Sam Lantinga
a4b4dff4a2
Added support for the Astro C40 in Xbox 360 mode
2023-04-27 17:10:44 -07:00
Sam Lantinga
b701ac0266
Fixed building with Java 1.7
2023-04-26 14:14:59 -07:00
Sylvain
f38cb0d06f
Android: don't add telephony device, as it cannot be opened
2023-04-14 11:31:27 +02:00
Rudolf Polzer
de3909a190
Android: indicate gamepaddb entries where axis order changed.
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Axis order was changed in 6f1f586086
to improve
default mappings.
2023-03-11 12:43:48 -08:00
Sam Lantinga
8994878767
Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
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Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
2023-03-09 03:25:20 -08:00
divVerent
6f1f586086
Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API ( #7405 )
2023-03-06 15:33:18 -08:00
Sam Lantinga
824b9b0a58
Removed SDL_GetDisplayDPI()
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This function wasn't consistently correct across platforms and devices.
If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sam Lantinga
5fded632d6
Added support for the Turtle Beach REACT-R and Recon Xbox controllers
2023-02-06 20:14:12 -08:00
Sylvain
b23d20cd4d
Android: display_mode scale: cast to do a float division
2023-01-27 08:17:20 -08:00
Sam Lantinga
162e40c982
Use densityDpi instead of density to more closely match what the UI scale is
2023-01-25 13:06:42 -08:00
Sylvain
73dc327c84
Android get the display Density
2023-01-25 09:28:21 -08:00
Wohlstand
9c7aed74ba
SDLAudioManager.java: Fixed the support for Android older than API 23
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(cherry picked from commit b425036808b3776da596dd103f598242652b51fb)
2023-01-10 20:15:59 -08:00
Sam Lantinga
0357390fc2
Added support for the ThrustMaster eSwap PRO Controller Xbox
2023-01-03 15:23:38 -08:00
Sylvain
4408e9f957
Android: orientation, check for exact match to "Portrait". (see #6959 )
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(Portrait is also contained in PortraitUpsideDown)
2023-01-01 18:47:13 +01:00
Sylvain
c4982955b2
Android: inverse LandscapeLeft and LandscapeRight (see #6959 )
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LandscapeLeft has now been set to ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE and LandscapeRight to ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE in order to reflect the docs: https://wiki.libsdl.org/SDL2/SDL_HINT_ORIENTATIONS
2023-01-01 18:41:55 +01:00
Sylvain Becker
5bf8bc2241
Android JAVA DetectDevices: 'is_capture' is inverted ( #6845 )
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* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:55:59 +01:00
Maido
abf5cc5203
Android audio device selection ( #6824 )
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Make it possible to select a specific audio device for Android
2022-12-16 16:40:02 +01:00
Sam Lantinga
fcafe40948
Removed balls from the joystick API
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They were only used by one joystick decades ago, so removing them for SDL3
Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Sam Lantinga
5efca283d3
Add 8BitDo to the list of Xbox 360 third party vendors
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Allows detection of the 8BitDo Ultimate Wired Controller
2022-11-28 14:54:36 -08:00
Sam James
3e7952ce8a
Avoid use of deprecated egrep/fgrep
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GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.
Signed-off-by: Sam James <sam@gentoo.org>
2022-11-24 02:58:20 -08:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Sam Lantinga
b4aba10154
Reverted game controller buttons from interacting with message box dialogs
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These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
2022-10-06 12:10:46 -07:00
Sam Lantinga
893c87b27b
Fixed game controller buttons being unresponsive when the on-screen keyboard is up
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Also mapped controller A and B buttons to interact with messagebox dialogs
2022-10-06 12:10:45 -07:00
Sylvain
fdef96e233
Android: remove "nativeSetComposingText" since it's not used anymore
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(and it may fail registering at init if code is cleaned with proguard)
2022-10-04 12:08:09 +02:00
Sam Lantinga
5291e5cb76
Added version checking to SDLActivity.java
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Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.
