Ryan C. Gordon
a76053352c
gesture: Removed the gesture API from SDL3.
...
Fixes #6758 .
2022-12-13 14:54:37 -05:00
Sylvain
a38ea6bad2
SDL_assert: remove old define for obsolete naming
2022-12-10 17:21:51 +01:00
Ryan C. Gordon
16f8dfcef9
docs: Note that you don't need to free SDL_GetDefaultCursor's results.
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Reference Issue #6777 .
2022-12-09 22:08:40 -05:00
Sam Lantinga
a4a80360f5
Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
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(cherry picked from commit 264da8c127f8bf8930fa62f106763855efbf2a93)
2022-12-08 12:47:56 -08:00
Sylvain
c265fb74b0
Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER
2022-12-08 09:50:09 -05:00
Ryan C. Gordon
7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
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Fixes #6773 .
2022-12-08 00:08:51 -05:00
Sam Lantinga
ea714956b6
Clarified where the paddle locations are
2022-12-07 14:17:58 -08:00
Sam Lantinga
fcafe40948
Removed balls from the joystick API
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They were only used by one joystick decades ago, so removing them for SDL3
Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Ozkan Sezer
d6327a00fb
re-applied the SDL_NewAudioStream deconstification, including to its definition
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we should keep this to SDL3 only.
2022-12-04 20:50:20 +03:00
Cameron Cawley
ee0e9e979c
Move intrinsic includes into a private header
2022-12-04 09:34:10 -08:00
Sam Lantinga
b4da4ed95a
Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
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If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga
b8760a3ffe
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds.
2022-12-04 09:29:28 -08:00
Ozkan Sezer
25e62193f4
just revert the const removal from SDL_NewAudioStream in commit d0bbfdb
2022-12-04 12:56:50 +03:00
Sam Lantinga
1f4cc733a1
Removed the nanosecond versions of event and thread primitive waits from the public API
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It's not clear applications need this level of precision yet, so let's leave these private for now.
2022-12-02 12:37:41 -08:00
Sam Lantinga
8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
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Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker
ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 ( #6683 )
2022-12-01 14:53:37 -08:00
Pierre Wendling
3c501b963d
Clang-Tidy fixes ( #6725 )
2022-12-01 13:07:03 -08:00
Sam Lantinga
c2ce44bead
More cleanup for #6619
2022-12-01 12:53:11 -08:00
Sylvain Becker
932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 ( #6711 )
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* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sam Lantinga
1e2dfdb019
Removed the OpenGL ES 1.0 2D render implementation
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In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Ozkan Sezer
14b902faca
begin_code.h: add gcc version checks to the alloc_size attributes.
2022-11-30 11:33:32 +03:00
Ozkan Sezer
4b6390261b
begin_code.h: remove obsolete __SYMBIAN32__ handling for DECLSPEC.
2022-11-30 11:33:32 +03:00
Sylvain Becker
fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… ( #6685 )
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* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Ozkan Sezer
8901297437
SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits.
2022-11-29 08:53:56 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
a08f517069
Removed unused SDL_ArrayOrder enumeration values
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Fixes https://github.com/libsdl-org/SDL/issues/6658
2022-11-28 09:08:16 -08:00
Sam Lantinga
4958dafdc3
Update comments to refer SDL_GetWindowSizeInPixels (thanks @NoelFB!)
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Many SDL Window comments referenced SDL_GL_GetDrawableSize but not the new SDL_GetWindowSizeInPixels.
Closes https://github.com/libsdl-org/SDL/pull/6666
2022-11-27 08:27:00 -08:00
Sasha Szpakowski
80a9397459
Remove SDL_HINT_IDLE_TIMER_DISABLED.
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SDL_DisableScreenSaver can be used instead. Fixes #6660 .
2022-11-27 08:23:02 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
e4b97c42b3
cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
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Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.
See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga
a268c841e3
Remove references to STDC_HEADERS (thanks @sezero!)
2022-11-26 12:51:20 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
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The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
bc5677db95
Fixed tvOS build, which is both __IOS__ and __TVOS__
2022-11-25 17:28:51 -08:00
Sam Lantinga
d9e62f37fb
Fixed build
2022-11-25 16:05:03 -08:00
SDL Wiki Bot
4be6b7c047
Sync SDL3 wiki -> header
2022-11-26 00:01:17 +00:00
Sam Lantinga
cc1f9eb983
Use Apple's nomenclature for macOS and iOS
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Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Ozkan Sezer
7b21eaddce
remove autotools build system
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- TODO: update INSTALL.txt to replace the autotools configure
instructions with cmake.
- TODO: update make build system to provide an equivalent to
autotools' `make dist` ?
- TODO: update / revise github actions, replace autotools-only
ones with cmake (e.g.: vmactions.yml for FreeBSD.)
Reference issue: https://github.com/libsdl-org/SDL/issues/6571
2022-11-25 15:37:30 -08:00
Frank Praznik
873ec097ea
x11: Remove deprecated/defunct X11 hints
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SDL_HINT_VIDEO_X11_FORCE_EGL was deprecated in favor of the more general SDL_HINT_VIDEO_FORCE_EGL, and Xinerama and Xvidmode support was previously removed from SDL, rendering their associated hints nonfunctional.
2022-11-25 13:46:47 -08:00
Sam Lantinga
346eeba210
Removed SDL_GetRevisionNumber()
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Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime
ac8fbb7040
Remove SDL_CalculateGammaRamp.
2022-11-25 13:28:56 -08:00
slime
52f4cc843d
Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp.
2022-11-25 13:28:56 -08:00
Sam Lantinga
d14530ea82
Removed check for _HAVE_STDINT_H
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Fixes https://github.com/libsdl-org/SDL/issues/6619
2022-11-25 13:12:58 -08:00
Anonymous Maarten
d0e14008b5
cmake: find libudev library so it gets priority
2022-11-25 21:36:53 +01:00
Anonymous Maarten
1bbff6596c
cmake: add support for some BSD's wscons input
2022-11-25 21:36:53 +01:00
Ozkan Sezer
a8faac1b8b
fixed SDL_config_windows.h (was broken by 1e4cd682
)
2022-11-25 23:04:04 +03:00
Ozkan Sezer
25e9449a41
fix SDL_PI_D (L suffix is for long double, not double.)
2022-11-25 22:40:37 +03:00
Ozkan Sezer
1e4cd682b3
removed M_PI detection from cmake, removed HAVE_M_PI from config files.
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(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Ozkan Sezer
0b8309da0c
renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
2022-11-25 22:35:24 +03:00
Sam Lantinga
05139f4a2e
Removed SDL_RWFromFP from the public API
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This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga
670f1df469
Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
2022-11-25 10:33:37 -08:00