Taiko2k
1c88a0522f
Update Wayland cursors to match X11 cursors
2022-09-09 08:59:37 -04:00
Sam Lantinga
9f4baeea53
Clean up thread local storage when quitting SDL
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SDL_Quit() should be the last SDL API that you call before exiting your application, and is intended to clean up all internal state.
If real-life applications are relying on thread-local storage after SDL_Quit() we could potentially add a hint to control this behavior.
Fixes https://github.com/libsdl-org/SDL/issues/6200
2022-09-08 20:08:20 -07:00
Sam Lantinga
a3900a751e
Lock joysticks when removing a controller on the WGI thread
2022-09-08 13:59:25 -07:00
Sam Lantinga
12413ab31f
Lock joysticks while attaching a virtual one
2022-09-08 13:33:21 -07:00
Ozkan Sezer
787cd580ee
silence unused function warning for SDL_endswith() on non-linux.
2022-09-08 23:00:04 +03:00
Sam Lantinga
4071573241
Don't try to second guess DS4Windows, let it remap things as expected.
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DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations.
Fixes https://github.com/libsdl-org/SDL/issues/6167
2022-09-08 11:50:56 -07:00
Sam Lantinga
a0f169603d
Fixed the CRC in the mappings for PS2, PSP, and Vita controllers
2022-09-08 09:53:51 -07:00
Sylvain
90a480a100
Fixed bug #6199 - Broken clip behaviour on a render target (metal)
2022-09-08 05:44:39 +02:00
Sam Lantinga
0ad8d9d292
SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled
2022-09-07 15:31:24 -07:00
Sam Lantinga
d93f9a778b
The new Wii Remote shares the same VID/PID as the Wii U Pro controller
2022-09-07 12:33:43 -07:00
Sam Lantinga
f398d8a424
Note that the Logitech Extreme 3D is a flight stick
2022-09-07 11:53:13 -07:00
Sam Lantinga
0a05b281f2
Make sure we hold the joystick lock when updating the device state while opening it
2022-09-07 11:51:51 -07:00
Sam Lantinga
d4e0d27c1c
Added Wii Remote controller mappings for Linux
2022-09-07 02:02:04 -07:00
Sam Lantinga
a7fde3f835
Allow mapping a controller other than the first one
2022-09-07 01:58:42 -07:00
Sam Lantinga
42cf6d6c56
Don't treat the Wii extension controls as a separate game controller on Linux
2022-09-07 01:41:11 -07:00
Sam Lantinga
87f8b6ff0f
Don't mess with the state of the Motion Plus extension on Linux
2022-09-07 01:21:01 -07:00
Sam Lantinga
c28da4892a
Fixed build
2022-09-07 00:52:40 -07:00
Sam Lantinga
638452ecf7
Assert that continuous reporting is enabled, so input timeout is a reliable way of detecting Bluetooth connection problems.
2022-09-07 00:44:13 -07:00
Sam Lantinga
8dfe0e4beb
Removed checks not needed for the Wii U Pro Controller
2022-09-07 00:41:29 -07:00
Sam Lantinga
4018f35ef2
Added left and right sensors for Nintendo Joy-Con and Wii controllers
2022-09-07 00:00:27 -07:00
Sam Lantinga
30f55a5d59
Added initial support for the Wii Motion Plus extension
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This adds a gyro sensor to the Wii controller, and is enabled in standalone and nunchuk mode
2022-09-06 23:33:55 -07:00
Sam Lantinga
29f4a5ba0e
Add GLES2 shader prologue infrastructure. (by @eloj)
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There is supposedly an OpenGL ES2 target that does not support precision specifiers. However, the existing logic to detect this is currently broken in two ways:
1) There's a typo of the `#ifdef` as `#if`.
2) Checking for `GL_FRAGMENT_PRECISION_HIGH` can not be the correct way to detect this platform. Other targets, including some desktops, will also not have this defined (for various reasons).
Because some of the shader code is missing precision specifiers, and because a default is ONLY provided if `GL_FRAGMENT_PRECISION_HIGH` is set, these other targets break.
