We just build libSDL3.dylib instead of libSDL3.0.0.0.dylib with symlinks
Fixed the compatiblity vs current version, e.g.
SDL 3.20.87
@rpath/libSDL3.0.dylib (compatibility version 2001.0.0, current version 2001.87.0)
SDL 3.21.5
@rpath/libSDL3.dylib (compatibility version 2106.0.0, current version 2106.0.0)
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
This behavior more closely matches other platform where the window is borderless but still interacts with the window manager (e.g. task bar shows above it, it can be resized to fit within usable desktop area, etc.)
If you want a borderless window the size of the desktop that looks like a fullscreen window, then you should use the SDL_WINDOW_FULLSCREEN_DESKTOP flag.
Fixes https://github.com/libsdl-org/SDL/issues/6659
`argv[0]`/`getexexname()` are not always absolute paths by default and can be modified to anything the developer wants them to be.
Consider using `readSymLink("/proc/self/path/a.out")` instead and `getexecname()` as the fallback, since the symlink will always be the correct absolute path (unless /proc is ot mounted, but it is by default on Solaris and Illumos platforms).
While 78f97108f9 reduced the accumulation error, it was still big enough to cause distortions.
Fixes#6196.
(cherry picked from commit 8145212103264b04c20cdb50b430f3c99b44e9b4)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575