do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1

Ozkan Sezer 2018-05-10 08:25:23 +03:00
parent a4d0571e4a
commit fe032ff4c9
1 changed files with 4 additions and 0 deletions

View File

@ -1275,6 +1275,7 @@ UpdateLogicalSize(SDL_Renderer *renderer)
hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0)) {
#if SDL_VIDEO_RENDER_D3D
SDL_bool overscan_supported = SDL_TRUE;
/* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
which the overscan implementation relies on.
@ -1285,6 +1286,9 @@ UpdateLogicalSize(SDL_Renderer *renderer)
if (overscan_supported) {
scale_policy = 1;
}
#else
scale_policy = 1;
#endif
}
want_aspect = (float)renderer->logical_w / renderer->logical_h;