Instead of 'hard-coding' the prologue string into shaders in the C source, use our ability to provide a list of strings to `glShaderSource` instead, leaving the determination to run-time.
This commit closes https://github.com/libsdl-org/SDL/pull/6182
2022-09-06 15:55:27 -07:00
Sam Lantinga
4fd6bba257
Refactored for similarity to surrounding code
2022-09-06 12:29:42 -07:00
Ozkan Sezer
5ffede35d9
Fix https://github.com/libsdl-org/SDL/issues/6191
2022-09-06 19:56:29 +03:00
Cameron Cawley
10e1ef00e2
Fix compatibility with Windows XP
2022-09-06 08:55:35 -04:00
Ozkan Sezer
911524da45
fix DYLIB version inconsistencies and test failures after #6188 .
2022-09-06 03:15:02 +03:00
Sam Lantinga
d1fea10c0f
Added support for the accelerometer in the Wii Remote
2022-09-05 16:08:15 -07:00
Sam Lantinga
a61b823da8
Added support for the Wii Remote with the Classic Controller Pro extension
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Also changed event order to: buttons, triggers, axes, for consistency with other drivers
2022-09-05 14:32:45 -07:00
tjpadula
a0f143fc93
Add build target to Xcode project to create an xcframework for iOS ( #6188 )
2022-09-05 13:10:15 -07:00
Anonymous Maarten
8a08d62ff7
cmake: fix location of SDL2::SDL2test imported library
2022-09-05 21:53:50 +02:00
Sam Lantinga
181265ba71
Removed unused variable
2022-09-05 11:36:20 -07:00
Sam Lantinga
23be3ccc2f
Note that we should regenerate configure before running test/versioning.sh
2022-09-05 11:25:10 -07:00
Sam Lantinga
acf397b4df
Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
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@smcv
2022-09-05 11:21:13 -07:00
Ozkan Sezer
612a86ebad
HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[]
2022-09-05 20:47:00 +03:00
Sam Lantinga
b00e1b1b62
Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver
2022-09-05 10:01:51 -07:00
Cameron Cawley
fd93f817ba
Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008
2022-09-05 09:01:31 -07:00
Sam Lantinga
ef988fe184
Only use CETCOMPAT on x86/x64 platforms
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Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Cameron Cawley
cf040f8882
testmouse: Allow drawing rectangles as well as lines
2022-09-05 08:51:36 -07:00
Cameron Cawley
a932581775
testplatform: Add LSX and LASX checks
2022-09-05 08:50:28 -07:00
Sam Lantinga
5cac6c7eb6
Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
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CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga
4e98ba612b
Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
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Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.
See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Érico Porto
cbc0d9facc
test/versioning.sh also tests configure
2022-09-04 05:20:15 -07:00
Sylvain
03485db0a3
Android: understand HAL_PIXEL_FORMAT_BGR_565 as a returned value from ANativeWindow_getFormat() (see #6016 )
2022-09-03 23:40:14 +02:00
Sam Lantinga
1b4e08b89e
Added an entry for the Hori Fighting Stick mini 4 kai
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This is a PS3/PS4 arcade stick which becomes an Xbox 360 controller on PC
2022-09-02 17:04:53 -07:00
Sam Lantinga
6bcf2c1521
Fixed spinning at a very high framerate
2022-09-02 17:04:53 -07:00
Sam Lantinga
47f2373dc1
Added locking for Android joystick events
2022-09-02 16:52:55 -07:00
Sam Lantinga
e8f6b7503a
Added mappings for the ASUS ROG Kunai 3 Gamepad
2022-09-02 15:06:13 -07:00
Sam Lantinga
5770e87cb2
Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware
2022-09-02 13:57:59 -07:00
Sam Lantinga
253f6a913d
Variable renaming for consistency
2022-09-02 11:49:06 -07:00
Sam Lantinga
5002624e8a
Fixed crash when extension controllers are hotplugged
2022-09-02 11:41:19 -07:00