Commit Graph

8975 Commits (01bfde4520ab9e61f25340df36433428567465ed)

Author SHA1 Message Date
Sam Lantinga 1b7669374e Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 2022-03-08 09:58:24 -08:00
Mahyar Koshkouei 41e7d1baa6 Add SDL_GetDisplayDPI implementation on Emscripten
Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Nick Cao f03215bc70 fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF 2022-03-07 12:55:50 +03:00
Cameron Gutman b2463a917c events: Add logging support for several missing event types 2022-03-06 15:02:53 -06:00
Sam Lantinga bdafe1e049 Fixed whitespace 2022-03-04 11:01:55 -08:00
Sam Lantinga 2e801b1ae7 Split long text input into multiple events if needed (thanks @zreedy!) 2022-03-04 10:50:16 -08:00
SDL Wiki Bot 232c3556ac Sync wiki -> header 2022-03-04 17:30:05 +00:00
Sam Lantinga ae73ea9c07 Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
IOBYTE 13756b5c72 Add X1 and X2 button support to mouse test 2022-03-04 12:09:08 -05:00
Cameron Cawley 2f7b885df9 Fix 'potentially uninitialized local pointer variable' error in UWP builds 2022-02-28 09:04:33 -08:00
Cameron Cawley b7f8117d40 Build the standalone MSVC projects with GitHub Actions 2022-02-28 09:04:33 -08:00
Cameron Cawley 550b8377bc Combine the MSVC and UWP workflows 2022-02-28 09:04:33 -08:00
Cameron Cawley 98353533e5 riscos: Report keyboard repeat events 2022-02-24 09:11:33 -08:00
Sam Lantinga af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode 2022-02-23 15:49:10 -08:00
SDL Wiki Bot 669a7f8552 Sync wiki -> header 2022-02-23 16:18:05 +00:00
Ozkan Sezer 4a43321c81 cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.

Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Phillip Stephens 94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Ryan C. Gordon b946e31ec8 video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers.
If the app requested a specific renderer, even if it's not the optimal path,
let them have it, because they might want to render with a specific GPU API
on top of the framebuffer pixels.

This fixes DosBox-X crashing on startup, which forces the hint to "opengl".
2022-02-23 09:36:06 -05:00
Ryan C. Gordon 60ddb74cfe video: rework how we prepare a texture framebuffer.
Now we see if we can create an SDL_Renderer, and if that renderer reports
itself as "accelerated," and added some initial heuristics to the OpenGL
renderer to make better decisions about what qualifies as "accelerated."

This adds some FIXMEs that might be merely hypothetical, and removes the
old OpenGL checks from the video subsystem that probably weren't meaningful
in modern times. This will definitely need to improve the existing list
in the GL renderer, to catch things like llvmpipe, etc.

Reference issue #4624.
2022-02-23 09:36:06 -05:00
Wohlstand 08d27dfd7b SDL_openslES.c: Detect float support in runtime and use it
Allow using of the float output type on newer Android devices, but keep PCM16 output on older

Closes #5358
2022-02-22 08:31:14 -08:00
Ryan C. Gordon 293a0aa80e
opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
Fixes #5041.
2022-02-22 10:54:21 -05:00
Sam Lantinga 9299a3e796 Workaround for crash in CoUninitialize() 2022-02-21 16:24:45 -08:00
Sam Lantinga 978fbc3250 Fixed compile warnings 2022-02-21 12:02:44 -08:00
Sam Lantinga 6c531c4334 Correct handling of sentinel events when polling without removing events
Fixes https://github.com/libsdl-org/SDL/issues/5350
2022-02-21 11:35:31 -08:00
Cacodemon345 d90bd261f3 wscons: Make USB keyboard input layout independent 2022-02-18 09:30:04 -08:00
Sylvain 9d86ec8573
Palette format: software Render Jitter in rotation (see #5143)
- same fix applied for rotation with palette surfaces
- allow other 8bits format (eg 332)
2022-02-18 09:57:10 +01:00
Sylvain ceb09ee740
Fixed #5143 - software Render Jitter in rotation
better precision calculating rotated coordinates and interpolation
2022-02-17 23:11:02 +01:00
Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sylvain 75ffa24e3a
Software Render Jitter in rotation (bug #5143)
The output surface doesn't necessarily to have even width and height.
2022-02-15 13:35:59 +01:00
Sylvain 61abc4e5b6
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
Sylvain 18b76fcc5d
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 2022-02-15 11:33:56 +01:00
Sylvain e366ad1288
Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer) 2022-02-15 10:02:34 +01:00
Wouter Wijsman 66ee79bd68 [PSP] Don't swizzle streaming textures
It was causing issues in the teststreaming demo and unswizzling
later is inefficient and causes issues.
2022-02-14 10:59:25 +01:00
Sam Lantinga f97a29f6e1 Use the real device VID/PID when seeing the Steam virtual controller 2022-02-11 22:10:33 -08:00
Sylvain 85e6500065
X11 Segmentation fault with multiple windows and renderers (see #5256) 2022-02-11 11:08:08 +01:00
Wouter Wijsman 4cb6181808 Do not build loadso test eboot for PSP 2022-02-10 19:01:15 +01:00
Sylvain a75041e8dd
Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture 2022-02-10 13:44:59 +01:00
Wouter Wijsman abc8198a1f Render all sides when drawing rect on PSP 2022-02-09 09:36:19 -08:00
Sylvain 5b41844c75
Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation 2022-02-09 09:50:41 +01:00
Sylvain 3a9bbf604e
Fixed bug #5322 - register virtual input devices as SDL_Touch device because
they can send SOURCE_TOUCHSCREEN events even if getSources() doesn't declare them.
2022-02-09 09:37:36 +01:00
Sylvain 59f1e2875a
Android: add debug function to display class/sources 2022-02-08 21:50:19 +01:00
Frank Praznik 228db35287 audio: pipewire: Tidy up formatting 2022-02-08 14:33:34 -05:00
Frank Praznik 9da9e85cba audio: pipewire: Reset all hotplug values and pointers on shutdown
Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down.
2022-02-08 14:33:34 -05:00
Frank Praznik 5b36a527ed audio: pipewire: Remove redundant locks
The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant.  io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well.
2022-02-08 14:33:34 -05:00
Frank Praznik 48b4d1c412 audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool
The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic.
2022-02-08 14:33:34 -05:00
Ozkan Sezer 67f12ede3b move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
Wouter Wijsman 54304b971d Fix rotation direction and center point on PSP 2022-02-08 09:47:10 -08:00
Wouter Wijsman 2b572dff88 Make RenderCopyEx rotate around center
This still isn't perfect. The rotation is the wrong way around and the
images are upside down.
2022-02-08 09:47:10 -08:00
Sylvain 2df2da11f6
Android: handleMotionEvent() is checking for SOURCE_JOYSTICK. So don't handle DPAD GAMEPAD (see #5322, #2718) 2022-02-08 17:51:40 +01:00
Sylvain 1fc5dba3d5
Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322, #2718) 2022-02-08 17:41:17 +01:00