Commit Graph

14377 Commits (2d94b4f4908c8173e1b234d545da383011745771)

Author SHA1 Message Date
Ryan C. Gordon c88c12148d SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint.
Fixes #8892.
2024-01-22 19:29:36 -05:00
Frank Praznik 5f65fd360d wayland: Free the input struct in all initialization failure paths 2024-01-22 13:01:04 -05:00
Frank Praznik 84e47b4af5 wayland: Always create the backing input store, even if there is no seat
Fixes a crash if no seat was available at initialization, but still allows for one to still be created later if an input device is added.

Removes some unnecessary abstractions in the process.
2024-01-22 12:37:24 -05:00
Sam Lantinga 99ce8af439 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data
(cherry picked from commit 12bab1c981edbd9092d58f8479d00032d248d0ce)
2024-01-22 08:39:47 -08:00
Sam Lantinga a28a42cfc6 Fixed declaration of SDL_HapticRumbleSupported 2024-01-21 11:36:38 -08:00
Sam Lantinga 052b958bf2 Made SDL_HapticEffect const in the API
Also added some additional parameter validation to haptic effect functions
2024-01-21 11:29:40 -08:00
Sam Lantinga fa5bfe577c Fixed warnings building for UWP 2024-01-21 06:55:29 -08:00
Sam Lantinga 3e541eab22 Fixed error: 'fq' may be used uninitialized [-Werror=maybe-uninitialized] 2024-01-21 06:55:29 -08:00
Sam Lantinga 8f20ef5b43 Re-enable C runtime with Mingw, and disable the problematic math test 2024-01-21 06:55:29 -08:00
Sam Lantinga 1f177be1e4 Disable the Mingw C runtime by default
Mingw seems to have a bad pow implementation in the C runtime:
'Pow(-72.300000,12.000000), expected [20401381050275984310272.000000], got 20401381050275996893184.000000': Failed
2024-01-21 06:55:29 -08:00
Sam Lantinga 5e70ee29cc Build SDL with the static C runtime on Visual Studio 2024-01-21 06:55:29 -08:00
Sam Lantinga e2f35a16c2 Added <string.h> for declaration of memset() and memcpy() 2024-01-21 06:55:29 -08:00
Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible
Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
Frank Praznik 8d25c2d260 video: Fix window manager initiated fullscreen window moves
Distinguish between and handle fullscreen window moves initiated by the window manager vs the application to avoid cases where the window snaps back to the original display when moved due to the use of old coordinates.
2024-01-20 13:31:43 -05:00
Sam Lantinga 8c7f5b73e8 Fixed build
The flip directions aren't 1 and -1, just use SDL_FLIP_NONE for now
2024-01-20 08:42:52 -08:00
SDL Wiki Bot 4d6e2d8b73 Sync SDL3 wiki -> header 2024-01-20 14:33:19 +00:00
Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally
Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sylvain 2cd583ee13 Prevent asan warning on qsort():
'src/stdlib/SDL_qsort.c:27:5: runtime error: null pointer passed as argument 1, which is declared to never be null`
2024-01-20 11:26:02 +01:00
Sam Lantinga 5db543a66a Just use the khronos headers for the checks that need them 2024-01-19 23:55:05 -08:00
Sam Lantinga 4b82bed259 Fixed building with the steamrt/scout SDK 2024-01-19 23:02:48 -08:00
Sam Lantinga 116c60c5b0 Run EGL/GLES cmake tests with the Khronos headers available 2024-01-19 22:31:40 -08:00
Sam Lantinga b552f26e6a Fix building with the steamrt/scout SDK 2024-01-19 22:31:40 -08:00
Sylvain 7b02d328fa Fixed overflow in SDL_SoftStretch() (see #8878) 2024-01-20 06:38:34 +01:00
Sam Lantinga 64972b4184 Fixed build 2024-01-19 17:21:05 -08:00
Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport
The drawing uses the origin of the viewport as the coordinate origin, so we only need to clip against the size of the viewport.

Also added a unit test to catch this case in the future
2024-01-19 16:29:38 -08:00
Sam Lantinga 8d9c7d8ebe SDL_UpdateFullscreenMode: Only restore mouse position when exiting fullscreen if the fullscreen mode actually changed
- Previously we would skip most of UpdateFullscreenMode if not entering fullscreen and the window was not set as fullscreen for any display
  which prevented running this.

