Ozkan Sezer
8a394209c4
SDL_windowsevents.c: remove isVistaOrNewer (not used since 8cb1dc50bb28)
2019-09-05 20:47:20 +03:00
Ozkan Sezer
51df932efb
fix permissions
2019-09-05 13:21:02 +03:00
Sylvain Becker
bf2f4703f2
SDL_windowsmessagebox.c: remove unused variable
2019-09-05 10:49:53 +02:00
Sylvain Becker
1b5e3c19a2
SDL_bmp.c: remove unused variable warnings
2019-09-05 10:08:47 +02:00
Sam Lantinga
e5580e18ba
x11: add a hint to force the VisualID used when creating a window.
2019-09-04 09:27:58 -07:00
Ryan C. Gordon
f49c07b5c4
stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4().
...
Fixes Bugzilla #4724 .
2019-09-04 00:39:47 -04:00
Sam Lantinga
892c8d5058
Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c
...
Ozkan Sezer
As for the issue: This bmp reports bpp=0, therefore SDL_CalculatePitch()
returns pitch==0, which is then fed to SDL_malloc() (which is malloc())
and malloc(0) returns _something_ which is not NULL but not someting
that we expect.. Then testsprite.c:LoadSprite() accesses the pixels
as *(Uint8*)pixels which valrind reports as:
==15533== Invalid read of size 1
==15533== at 0x8048C08: LoadSprite (testsprite.c:45)
==15533== by 0x80492FC: main (testsprite.c:224)
==15533== Address 0x449e588 is 0 bytes after a block of size 0 alloc'd
==15533== at 0x40072B2: malloc (vg_replace_malloc.c:270)
==15533== by 0x4045719: SDL_CreateRGBSurface (SDL_surface.c:126)
==15533== by 0x40403C1: SDL_LoadBMP_RW (SDL_bmp.c:237)
==15533== by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533== by 0x80492FC: main (testsprite.c:224)
Besides, valrind also reports this:
==15533== Conditional jump or move depends on uninitialised value(s)
==15533== at 0x40403F3: SDL_LoadBMP_RW (SDL_bmp.c:247)
==15533== by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533== by 0x80492FC: main (testsprite.c:224)
Easy/quick solution would be early-rejecting a bmp with 0 bpp from SDL_bmp.c:SDL_LoadBMP_RW()
2019-09-03 11:55:20 -07:00
Ozkan Sezer
b21338eb54
SDL_bmp.c: restore most of the original formatting.
2019-09-02 12:35:00 +03:00
Ryan C. Gordon
847bd8d983
direct3d: Be more aggressive about resetting state when textures go away.
...
Fixes Bugzilla #4768 .
2019-09-02 00:11:58 -04:00
Ryan C. Gordon
a3804ba1da
d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
...
Fixes Bugzilla #4779 .
2019-09-01 22:41:44 -04:00
Sylvain Becker
6c295129ba
LoadBMP: fix some warnings
2019-08-31 22:58:11 +02:00
Sylvain Becker
830979c555
LoadBMP: use code from SDL_image which allows loading compressed BMP files
2019-08-31 22:52:15 +02:00
Sam Lantinga
cc64b369fb
Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc.
2019-08-30 15:32:15 -07:00
Sam Lantinga
afb9ff9507
Fixed bug where the Steam overlay would generate an event and stop input processing for the frame.
2019-08-30 08:03:19 -07:00
Ozkan Sezer
9c8e403f6b
use 'U' suffix on constants instead of (unsigned int) cast.
2019-08-30 11:35:20 +03:00
Sylvain Becker
d52080c0ab
Android: minor warning
2019-08-30 09:00:06 +02:00
Sylvain Becker
70dc8d1648
Android: fix corresponding warnings
2019-08-30 08:55:20 +02:00
Sylvain Becker
6794ec6670
Android: add more warning flags
2019-08-30 08:43:13 +02:00
Sylvain Becker
0a9c74aa9a
Fixed bug 3918 - HIDAPI, CMake support for android project
2019-08-27 11:38:43 +02:00
Sam Lantinga
13c4d5e7e3
Fixed Windows relative mouse coordinates when capturing the mouse over RDP
2019-08-26 17:43:01 -07:00
Alex Szpakowski
0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
2019-08-26 18:49:04 -03:00
Sam Lantinga
ce3b16fc9e
Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support
...
