Commit Graph

262 Commits (2f78e5f321b5aca80344b2a75fee0e9d7ae9b2b9)

Author SHA1 Message Date
Anonymous Maarten b5eb704fa8 cmake: we only need a C++ compiler for Android, Haiku and UWP
Our CMake script does (currently) not support NGage, Xbox One, or Xbox Series.
2024-03-11 00:27:54 +01:00
Anonymous Maarten 7341d5f361 cmake: allow hidapi to use libusb on Windows
When using SDL_HIDAPI_LIBUSB_SHARED=ON, extract the dll file name
from the import library.
2024-03-10 09:07:33 -07:00
Anonymous Maarten 0e6fcf947a cmake: find libusb through LibUSB cmake module 2024-03-10 09:07:33 -07:00
Anonymous Maarten 3cc4705dd2 cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations 2024-03-07 01:58:28 +01:00
Anonymous Maarten 1f536a1e77 cmake: fix SDL_RENDER_VULKAN reporting
Also fix an error when configuring with `-DSDL_VULKAN=ON
-DSDL_RENDER_VULKAN=FALSE`: the vulkan renderer is now correctly
disabled.
2024-02-26 20:37:10 +01:00
Dan Ginsburg cab20117e6
Vulkan Renderer (#9114)
This pull request adds an implementation of a Vulkan Render backend to SDL.  I have so far tested this primarily on Windows, but also smoke tested on Linux and macOS (MoltenVK).  I have not tried it yet on Android, but it should be usable there as well (sans any bugs I missed).  This began as a port of the SDL Direct3D12 Renderer, which is the closest thing to Vulkan as existed in the SDL codebase. The shaders are more or less identical (with the only differences being in descriptor bindings vs root descriptors).  The shaders are built using the HLSL frontend of glslang.

Everything in the code is pure Vulkan 1.0 (no extensions), with the exception of HDR support which requires the Vulkan instance extension `VK_EXT_swapchain_colorspace`.  The code could have been simplified considerably if I used dynamic rendering, push descriptors, extended dynamic state, and other modern Vulkan-isms, but I felt it was more important to make the code as vanilla Vulkan as possible so that it would run on any Vulkan implementation.

The main differences with the Direct3D12 renderer are:
* Having to manage renderpasses for performing clears.  There is likely some optimization that would still remain for more efficient use of TBDR hardware where there might be some unnecessary load/stores, but it does attempt to do clears using renderpasses.
* Constant buffer data couldn't be directly updated in the command buffer since I didn't want to rely on push descriptors, so there is a persistently mapped buffer with increasing offset per swapchain image where CB data gets written.
* Many more resources are dependent on the swapchain resizing due to i.e. Vulkan requiring the VkFramebuffer to reference the VkImageView of the swapchain, so there is a bit more code around handling that than was necessary in D3D12.
* For NV12/NV21 textures, rather than there being plane data in the texture itself, the UV data is placed in a separate `VkImage`/`VkImageView`.

I've verified that `testcolorspace` works with both sRGB and HDR linear.  I've tested `testoverlay` works with the various YUV/NV12/NV21 formats.  I've tested `testsprite`.  I've checked that window resizing and swapchain out-of-date handling when minimizing are working.  I've run through `testautomation` with the render tests.  I also have run several of the tests with Vulkan validation and synchronization validation.  Surely I will have missed some things, but I think it's in a good state to be merged and build out from here.
2024-02-22 14:58:11 -08:00
Frank Praznik 8b6eae2d4f cmake: Split and store the libdecor version as individual parts
It is becoming necessary to enable additional features as libdecor continues to evolve, and checking against a single base version will no longer be adequate. Libdecor doesn't provide versioning defines in its headers, so split the version string into parts to allow for discrete version detection and feature enablement at build time.
2024-02-20 11:28:02 -05:00
Simon McVittie a06ee5b98d Don't try to use SDL platform macros in configure-time checks
At the point that we run this, nothing SDL-specific is set up yet.
__APPLE__ is a compiler predefined macro that forms part of the API on
Apple platforms, so it's fine to rely on it.

This partially reverts commit 31d133db.

Fixes: 31d133db "Define SDL_PLATFORM_* macros instead of underscored ones (#8875)"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-24 14:12:50 +03:00
Anonymous Maarten 31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga 5db543a66a Just use the khronos headers for the checks that need them 2024-01-19 23:55:05 -08:00
Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING
Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga ac367be171 Updated CMakeLists.txt now that timers and threads can't be disabled 2024-01-17 09:24:04 -08:00
Anonymous Maarten dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-11-24 21:31:59 +01:00
Anonymous Maarten a45b371de0 cmake: create and install SDL3::Jar target for Android 2023-11-23 02:13:08 +01:00
Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Anonymous Maarten 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set 2023-11-09 03:28:20 +01:00
Anonymous Maarten a6541166bc cmake: also install pdb files of static libraries 2023-11-09 02:17:07 +01:00
Wohlstand 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work
#6778
2023-11-08 02:57:28 -08:00
Frank Praznik 1a57f6bb29 wayland: Remove QtWayland extensions
These were added a very long time ago and seem to serve no purpose now, as the functionality they provided is now in core Wayland protocols, current information on their usage and status is nonexistent, no modern compositor seems to support them, and the code paths are untested and subject to bit-rot at this point. It also causes duplicate symbol issues when statically linking an application to both Qt and SDL.
2023-11-07 11:00:32 -05:00
Anonymous Maarten 459f17257c cmake: fix MSVC unrecognized option link warning 2023-11-06 01:58:26 +01:00
Anonymous Maarten 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts 2023-11-06 00:41:00 +01:00
Jamie Madill 59b37d0e5b
cmake: fix Windows unrecognized option link warning
This fixes a warning that could show up on some MS linkers which use a
slightly different warning message than expected.

