Pieter-Jan Briers
af733c7a32
Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback.
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Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
2022-06-20 06:54:40 -07:00
Ozkan Sezer
2316e5682e
SDL_windows.h: match WINVER value to _WIN32_WINNT.
2022-06-19 08:33:28 -07:00
Ozkan Sezer
22a29321e9
tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
2022-06-19 08:33:28 -07:00
Ozkan Sezer
bdcdbfc757
Enable D3D12 detection when using mingw-w64 with cmake too
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c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ryan C. Gordon
48a232969d
wikiheaders: Strip `[[wiki hyperlink]]` from See Also fields.
2022-06-19 00:15:41 -04:00
Sam Lantinga
abe38bca3e
Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2
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Fixes https://github.com/libsdl-org/SDL/issues/5818
2022-06-18 13:08:58 -07:00
Ozkan Sezer
a8d41b3b45
check for shellscalingapi.h presence instead of WINVER >= 0x0603
2022-06-18 13:00:44 -07:00
Sam Lantinga
5f6d0abebe
SDL_SendEditingText() has int parameters, so use that type for parameter calculation
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We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result.
Fixes https://github.com/libsdl-org/SDL/pull/5821
2022-06-18 12:59:28 -07:00
Mathieu Eyraud
00b95e989b
Fix read of uninitialised variable
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If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
2022-06-18 18:23:50 +03:00
Alex Richardson
d51a8f530e
cmake: freebsd: Fix -Wformat warning during tests build
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Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]
This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
2022-06-18 07:37:57 -07:00
Sam Lantinga
12f14bdbeb
Fixed digit count in sscanf, e.g. "%1x"
2022-06-18 07:02:38 -07:00
Sam Lantinga
9065897514
Added test for digit count in sscanf, e.g. "%1x"
2022-06-18 06:53:05 -07:00
Sam Lantinga
28ecdc6bc7
No need to cast from char* to const char*
2022-06-18 06:52:46 -07:00
Sam Lantinga
53e307050b
List the available tests if the filter didn't match
2022-06-18 06:52:16 -07:00
Anonymous Maarten
e7ad511b4b
cmake: fix location of include dir for SDL2 VC sdk
2022-06-18 13:30:54 +02:00
Sam Lantinga
eb7e29a8b2
Fixed crash when the joystick product name isn't available
2022-06-17 17:43:14 -07:00
Ryan C. Gordon
83b766174c
build-scripts/wikiheaders.pl: ignore "Category" wiki pages.
2022-06-17 17:35:52 -04:00
Ryan C. Gordon
20c622f090
build-scripts/wikiheaders.pl: Allow a wiki preamble.
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This is so we can have everything in SDL_net (etc) start with a
"This is not part of the core SDL API" message.
2022-06-17 14:40:35 -04:00
Sam Lantinga
adc6875870
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
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Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga
b0e827fb65
Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer
2022-06-17 07:55:53 -07:00
Anonymous Maarten
b19099d557
cmake: use find_package(SampleRate) to find samplerate + allow targets
2022-06-16 16:47:19 -07:00
Sam Lantinga
59fb7acbf7
Enable D3D12 detection when using mingw-64
2022-06-16 15:46:53 -07:00
Sam Lantinga
1eb247fa2e
Fixed building D3D12 renderer with latest mingw-64
2022-06-16 15:44:18 -07:00
Sam Lantinga
b004133f08
Updated to version 2.23.1 for pre-release checkpoint
2022-06-16 12:50:19 -07:00
Wohlstand
68beedde92
SDLActivity.java: Compatibility fix for debugSource
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I did these fixes a while ago while debuggin my application, however, forgot to send them back.
2022-06-16 12:45:15 -07:00
Sam Lantinga
5c1b7f6ea7
Added instructions for updating Makefile.w32 for release
2022-06-16 12:42:45 -07:00
Sam Lantinga
5d5488ca71
Fixed test/versioning.sh on macOS
2022-06-16 12:41:31 -07:00
Sam Lantinga
269fc1bd79
Added more details to WhatsNew.txt
2022-06-16 12:34:35 -07:00
Sam Lantinga
a5949d7b03
Fixed crash on Windows
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These functions really are WINAPI
2022-06-15 23:00:28 -07:00
Sam Lantinga
16f55fbdb4
Separate the controller protocol from the controller style
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This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Ryan C. Gordon
94f6080895
wikiheaders.pl: changes to make this usable with external projects.
2022-06-15 23:26:24 -04:00
Sam Lantinga
017e237005
Removed the Qanba Obsidian Arcade Joystick from the unknown controller list
2022-06-15 17:32:46 -07:00
Sam Lantinga
a9cf313eef
Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list
2022-06-15 17:28:29 -07:00
Sam Lantinga
bfe81a0c05
Added the name of the Qanba Obsidian Arcade Joystick in PC mode
2022-06-15 17:28:20 -07:00
Sam Lantinga
a6a2cdbd7c
Added the name of the Qanba Dragon Arcade Joystick in PC mode
2022-06-15 17:28:18 -07:00
Francisco Javier Trujillo Mata
fc78d0ff39
Fix Compilation CI
2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata
6b03c1adf6
Add filesystem driver
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0
Add Thread drivers
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab
Add systimer support
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
7343ece806
Define available PS2 RAM
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
e4409f6733
Include SDL_Log driver
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
f0a05ed476
Add some PS2 flags
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
580416d3c8
Initial CMake configuration
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
273d9e4640
Fix atomic support for PS2
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
161a316dfa
Add PS2 readme
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f8d0357a
Add PS2 CI config
2022-06-15 15:15:26 -07:00
Sam Lantinga
5b4f53bc0f
Added SDL_memset.c and SDL_memcpy.c to Xcode project
2022-06-15 14:26:47 -07:00
Alex Richardson
cd8f57ee4e
cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
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FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten
ae7446a959
stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
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This is done such that we can disable LTO for these 2 functions when
building with MSVC.
This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Sam Lantinga
a5d338bd2d
Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS
2022-06-15 14:11:00 -07:00