Fixes https://github.com/libsdl-org/SDL/issues/1540
2022-10-03 17:36:17 -07:00
Sam Lantinga
6acc7a5622
Mark the editbox as multi-line so the return key is always visible
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Fixes https://github.com/libsdl-org/SDL/issues/6170
2022-09-30 17:45:08 -07:00
Sam Lantinga
257cacab18
Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it.
2022-09-30 17:25:58 -07:00
Sam Lantinga
82e341bc9e
Android: use real editable text and mimic the edit operations to generate key events
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This fixes issues where the IME and the output would get out of sync
2022-09-30 11:40:29 -07:00
yurii levchenko
3ce3594e38
Split SDLSurface to public class
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Add SDLActivity method createSDLSurface
2022-08-22 14:57:15 -07:00
Sam Lantinga
be3a945a8b
Added support for the 8BitDo Ultimate Wired Controller for Xbox
2022-07-20 11:05:55 -07:00
Sam Lantinga
986818143d
Fixed missing imports in SDLActivity (thanks @guusw!)
2022-07-18 07:20:58 -07:00
Sam Lantinga
27d8cbf026
Added PowerA and Qanba vendors for Android USB device support
2022-07-12 18:18:00 -07:00
Sam Lantinga
209f457ea4
Generate backspaces for the text we're going to replace when committing text
2022-07-01 10:13:19 -07:00
Sam Lantinga
7ac5d616f3
Fixed backspace being delivered after committed text on Android 12
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Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed : scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key released: scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key pressed : scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key released: scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key released: scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key pressed : scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: Key released: scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed : scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: Key released: scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: commitText ?
: Key pressed : scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: LSHIFT
: Key pressed : scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""
Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Sam Lantinga
37a517dc36
Re-enable IME text input on Android
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In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout.
Fixes https://github.com/libsdl-org/SDL/issues/3377
2022-07-01 08:33:31 -07:00
Wohlstand
68beedde92
SDLActivity.java: Compatibility fix for debugSource
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I did these fixes a while ago while debuggin my application, however, forgot to send them back.
2022-06-16 12:45:15 -07:00
staphen
123b9aaa41
Adjust gradle dependencies to enable the build to position assets for the APK
2022-03-15 21:57:25 -07:00
Sylvain
5b41844c75
Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation
2022-02-09 09:50:41 +01:00
Sylvain
3a9bbf604e
Fixed bug #5322 - register virtual input devices as SDL_Touch device because
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they can send SOURCE_TOUCHSCREEN events even if getSources() doesn't declare them.
2022-02-09 09:37:36 +01:00
Sylvain
59f1e2875a
Android: add debug function to display class/sources
2022-02-08 21:50:19 +01:00
Sylvain
2df2da11f6
Android: handleMotionEvent() is checking for SOURCE_JOYSTICK. So don't handle DPAD GAMEPAD (see #5322 , #2718 )
2022-02-08 17:51:40 +01:00
Sylvain
1fc5dba3d5
Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322 , #2718 )
2022-02-08 17:41:17 +01:00
Sylvain
f185711203
Fixed bug #5310 : Android, Undefined reference to AAssetManager_fromJava
2022-02-08 16:18:01 +01:00
Sylvain
68dd84f1de
Android: TouchDevice -1 is reserved for SDL synthetic devce (See #5322 )
2022-02-08 11:42:24 +01:00
Sylvain
14bc3bf4ec
Android: fix typo to register TOUCHSCREEN device (see #5322 , #2718 )
2022-02-07 22:20:05 +01:00
Temdog007
b59e75c259
Handle menu button press from controller
2022-02-02 21:21:44 -08:00
Sam Lantinga
2363ddc330
Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager.
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Fixes https://github.com/libsdl-org/SDL/issues/5133
2021-12-28 17:30:36 -08:00
Sylvain
a1e992b110
Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
2021-12-21 22:07:17 +01:00