Amends check_linker_supports_version_file to include the "unrecognized
option" warning message.
2023-11-05 16:28:22 +00:00
Anonymous Maarten 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths 2023-10-30 19:50:35 +01:00
Anonymous Maarten 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2023-10-28 18:54:12 +02:00
Anonymous Maarten 3a36433a3c cmake: test -Wl,--version-script with minimal version script
Android ndk 26 errors when a symbol in the version script is not defined.
2023-10-12 14:00:47 +02:00
Anonymous Maarten ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 2023-10-10 03:32:46 -07:00
Sam Lantinga 88f2fb9dcf Added an example of video decoding with ffmpeg 2023-10-10 03:32:46 -07:00
Anonymous Maarten 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 2023-09-29 03:42:33 +02:00
Ryan C. Gordon 280c2c1d7d
pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3."
This reverts commit 6fd0613ac8.

Turns out that the Steam Runtime is still on PulseAudio 1.1, and the only
thing we (currently) need a newer Pulse for is pa_threaded_mainloop_set_name,
so let's just go back to treating that symbol as optional.

We might need to force a higher version at some point, but it's not worth it
over this.
2023-09-28 10:19:24 -04:00
Frank Praznik 2a1058713c Bump libdecor feature check to look for 0.2.0
The version of libdecor tagged with support for the suspended event and min/max getters is 0.2.0, so update the checks to reflect this.
2023-09-25 12:07:54 -04:00
Anonymous Maarten e85206ffd8 wikiheaders.pl: add --rev= option to pass revision string
This way, git is not required anymore to calculate the git revision
2023-09-04 18:56:00 +02:00
Sam Lantinga bbe2e012a2 Don't provide the SDL3 header path
The recommended way to include SDL.h is #include <SDL3/SDL.h>, and having both paths available was confusing for people trying to port to SDL3.

Thanks for the feedback!
https://github.com/exult/exult/issues/379#issuecomment-1701066992
2023-08-31 11:41:37 -07:00
Ozkan Sezer f617918e0a cmake: check linkage to libusb too, instead of libusb.h presence only.
avoids false positives when using a cross-toolchain file
2023-08-26 17:03:42 +02:00
Anonymous Maarten c2f388fd88 cmake: add SDL_HIDAPI_LIBUSB_SHARED option + test on ci 2023-08-14 19:37:58 +02:00
Vlad-Stefan Harbuz 796713b9d5 xxd.py: always write \n line endings
Previously, `open()` was used with the default option of `newline=None`,
which means that “any '\n' characters written are translated to the
system default line separator”. Now, `xxd.py` always writes `\n` line
endings. This eliminates the need for the .gitattributes file.
2023-08-13 13:51:31 -07:00
Anonymous Maarten a5d9db0cd0 cmake: build tests for UWP 2023-08-12 17:37:52 +02:00
Simon McVittie 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py
The ability to pass a pathlib.Path to open() was new in Python 3.6,
and the oldest branch of the Steam Runtime only has Python 3.5 available.
Even without considering retrocomputing, using the Path.open method is
more consistent with how we read the input 2 lines earlier.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 15:44:05 +02:00
Ravbug 690eae7d22 Implement visionOS support 2023-08-08 22:25:04 -07:00
Anonymous Maarten da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi 2023-07-28 04:41:29 +02:00
Anonymous Maarten deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB 2023-07-28 04:41:29 +02:00
Anonymous Maarten 3ab4665956 cmake: bump minimum required CMake version to 3.16
main features:

- No more sdl-build-options/sdl-shared-build-options/sdl-global-options
- Dependency information is stored on SDL3-collector for sdl3.pc
- Use helper functions to modify the SDL targets;
    - sdl_sources to add sources
    - sdl_glob_sources to add glob soruces
    - sdl_link_dependency to add a link dependency that might also
      appear in sdl3.pc/SDL3Config.cmake
    - sdl_compile_definitions to add macro's
    - sdl_compile_options for compile options
    - sdl_include_directories for include directories
  They avoid repeated checks for existence of the SDL targets
- A nice feature of the previous is the ability to generate
  a sdl3.pc or SDL3Config.cmake that describes its dependencies
  accurately.

various:

- remove duplicate libc symbol list
- add CheckVulkan
- remove unused HAVE_MPROTECT
- add checks for getpagesize
2023-07-20 17:58:06 +02:00
Anonymous Maarten a4bb4eef73 cmake: create Android jars + apks for tests 2023-07-20 16:54:29 +02:00
Frank Praznik 44536b7537 Add and event and flag to report when a window has been occluded
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.

This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Anonymous Maarten 80da0cf06d cmake: convert bmp images to c headers using python script
A pure CMake script was too slow
2023-07-16 16:31:06 +02:00
Ryan C. Gordon 6aef14fb2d
pulseaudio: We should be using libpulse, not libpulse-simple.
This probably worked by a quirk of the dynamic loader...?
2023-07-12 16:40:42 -04:00
Ryan C. Gordon 6fd0613ac8
pulseaudio: Require PulseAudio 5.0 or later for SDL3. 2023-07-12 16:34:55 -04:00
Ozkan Sezer b3861650d3 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. 2023-07-12 21:39:04 +03:00
luzpaz 65e1d568ef Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
Anonymous Maarten 7751bfdbf3 cmake: create wiki dir before running wikiheaders.pl --copy-to-wiki 2023-06-28 14:41:31 +02:00
Anonymous Maarten afdd448834 cmake: don't install sdlmanpages.cmake 2023-06-27 19:02:44 +02:00