Commit Graph

8 Commits (1ad0d24828fd04f4e5cbf8996002c1bdefc3564c)

Author SHA1 Message Date
Gabriel Jacobo 61959aa67b OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
Gabriel Jacobo 47139fb3eb Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)

Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Ryan C. Gordon 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Sam Lantinga 12ca3ce3fa Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Gabriel Jacobo eaa4300faf Fixes testgles and testgl 2013-10-09 11:30:01 -03:00
Gabriel Jacobo aef52c3501 [Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
2013-08-28 12:43:29 -03:00
Gabriel Jacobo 7fc50affaa Fixes test building 2013-08-28 10:41:25 -03:00
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00