Frank
This gamepad/controller is sold in Germany https://www.amazon.de/gp/product/B01AQTPSA6/ref=ppx_yo_dt_b_asin_title_o03__o00_s00 but isn't supported right now. It identifies as "Gasia Co. Ltd PS(R) Gamepad"
2019-08-26 10:08:25 -07:00
Ozkan Sezer
1e47790c8d
RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769)
2019-08-26 18:41:40 +03:00
Sylvain Becker
2cb26188e1
Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect
2019-08-24 20:40:37 +02:00
Ozkan Sezer
7d6f7e8d34
fix permissions
2019-08-23 03:01:10 +03:00
Sam Lantinga
455944c870
Fixed whitespace
2019-08-22 16:12:16 -07:00
Sam Lantinga
b521df66c3
[SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required.
2019-08-22 16:09:42 -07:00
Sam Lantinga
5c15e81cfb
Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10.
2019-08-22 15:58:00 -07:00
Alex Szpakowski
dd29abb478
macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views.
2019-08-22 19:23:52 -03:00
Sylvain Becker
2937317f12
Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
...
- not necessary when app isn't recording gesture.
- happen when gesture path has less than 2 different points
2019-08-22 10:15:33 +02:00
Sylvain Becker
05f35c2420
Fix audio conversion U16_to_F32_SSE2 (bug 4186)
2019-08-19 21:23:47 +02:00
Sylvain Becker
1d220401ce
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
...
reverse the order when storing ouput buffer
2019-08-19 20:35:02 +02:00
Sylvain Becker
c0fc94f2de
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
...
reverse the order when storing ouput buffer
2019-08-19 16:57:15 +02:00
Alex Szpakowski
bfdb0e9743
metal renderer: optimize SDL_RenderFillRect slightly.
2019-08-18 10:38:32 -03:00
Alex Szpakowski
ff7888e698
render: fix colors not being set properly after the previous change
2019-08-18 09:35:11 -03:00
Alex Szpakowski
1be03b4089
render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.
2019-08-17 22:26:33 -03:00
Alex Szpakowski
e8278d0d5b
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
...
Also optimize vertex buffer binding slightly.
2019-08-17 16:53:08 -03:00
Alex Szpakowski
55a46abf0a
metal renderer: more closely match buffer data alignment requirements from the metal specification.
2019-08-17 01:09:30 -03:00
Alex Szpakowski
69c6924ccc
render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764 ).
2019-08-17 00:43:44 -03:00
Alex Szpakowski
e5acccc7c3
metal renderer: use the device address space instead of the constant address space for colors.
...
It doesn't negatively impact GPU performance in my tests, and it removes the need for 256 byte memory alignment of color data on macOS.
2019-08-17 00:37:22 -03:00
Alex Szpakowski
3fb5cabe5e
metal: Update compiled shaders based on compilation script changes
2019-08-16 22:13:30 -03:00
Alex Szpakowski
9e57e3e595
metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms
2019-08-16 22:11:50 -03:00
Alex Szpakowski
79cd6cfc94
iOS: Fix issues with Split VIew on iPad (bugs #4586 , #4705 ).
2019-08-15 19:38:12 -03:00
Sylvain Becker
7f9016f265
Android: remove tabs/indent
2019-08-15 20:38:25 +02:00
Sylvain Becker
412775f5a8
Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918)
2019-08-13 16:00:08 +02:00
Sam Lantinga
7a84dd4277
Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions
2019-08-12 13:35:36 -07:00
Sylvain Becker
155087d106
Fixed bug 3918 - CMake support for android project
2019-08-11 15:23:37 +02:00
Ozkan Sezer
7f5fc74c57
fix permissions
2019-08-08 23:35:02 +03:00
Sam Lantinga
cbdee4d656
[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
...
@saml
2019-08-08 13:26:05 -07:00
Ethan Lee
c76f0f5b6b
hidapi: Explicitly include locale.h, for setlocale
2019-08-06 23:08:01 -04:00