SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside the containing struct. Fixes #5828.main
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@ -61,6 +61,8 @@ extern "C" {
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*/
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
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/**
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* \brief A collection of pixels used in software blitting.
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*
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@ -88,7 +90,7 @@ typedef struct SDL_Surface
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SDL_Rect clip_rect; /**< Read-only */
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/** info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /**< Private */
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SDL_BlitMap *map; /**< Private */
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/** Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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