Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849
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@ -1006,27 +1006,11 @@ HIDAPI_DriverSwitch_ActuallyRumbleJoystick(SDL_DriverSwitch_Context *ctx, Uint16
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*
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* More information about these values can be found here:
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* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
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*
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* The switch's rumble doesn't act like a traditional controller with two separate motors attached to
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* different sized weights. Instead, the two values are like two sine waves that get added together.
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* You can play around with different combinations here https://www.desmos.com/calculator/0lqas9aq89
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* There's a fairly narrow frequency range around 100-250Hz that really shakes the controller,
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* everything else is quite weak. To get a low frequency rumble, you can offset two frequencies
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* by a target low rumble frequency, which gets you a very noticeable variation in amplitude.
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* (It'll be much clearer if you click that link and play around a bit)
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* I picked 0xA4 and 0x3E based on a sweep of values ~40hz apart, because they produced the least rattle
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* in my controller. This may not extend to other Switch controllers, however.
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*/
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/* Maximum low frequency is reached when both values are the same */
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/* Maximum high frequency is reached with one value at zero */
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const Uint32 lowOutput = low_frequency_rumble + high_frequency_rumble;
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const Uint16 highOutput = low_frequency_rumble;
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const Uint16 k_usHighFreq = 0xA4; /* ~194.4Hz */
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const Uint8 k_ucHighFreqAmp = EncodeRumbleHighAmplitude(highOutput);
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const Uint8 k_ucLowFreq = 0x3E; /* ~153.2Hz */
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const Uint16 k_usLowFreqAmp = EncodeRumbleLowAmplitude(SDL_min(lowOutput, SDL_MAX_UINT16));
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const Uint16 k_usHighFreq = 0x0074;
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const Uint8 k_ucHighFreqAmp = EncodeRumbleHighAmplitude(high_frequency_rumble);
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const Uint8 k_ucLowFreq = 0x3D;
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const Uint16 k_usLowFreqAmp = EncodeRumbleLowAmplitude(low_frequency_rumble);
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if (low_frequency_rumble || high_frequency_rumble) {
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EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
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