Commit Graph

14 Commits (18d9b23c65995c726c014d3f3d4f9724b9560e77)

Author SHA1 Message Date
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Philipp Wiesemann de79828b9f Fixed warning about unused variable in controllermap program. 2016-12-28 20:11:12 +01:00
Sam Lantinga 21cb42d79b Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted 2016-12-27 09:51:58 -08:00
Sam Lantinga 6d7da0887d Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Philipp Wiesemann 0a3f9d0cfb Fixed warning about unused variable in controllermap program. 2016-12-16 22:58:16 +01:00
Sam Lantinga 0c5e7a1067 Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
Tested with the 8Bitdo NES30 Pro on Linux
2016-12-15 14:27:22 -08:00
Sam Lantinga c406f649b3 Added USB VID/PID information to the SDL test programs 2016-11-10 18:53:50 -08:00
Philipp Wiesemann 826508b6ee Removed unused constants in controllermap program. 2016-10-15 20:01:30 +02:00
Sam Lantinga cb7b823cc1 Fixed black screen on Steam Link 2016-10-13 02:09:37 -07:00
Philipp Wiesemann 929b965c62 Fixed compiling of three test programs with C++. 2016-09-21 23:06:38 +02:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga 7b680a2ab7 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values. 2015-12-18 18:49:23 -08:00
Philipp Wiesemann 11d98995da Replaced tabs with spaces in test programs. 2015-11-25 21:39:28 +01:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00