Commit Graph

22 Commits (2f4f1f69239033c6cec522a5c8cb39844aa24e03)

Author SHA1 Message Date
Susko3 c40e9cc634 Sort includes 2024-04-01 11:04:02 -07:00
Frank Praznik a6fbf0488c Add time and realtime clock functions
Adds functions to query the system's realtime clock, convert time intervals to/from a calendar date and time in either UTC or the local time, and perform time related calculations.

An SDL_Time type (a time interval represented in nanoseconds), and SDL_DateTime struct (broken down calendar date and time) were added to facilitate this functionality.

Querying the system time results in a value expressed in nanoseconds since the Unix epoch (Jan 1, 1970) in UTC +0000. Conversions to and from the various platform epochs and units are performed when required.

Any direct handling of timezones and DST were intentionally avoided. The offset from UTC is provided when converting from UTC to a local time by calculating the difference between the original UTC and the resulting local time, but no other timezone or DST information is used.

The preferred date formatting and 12/24 hour time for the system locale can be retrieved via global preferences.

Helper functions for obtaining the day of week or day or year for calendar date, and getting the number of days in a month in a given year are provided for convenience. These are simple, but useful for performing various time related calculations.

An automated test for time conversion is included, as is a simple standalone test to display the current system date and time onscreen along with a calendar, the rendering of which demonstrates the use of the utility functions (press up/down to increment or decrement the current month, and keys 1-5 to change the date and time formats).
2024-03-19 10:57:36 -07:00
Ethan Lee 744227e6ab Add SDL_storage 2024-03-16 07:19:50 -07:00
Ryan C. Gordon 5a21d87e69
rwops: Changed filenames that reference "rwops" to "iostream". 2024-03-14 23:30:59 -04:00
Semphris 70c2e15615 Add file dialogs 2024-03-14 15:40:25 -07:00
Ryan C. Gordon f49ce4a15d camera: Renamed "video_capture" files to "camera" and moved to own subdir. 2024-02-20 15:56:26 -05:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory 2023-12-29 20:04:40 -08:00
Sam Lantinga 81fc7ded78 Removed the window shape API for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/6654
Fixes https://github.com/libsdl-org/SDL/issues/6897
2023-11-22 14:11:10 -08:00
Sylvain 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 2023-11-09 08:36:23 -08:00
Sam Lantinga 973c8b3273 Added SDL properties API
Fixes https://github.com/libsdl-org/SDL/issues/7799
2023-10-11 22:38:00 -07:00
Sam Lantinga fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga 59308cb3e9 SDL_platform_defines.h is already included in SDL_platform.h 2023-01-09 08:40:11 -08:00
Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Anonymous Maarten f53d797cca cmake: generate git hash using GetRevisionDescription CMake module
This allows the build system (ninja/make/VS) to detect whether the current
checkout git commit has changed. If so, SDL_revision.h will be updated.
2023-01-08 18:20:56 +01:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga b5a92406eb Added infrastructure for renaming API functions
You can rename APIs using rename.py and all the code and documentation will be updated, and entries will be added to WhatsNew.txt and docs/README-migration.md.
e.g.
rename.py SDL_foo.h function SDL_CreateFoo SDL_FooCreate

SDL_oldnames.h is included in the SDL header, and if you define SDL_ENABLE_OLD_NAMES, will redefine the old API functions to call the new ones, and if not, will define them as a symbol letting you what the new API function is.
2022-12-23 11:00:11 -08:00
Ryan C. Gordon c9887c5c72
include: Split out functions in SDL.h to SDL_init.h.
SDL.h now exists solely as a header that includes everything else, instead
of one that forces you to include everything else when you just want the
declaration for SDL_Init().

Fixes #6840.
2022-12-22 01:05:10 -05:00
Daniel Gibson ca2fe7be1a Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)

SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.

To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)

Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error

Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:

- replaced windows.h with own define of WINAPI
  and typedef-ing HINSTANCE and LPSTR.
  This prevents conflicts between all the generically-named #defines and
  types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
  ("warning LNK4067: ambiguous entry point")
  If this still causes problems, we might try getting rid of wmain(),
  seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
  equivalent to the old, it should make sense and Works For Me
2022-12-15 08:01:01 -08:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00