
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* GameInput does not. It just dispatches a callback whenever a device is found.
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* So if you're using true native GameInput (which this backend IS)
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* you're meant to assign some index to a player yourself.
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*
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* GameMaker, for example, seems to do this in the order of plugging in.
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*
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* Sorry for the trouble!
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*/
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GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
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if (!elem) {
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return -1;
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}
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return elem->playerIndex;
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return -1;
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}
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static void GAMEINPUT_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
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if (!elem) {
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return;
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}
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elem->playerIndex = player_index;
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}
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static SDL_JoystickGUID GAMEINPUT_JoystickGetDeviceGUID(int device_index)
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{
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GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
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if (!elem) {
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static SDL_JoystickGUID emptyGUID;
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return emptyGUID;
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}
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return elem->joystickGuid;
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return GAMEINPUT_InternalFindByIndex(device_index)->guid;
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}
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static SDL_JoystickID GAMEINPUT_JoystickGetDeviceInstanceID(int device_index)
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{
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GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
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if (!elem) {
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return 0;
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}
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return elem->instanceId;
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return GAMEINPUT_InternalFindByIndex(device_index)->device_instance;
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}
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static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
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