Fixed three memory leaks on failed allocation.
parent
c17a5b1177
commit
fe586d077f
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@ -303,10 +303,11 @@ static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
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{
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if (button >= mouse->num_clickstates) {
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int i, count = button + 1;
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mouse->clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
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if (!mouse->clickstate) {
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SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
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if (!clickstate) {
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return NULL;
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}
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mouse->clickstate = clickstate;
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for (i = mouse->num_clickstates; i < count; ++i) {
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SDL_zero(mouse->clickstate[i]);
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@ -342,9 +342,10 @@ GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GL
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if (type == GL_DEBUG_TYPE_ERROR_ARB) {
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/* Record this error */
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char **error_messages = SDL_realloc(data->error_messages, data->errors * sizeof(*data->error_messages));
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++data->errors;
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data->error_messages = SDL_realloc(data->error_messages, data->errors * sizeof(*data->error_messages));
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if (data->error_messages) {
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if (error_messages) {
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data->error_messages = error_messages;
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data->error_messages[data->errors-1] = SDL_strdup(message);
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}
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}
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@ -306,16 +306,18 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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biClrUsed = 1 << biBitCount;
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}
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if ((int) biClrUsed > palette->ncolors) {
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SDL_Color *colors;
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palette->ncolors = biClrUsed;
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palette->colors =
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colors =
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(SDL_Color *) SDL_realloc(palette->colors,
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palette->ncolors *
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sizeof(*palette->colors));
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if (!palette->colors) {
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if (!colors) {
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SDL_OutOfMemory();
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was_error = SDL_TRUE;
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goto done;
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}
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palette->colors = colors;
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} else if ((int) biClrUsed < palette->ncolors) {
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palette->ncolors = biClrUsed;
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}
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