Commit Graph

9 Commits (23ace600fcfade74f6bec2f55a92cf29a32a3694)

Author SHA1 Message Date
Ryan C. Gordon f32575dfab
docs: Convert everything to Unix-style endlines.
Fixes #8640.
2023-11-29 11:29:57 -05:00
Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Daniel Gibson ab554c8392 Update doc/README-* for header-only SDL_main 2022-12-15 08:01:01 -08:00
Pierre Wendling 053ce39d67
N3DS: Semaphore fixes. (#6776)
* N3DS: Make Sem waits cooperative friendly.

The 3DS has a cooperative threading model. Sleeping after TryWait and
WaitTimeout avoid starving other threads. It inccurs a runtime penalty,
but it's better than having to hard reset your console to recover from
a deadlock.
2022-12-11 11:27:16 -08:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Pierre Wendling dcfa127fd4 N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
Pierre Wendling c7c0e81c1c N3DS: Update README. 2022-10-10 08:50:59 -07:00
Pierre Wendling 655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00