We no longer automatically set up a logical presentation mode
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@ -1088,13 +1088,6 @@ to decide for you.
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The SDL_RENDERER_TARGETTEXTURE flag has been removed, all current renderers support target texture functionality.
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When a renderer is created, it will automatically set the logical size to the size of
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the window in points. For high DPI displays, this will set up scaling from points to
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pixels. You can disable this scaling with:
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```c
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
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```
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Mouse and touch events are no longer filtered to change their coordinates, instead you
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can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into
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the rendering viewport.
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