This prevents warping the mouse when hiding a non-fullscreen window
2024-01-19 15:26:46 -08:00
Sam Lantinga a73132177d Make sure the render target isn't bound as a resource
Fixes https://github.com/libsdl-org/SDL/issues/3380
2024-01-19 15:17:30 -08:00
Sam Lantinga 09ba55b462 Fixed crash scaling very large surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8878
2024-01-19 13:06:12 -08:00
Sam Lantinga aa3fc6e904 Fixed D-pad on Xbox One controllers using the HIDAPI driver 2024-01-19 11:43:01 -08:00
Sylvain Becker 3639743d89
Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808)
Update SDL_BlitSurface to use Intersect functions
2024-01-19 08:39:57 -08:00
Sam Lantinga bd5d4d61ed Fixed potential overflow in software triangle rendering 2024-01-19 08:31:56 -08:00
Sam Lantinga b566bfce07 Fixed warning C4152: nonstandard extension, function/data pointer conversion in expression 2024-01-19 06:49:53 -08:00
Sam Lantinga 9fc1135e3b Fixed warning C4127: conditional expression is constant 2024-01-19 06:44:32 -08:00
Sam Lantinga 1dbe54c4e6 Fixed warning C4244: 'function': conversion from 'SDL_ThreadID' to 'DWORD', possible loss of data 2024-01-19 06:28:54 -08:00
Sam Lantinga f86b3ac605 Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:23:38 -08:00
yuanhecai 129b459b2c Fix compilation problems about yuv_rgb_lsx.c 2024-01-18 19:41:36 -08:00
Simon McVittie 81ac656b7c SDL_CalculateRGBSize, SDL_CalculateYUVSize: set the error indicator
These functions historically didn't set the error indicator on overflow.

Before commit 447b508a "error: SDL's allocators now call SDL_OutOfMemory
on error", their callers would call SDL_OutOfMemory() instead, which was
assumed to be close enough in meaning: "that's a silly amount of memory
that would overflow size_t" is similar to "that's more memory than
is available". Now that responsibility for calling SDL_OutOfMemory()
has been pushed down into SDL_calloc() and friends, the functions that
check for overflows might as well set more specific errors.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:21:50 -08:00
Simon McVittie e9a0edc847 testautomation_surface: Really make width * bpp overflow
A surface of width (0x7fff'ffff) / 2 = 0x3fff'ffff is not quite large
enough to make the pitch overflow in the way we wanted to test here:
with a 32-bit format, that makes each row 0xffff'fffc bytes, which
(just) fits in a 32-bit unsigned size_t. Increasing it to 0x4000'0000
pixels per row is enough to trigger the overflow we intended to test.

In SDL 2, this test bug was hidden by the fact that allocating
0xffff'fffc bytes on a 32-bit platform is very likely to fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:21:50 -08:00
Simon McVittie eb059538f8 testautomation_surface: Really make pitch + alignment overflow
Adding 3 bytes of alignment to 0x7fff'ffff is not enough to make it
overflow a 4-byte unsigned size_t, so this test was not exercising
the intended failure mode. We cannot actually make this overflow
with a signed 32-bit width and an 8-bit format: the maximum width is
not enough to achieve that. However, if we switch to a 24-bit format,
we can make the calculation overflow.

In SDL 2, this test bug was hidden by the fact that allocating
0x7fff'ffff bytes on a 32-bit platform will usually fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:21:50 -08:00
Ozkan Sezer 4fdc291f5d Add spaces around SDL_PRI??? to avoid potential compiler warnings. 2024-01-18 23:41:10 +03:00
Ryan C. Gordon 949b4fc349
x11: XI_Motion should mark the global mouse position as changed.
Otherwise we'll miss it when XWarpPointer() is used. x11vnc may do this to
manage mouse input in some circumstances, so it can be possible for _all_
mouse motion to go through this path, breaking SDL_GetGlobalMouseState().

Thanks to @chrismile for all the detective work to figure this out!

Fixes #8827.

(cherry picked from commit cc7fe8c255ca8f3b4f5407c0c70103b4c7ad8168)
2024-01-18 15:15:43 -05:00
Sam Lantinga 87f559e021 Updated Xcode projects after dbdc65fc95 2024-01-18 11:01:35 -08:00
Anonymous Maarten 49adb23ad9 Build yuv_rgb_lsx.c with -mlsx 2024-01-18 10:59:13 -08:00
Anonymous Maarten dbdc65fc95 video: move standard c, sse and lsx implementations of yuv2rgb to its own source 2024-01-18 10:59:13 -08:00
Sam Lantinga a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
Edoardo Lolletti b19d43a74d Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme 2024-01-18 10:19:18 -08:00
Edoardo Lolletti b384973936 Remove no longer needed hint 2024-01-18 10:19:18 -08:00
Edoardo Lolletti 42d6cf9ce7 Update thread naming on windows 2024-01-18 10:19:18 -08:00
Sam Lantinga cda2bffeee Re-add SDL_HAPTIC_SQUARE for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga df4b855af5 Updated SDL_TLSID to use the same type as other IDs in SDL 2024-01-18 08:18:37 -08:00